007 First Light
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
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211 games we have reviewed that run on Xbox, best first.
211 reviews
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
The best movement in any shooter, and a playerbase that turned on it — 85 of its hundred most-helpful negative reviews were written from 2024 onward, by players averaging 696 hours each.
7 / 10
MercurySteam's dark fantasy forging-adventure spent a year as a PlayStation and Epic Games Store exclusive before reaching Steam alongside a substantial Version 2.0 update. Its combat divides reviewers sharply, and one escort-quest section is disliked with rare unanimity.
7 / 10
Solo developer Tomas Sala returns to the fantasy world of The Falconeer for a procedural city-builder about carving sprawling floating settlements out of rock and driftwood, and it's a genuinely striking, original idea that launched thinner than its early hours promised — until the developer's own free "Evolution" update, released within six months, directly answered the loudest complaints with three distinct new ways to play.
7 / 10
Cat Quest is exactly what its "Diablo with Cats" pitch promises — a small, cheerful, pun-stuffed open-world action RPG that turned out to be the first chapter of a genuine franchise rather than a one-off novelty. Nine years and two sequels later, the charm still lands; the fetch-quest padding underneath it is a different story.
7 / 10
The Gentlebros send their beloved cat-and-dog action RPG series to sea with a pirate theme, sharper combat and the same charming, pun-filled tone fans love — but at a higher price than its predecessor and, by both critic and player consensus, with noticeably less content than either of the two games it follows.
7 / 10
The clicker that turned clicking optional — ascension, Hero Souls and the Ancients tree came from here, and the idle RPG genre never really left. A retrospective look at whether the game that built the template still deserves a slot in 2026.
7 / 10
WayForward's faithful reimagining of the original 1987 Contra earns genuine affection from longtime fans for capturing the series' run-and-gun feel, but is dogged by two remarkably consistent complaints across its own review base — no online co-op despite marketing built around multiplayer, and a short arcade-length campaign priced closer to a full-scope modern release.
7 / 10
A lavish visual overhaul of the beloved 2007 PSP prequel to Final Fantasy VII, undercut by a recast lead voice that a real share of its own Very Positive review corpus can't get past, and mission structure that a remaster this expensive never actually rebuilt.
7 / 10
A tight, dark-fantasy dungeon-crawling roguelite where every choice trades short-term power for a rising curse meter — critically well-reviewed and Very Positive on Steam, with a vocal minority who bounce hard off its late-game difficulty and its lack of a Hades-style hub to soften the loop.
7 / 10
Ten years, 38 DLC packs and 924,876 reviews later, the complaint isn't the licensed horror store — DLC appears in nine of a hundred negative reviews. It's each other.
7 / 10
A charming, deeply likeable Disney life-sim whose 2022 Early Access promise of an eventual free-to-play release was formally scrapped in 2023 — a well-documented reversal that still shapes how existing players talk about the game more than two years later.
7 / 10
A Kickstarter-funded spiritual successor to Suikoden, built by the genre veterans who created it, that delivers on its hundred-recruit army-building promise while carrying a rough English localization and a completionist grind that its own Steam reviews argue about at length.
7 / 10
A tank full of orphaned children fighting a war with a superweapon fuelled by their own souls is one of the most genuinely uncomfortable premises in turn-based RPGs, wrapped around a linear, occasionally repetitive combat structure that doesn't always live up to it.
7 / 10
A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.
7 / 10
DrinkBox Studios' Mexican-folklore metroidvania sequel raised the difficulty on everything the beloved original was praised for -- and eight years of Steam reviews show a real split between players who call it the best the genre has to offer and a large minority who say the harder platforming and unresponsive controls broke what made the first game fun.
7 / 10
A genuinely impressive Unreal Engine 5 remake of the campaign that built a franchise, shipped with one enormous, deliberate omission — every scrap of the multiplayer that kept people playing the original for twenty years.
7 / 10
A dark-fantasy hell-management hybrid of tower defense, deckbuilding and auto-battler mechanics, praised for its striking punk-metal art direction and an unusually responsive developer — but hit by a real, developer-acknowledged "stack one damage type" balance problem that its own achievement data confirms remains the dominant winning strategy even after two named patches meant to fix it.
7 / 10
A Tim Burton-flavoured action-adventure where every citizen's fate is set by a dice roll at birth, built around a genuinely original hybrid of real-time dodging and card-hand-style dice combat that runs out of new ideas well before the story does.
7 / 10
A handsome, deliberately linear twelve-hour crime story in 1900s Sicily that three in five buyers actually finish — released at NZ$119.95, which is the number most of its arguments are really about.
7 / 10
A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.
7 / 10
One of the greatest games ever made, rebuilt shot for shot and shipped at NZ$114.99 with performance problems Konami stopped patching in January — now 60% off, eleven months later, for reasons the review page makes obvious.
7 / 10
Mojang's accessible, co-op-first loot crawler wearing Minecraft's blocky skin over a Diablo-style structure — broadly loved for local and online co-op, and carrying one specific, heavily documented complaint its own Steam reviews won't let go of.
7 / 10
The Bearded Ladies' XCOM-inspired tactics game, from former Hitman and Payday designers, is Very Positive on Steam eight years on -- but its marketing promise of open tactical freedom runs into a review history that's remarkably consistent about a harder truth: there's really only one viable way to play it, and the game punishes almost every other approach severely.
7 / 10