Delta Force
A generous, well-made free shooter whose most-upvoted review isn't about the shooting at all — it's about the kernel-level anti-cheat that reviewers say keeps running after the game is uninstalled.
6.5 / 10
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143 games we have reviewed that run on Xbox, best first.
143 reviews
A generous, well-made free shooter whose most-upvoted review isn't about the shooting at all — it's about the kernel-level anti-cheat that reviewers say keeps running after the game is uninstalled.
6.5 / 10
Supermassive set up the best premise they've ever had — a shapeshifting alien aboard a crashed colony ship, where the horror is not trusting the crew — and then spent the second half forgetting to use it.
6.5 / 10
BioWare builds its most mechanically confident combat in the series, then spends most of the RPG scaffolding around it — choice continuity, itemization, party structure — to do it, leaving a fun action game wearing a Dragon Age name plenty of longtime fans don't recognise.
6.5 / 10
A gorgeous arena fighter sitting at 85% lifetime — and 30% across its last hundred reviews, because a DLC released six days ago has Ultimate Edition owners saying they're being charged twice.
6.5 / 10
A Sword Art Online action RPG that finally lets you build a hero of your own inside Aincrad, with tight Souls-inflected combat and a genuinely sharp partner-synergy system — undercut by a linear, quest-marker world and a $69.99 asking price that assumes you'll buy back in for the DLC.
6.5 / 10
The gather-craft-expand loop that launched a hundred imitators, and one of the most effective opening hours in any game of its type. It's also been abandoned since 2020 with a promised multiplayer mode that never arrived — and it still sells at full price.
6.5 / 10
The officially licensed D&D idle game turns line-up positioning into a real tactical puzzle, then buries that good idea under one of the most persistent monetisation engines in the idle genre.
6.5 / 10
A free-to-play cozy MMO that survived its own studio nearly collapsing under it — Singularity 6 laid off around 40% of its staff across 2023 and 2024 before Daybreak Game Company bought the studio outright, and the game that emerged is still being patched roughly every three to four weeks in 2026. What it hasn't fixed is a monetisation model that increasingly charges real money to actually use rewards you already earned by playing.
6.5 / 10
A co-op sky-island survival game that trades hunger bars and monsters for solar panels and delivery drones — charming and genuinely clever in its energy systems, but its progression runs out of new ideas long before the credits.
6.5 / 10
The clearest case in this library of a Steam score that has become a historical document — a Mixed badge earned in 2023 sitting on top of a game that, three years and a flight update later, its current players mostly recommend.
6.5 / 10
A factory-automation game that puts the camera underground and gives you a gun that deletes stone, so verticality and terrain destruction do real design work instead of being a setting. The idea is stronger than the execution — a convoluted tech tree, a frame rate that sags under a big base, and a developer that's gone quiet since the 1.0 launch hold it back.
6.5 / 10
One of the most beautiful cyberpunk worlds ever built, wrapped around bugs that delete your save — reported in 2021, still reported in 2026, with an announcement feed containing five years of sales and no patch notes.
6.5 / 10
NC's weapon-swap MMORPG delivers the best guild siege in the genre right now and asks a real question about what its Auction House and $50 Character Boost actually buy. Reviewed with The Frozen Divide: Nix (level cap 60) live and Update 4.3.0's Battlegrounds season running.
6.5 / 10
A perfectly decent Anno wrapped in one of the least generous packages of 2025 — a NZ$99.95 base game, a Year 1 Pass that doesn't cover all of year one's DLC, Denuvo, a required Ubisoft account, and a disclosed use of AI tools for in-game assets.
6 / 10
Game Freak's first new IP away from Pokémon is a striking-looking action RPG that launched two days ago to a Mixed score — and the negative reviews and the positive ones are, almost eerily, describing the same game.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A genuinely excellent basketball simulator wrapped in an economy where one season's pass costs more than the whole discounted game — and where the sequel went on pre-order while those passes were still being sold.
6 / 10
A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.
6 / 10
Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.
6 / 10
A sixteen-year-old free-to-play space MMO whose combat has genuinely few peers, and whose own negative Steam reviews come overwhelmingly from thousand-hour veterans turning against its lockbox monetisation rather than from players bouncing off it early.
6 / 10
A voxel-building MMO welded to an ARPG loot treadmill, still running eleven years after Trion Worlds made it and three community letters a month after gamigo took over. The question in 2026 isn't whether Trove survives — it clearly does — it's how much of it is still a game and how much is a storefront.
6 / 10
Everyone expects the complaint about this game to be Ultimate Team. It isn't — Ultimate Team appears in 14 of its hundred most-helpful negative reviews, and memory leaks, resetting settings and save-wiping crashes appear in far more.
5.5 / 10
Five years of development, a new engine, a genuinely brilliant tactical system — and an interface that its own 25,000-hour veterans call a nightmare, on a game that shipped missing features it had a decade ago.
5.5 / 10