Game review
STAR WARS Jedi: Fallen Order
7.5 / 10
- Developer
- Respawn Entertainment
- Publisher
- Electronic Arts
- Released
- 15 November 2019
- Platforms
- Windows, PlayStation 4, Xbox One, Nintendo Switch
- Genre
- Action-Adventure
- Monetisation
- Premium, one-off purchase; no microtransactions, no DLC was ever released
- Players
- Single-player
The short version
Star Wars Jedi: Fallen Order pairs Souls-like stamina-and-parry combat with Metroid Prime-style interconnected map exploration, wrapped around a lightsaber-swinging Padawan story that mostly earns the comparisons its own review corpus keeps drawing to it. BD-1, the scout droid riding on Cal Kestis's back, is the single most-mentioned character in its own positive reviews, and the skill tree gives combat real texture even if a handful of abilities end up doing most of the work. At 15-20 hours for a story campaign with no DLC and, at launch, no New Game Plus, it's a tighter and less padded package than most premium single-player releases of its size.
What actually dominates its negative reviews years later isn't the game at all: a large share of the most-upvoted negative reviews are about being required to sign into an EA launcher — first Origin, later the EA App — just to start a single-player game offline, with the EA App migration specifically singled out for breaking the Steam overlay and achievements for some players. It's a case study in a publisher's platform decisions outrunning a genuinely well-made game's own reputation.
Biggest strengths
- Souls-inspired combat (parries, a stamina-like posture meter, checkpoints that respawn enemies) gives fights real weight without Souls-level punishment
- The map is genuinely interconnected Metroidvania-style, with new Force powers and abilities opening up previously blocked paths on planets you've already explored
- BD-1, Cal's scout droid companion, is repeatedly singled out by name in its own review corpus as the character players got the most attached to
Biggest weaknesses
- Requiring an EA launcher (Origin, later the EA App) sign-in to play an offline single-player game is the single most repeated complaint in the entire negative review corpus, years after launch
- The EA App migration specifically broke the Steam overlay and achievements for a share of players, according to the review corpus, on top of the sign-in requirement itself
- Combat animations can feel clunky in tight spaces, a repeated specific complaint even among largely positive reviews
Who it's for: Souls-curious players who want a gentler difficulty floor, Metroidvania fans who enjoy a map that keeps looping back on itself, and any Star Wars fan wanting a story set between the prequel and original trilogies that isn't tied to a TV or film canon event.
Our recommendation: A strong recommendation on the game itself — but check current reports on the EA App launcher requirement before buying if you specifically want offline, DRM-light single-player access, since that's the actual sticking point in its own review history, not the writing or combat.
7.5 / 10
Star Wars Jedi: Fallen Order landed on 15 November 2019 carrying more institutional baggage than most single-player games ever have to answer for. It was EA's first release on Steam in years, after most of the publisher's catalogue had been kept exclusive to Origin. It came from Respawn, a studio EA had bought only two years earlier, and it arrived less than two years after Star Wars Battlefront II's loot-box controversy had made "EA" and "single-player Star Wars game" sound like a contradiction to a lot of players. None of that is a review of the game itself, but all of it shapes how Fallen Order was received in 2019 and how its own audience still talks about it — and, years on, the thing that actually dominates its criticism turns out to have nothing to do with Cal Kestis, BD-1, or the lightsaber in his hand.
A Padawan on the run, told through a genuinely connected map
Cal Kestis is a former Jedi apprentice hiding as a scrapper five years after Order 66, dragged back into the fight when Imperial Inquisitors find him. The plot beats — a scrappy band of rebels, a mysterious holocron, a reluctant mentor figure, an Empire that's cartoonishly but effectively menacing — are familiar Star Wars shapes, and the review corpus generally agrees the writing and voice cast (Cameron Monaghan as Cal, among others) sell the familiar material well rather than elevating it into something unexpected.
What sets Fallen Order's structure apart from most linear action-adventure games of its size is how its planets are built. Rather than a hub-and-spoke mission list, each world is a genuinely interconnected map in the Metroid Prime mould — the exact comparison shows up unprompted in independent reviews across the whole review period, not just at launch — where a new Force power or traversal ability routinely opens a path back to an area you already thought you'd finished. Combined with a fast-travel and meditation-point system modelled openly on Dark Souls' bonfires (sit to heal and respawn, and every enemy on the map respawns with you), the loop of push forward, unlock a shortcut, then double back rewards exploring rather than punishing it.
Souls-lite combat with real texture, most of the time
Combat borrows its shape from Souls games without their full punishment: a posture-style stagger meter, parries that reward reading an enemy's wind-up, and a skill tree that gradually opens up Force pull/push, slow-motion dodges and stronger lightsaber stances. The review corpus is consistently positive about how it feels in the moment — "great combat," "satisfying," "solid skill tree" are recurring phrases independent of platform or playtime — with one specific, repeated caveat: several reviewers, including largely positive ones, note that only a handful of unlocked abilities end up doing most of the actual work, and animations can feel clunky in tight corridors or against certain enemy types. It's not a hidden flaw so much as a common asterisk on an otherwise well-liked combat system.
