The Outlast Trials
A genuinely frightening co-op horror game that's 93.9% positive — and whose most invested players, with sixty-hour averages, are now leaving negative reviews over the studio's use of AI-generated art.
7.5 / 10
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143 games we have reviewed that run on Xbox, best first.
143 reviews
A genuinely frightening co-op horror game that's 93.9% positive — and whose most invested players, with sixty-hour averages, are now leaving negative reviews over the studio's use of AI-generated art.
7.5 / 10
The 2006 Diablo alternative that swapped gothic horror for Greek, Egyptian and Asian mythology, revisited twenty years on through the Anniversary Edition that's now the only way to buy it.
7.5 / 10
Eleven years old, free now, and still the most tactically interesting shooter ever made — with a store page whose 82% badge is averaging a decade of paid-game reviews against a free-to-play relaunch its own players rate ten points lower.
7.5 / 10
A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.
7.5 / 10
A gorgeous, enormous free wuxia open world with some of the most charming systems design in any live-service RPG — welded to an energy meter, five battle passes and a cosmetic gacha that its own store page describes as cosmetics-only.
7.5 / 10
A handsome late-Ming soulslike carrying a Mixed badge that English-speaking players didn't give it — and a post-launch patch that changed the story out from under the people who'd finished it.
7.5 / 10
Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.
7.5 / 10
HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.
7.5 / 10
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
The best movement in any shooter, and a playerbase that turned on it — 85 of its hundred most-helpful negative reviews were written from 2024 onward, by players averaging 696 hours each.
7 / 10
The clicker that turned clicking optional — ascension, Hero Souls and the Ancients tree came from here, and the idle RPG genre never really left. A retrospective look at whether the game that built the template still deserves a slot in 2026.
7 / 10
Ten years, 38 DLC packs and 924,876 reviews later, the complaint isn't the licensed horror store — DLC appears in nine of a hundred negative reviews. It's each other.
7 / 10
A Kickstarter-funded spiritual successor to Suikoden, built by the genre veterans who created it, that delivers on its hundred-recruit army-building promise while carrying a rough English localization and a completionist grind that its own Steam reviews argue about at length.
7 / 10
A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.
7 / 10
A genuinely impressive Unreal Engine 5 remake of the campaign that built a franchise, shipped with one enormous, deliberate omission — every scrap of the multiplayer that kept people playing the original for twenty years.
7 / 10
A handsome, deliberately linear twelve-hour crime story in 1900s Sicily that three in five buyers actually finish — released at NZ$119.95, which is the number most of its arguments are really about.
7 / 10
A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.
7 / 10
One of the greatest games ever made, rebuilt shot for shot and shipped at NZ$114.99 with performance problems Konami stopped patching in January — now 60% off, eleven months later, for reasons the review page makes obvious.
7 / 10
Mojang's accessible, co-op-first loot crawler wearing Minecraft's blocky skin over a Diablo-style structure — broadly loved for local and online co-op, and carrying one specific, heavily documented complaint its own Steam reviews won't let go of.
7 / 10
A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.
7 / 10
A Mostly Negative badge on one of the best-designed shooters ever made — and the single most-upvoted criticism of it, at 21,456 votes, has been edited by its own author to say most of it no longer applies.
7 / 10
An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.
7 / 10
Nine years, 60 DLC packs and 201,251 reviews — and unlike other DLC-heavy giants, here the store really is the complaint, because what's behind the paywall isn't extra content but the equipment you need.
7 / 10
A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.
6.5 / 10