BD-1, Cal's scout-droid companion who rides on his back scanning terrain and providing stim packs mid-fight, is the character the review corpus keeps naming specifically and fondly — droid companions are a Star Wars tradition, but it's rare for one to get singled out by name this consistently in a game's own player reviews rather than just its marketing.
The actual controversy is the launcher, not the lightsaber
Read enough of Fallen Order's negative Steam reviews and a pattern emerges fast: the overwhelming majority of the most-upvoted ones aren't about the story, the combat or the difficulty at all. They're about being required to sign into an EA launcher — originally Origin, later the EA App — just to start a single-player game that has no online component whatsoever, with several reviewers reporting they couldn't launch the game at all during an EA server outage, and a separate wave of complaints tied specifically to the later EA App migration breaking the Steam overlay and achievement tracking for some players. One of the single highest-voted reviews on the entire page, sitting well above almost every complaint about the game's actual content, is a one-line objection to exactly this requirement.
This matters for a review written years after launch because it means Fallen Order's negative review corpus is a genuinely unusual case: it's not telling you the game aged badly, or that a patch broke something, or that players feel differently about the writing now than critics did in
- It's telling you that a publisher's launcher decisions can dominate a beloved game's public
reputation more completely than anything the development studio actually shipped — the same pattern this outlet has flagged before in far larger review corpuses, just visible here at a smaller, single-game scale rather than a live-service one.
Where it costs you
Fallen Order is a contained game by modern AAA standards — a 15-20 hour story for most players, no paid DLC was ever released, and no New Game Plus mode shipped at launch, which shows up specifically in reviews from players who wanted a reason to immediately replay with everything unlocked. Several reviewers weigh that runtime against the launch asking price and come away feeling the ratio is fair rather than generous, particularly outside of a sale. PC performance — stuttering and frame pacing issues, most commonly tied to the game's Unreal Engine 4 shader compilation — was common enough at launch to remain a specific, recurring complaint rather than a one-off report, though it's the kind of issue later driver and patch updates typically soften over time rather than one that defines the game today.
Set against that is one thing genuinely rare for a major EA release of this era: there is nothing to buy. No loot boxes, no cosmetic microtransaction shop, no season pass. For a publisher whose name had become shorthand for exactly that kind of monetisation two years earlier with Battlefront II, a full-price, complete, premium single-player game with absolutely nothing else to spend money on is worth stating plainly rather than treating as the default.
Reception then, legacy since
Fallen Order landed at 81 on Metacritic's PC aggregate and picked up multiple Game Awards nominations in 2019, a genuinely strong critical showing for a new IP built in roughly two and a half years. That reception held up rather than faded: it's exactly the kind of release this outlet has learned to check for a launch-week spike followed by a quiet erosion, and Fallen Order's Very Positive standing across 153,000-plus Steam reviews — gathered over six years rather than six weeks — says the initial critical response wasn't hype talking. Respawn followed it with a direct sequel, Star Wars Jedi: Survivor, in 2023, continuing Cal Kestis's story rather than rebooting the premise, which is itself a vote of confidence from EA in a formula that, on the numbers, clearly worked.
Verdict
Star Wars Jedi: Fallen Order is a well-built, Souls-and-Metroidvania hybrid wearing a Star Wars coat that mostly fits — connected worlds that reward backtracking, combat with real stakes even if a few abilities carry more weight than the rest, and a story anchored by a genuinely well-liked droid. Its most persistent public controversy, though, was never really about any of that: years of its own top-voted reviews are about a launcher requirement, not the writing or the combat, and that's worth knowing before you buy it as much as anything this review says about Cal Kestis's story.
Pros and cons
Pros
- Souls-inspired combat (parries, a stamina-like posture meter, checkpoints that respawn enemies) gives fights real weight without Souls-level punishment
- The map is genuinely interconnected Metroidvania-style, with new Force powers and abilities opening up previously blocked paths on planets you've already explored
- BD-1, Cal's scout droid companion, is repeatedly singled out by name in its own review corpus as the character players got the most attached to
- A complete, premium single-player game from EA with zero microtransactions and no day-one-DLC-shaped content held back for later
- Distinct planet biomes and strong art direction carry the game visually even years after release
- A contained 15-20 hour story that doesn't stretch itself out with map-clearing busywork
Cons
- Requiring an EA launcher (Origin, later the EA App) sign-in to play an offline single-player game is the single most repeated complaint in the entire negative review corpus, years after launch
- The EA App migration specifically broke the Steam overlay and achievements for a share of players, according to the review corpus, on top of the sign-in requirement itself
- Combat animations can feel clunky in tight spaces, a repeated specific complaint even among largely positive reviews
- Only a handful of the unlockable Force and lightsaber abilities end up mattering in practice, according to several reviewers, leaving parts of the skill tree feeling optional
- Limited replay incentive at launch — no New Game Plus mode shipped with the original release
- PC performance and stuttering issues were common enough at launch to still show up as a recurring, specific complaint in the review corpus
Screenshots
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STAR WARS Jedi: Fallen OrderImage: Electronic Arts via Steam -
STAR WARS Jedi: Fallen OrderImage: Electronic Arts via Steam -
STAR WARS Jedi: Fallen Order™Image: Electronic Arts via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial