Game review
Like a Dragon: Infinite Wealth
7.5 / 10
- Developer
- RGG Studio
- Publisher
- SEGA
- Released
- 25 January 2024
- Platforms
- Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
- Genre
- JRPG
- Monetisation
- One-time purchase, with New Game+ and postgame content held back for separately sold Deluxe/Ultimate editions and DLC bundles
- Players
- Single-player
The short version
Like a Dragon: Infinite Wealth is, by critical consensus, the best-reviewed game the Yakuza/Like a Dragon series has ever produced — 89 to 93 on Metacritic depending on platform — pairing Ichiban Kasuga's refined turn-based command combat with a genuine farewell arc for longtime series lead Kazuma Kiryu, set against a fully realised Honolulu that RGG Studio built as its first true open world. Steam agrees, sitting Very Positive at 90.4% across more than 16,000 reviews. What that headline score doesn't show is that the single most-upvoted review of the entire 16,000 — by a margin of nearly 900 votes over the second-place review — isn't about any of that. It's about SEGA locking New Game+, one of the series' longest-standing free features, and postgame content including a superboss dungeon behind Deluxe and Ultimate editions and a separate $20 DLC pack, a decision Kiryu's own English voice actor publicly criticised as something that "hurts community goodwill."
Biggest strengths
- Ichiban Kasuga's turn-based command combat is meaningfully refined from his 2020 debut, and critics across the board call it the series' best fighting system to date
- Honolulu is RGG Studio's first genuine open world, rendered dense, detailed and full of side content rather than a token gesture at scale
- The dual-protagonist structure gives Kazuma Kiryu a real, emotionally weighted send-off arc while letting Ichiban firmly carry the story as its lead
Biggest weaknesses
- New Game+ — a free, standard feature in every prior entry in this series — is locked behind the $85 Deluxe or $110 Ultimate editions instead of the $70 standard release, and Steam's global achievement data shows only about 4.8% of players have completed a New Game+ run, corroborating just how much of the audience never got access to it
- The single most-upvoted review among more than 16,000 on Steam, with nearly 900 more votes than the runner-up, is specifically about this paywall rather than any complaint about the game's design — an unusually one-sided signal for a review base this large
- Kazuma Kiryu's own English voice actor, Yong Yea, publicly criticised the decision, saying it "hurts community goodwill and replayability" and arguing New Game+ "should be a base feature or free update for any game that supports it"
Who it's for: Series fans and JRPG players drawn to strong character writing and a genuinely funny, genuinely moving story will find one of the best entries the series has produced, provided they go in planning to buy only the standard edition and accept that a second playthrough isn't included. Completionists and anyone who specifically values New Game+ as a staple feature of this series should know upfront that it now costs extra, and factor that into the real price before buying.
Our recommendation: Recommended for the base game alone — it earns its critical acclaim on story, combat and setting without needing New Game+ to be worth playing once. Do not feel obligated to buy the Deluxe or Ultimate editions or the Master Vacation Bundle to have a complete first experience; do feel informed, before buying anything, that the completionist's version of this game costs closer to $110 than its $70 sticker price once NG+ and the postgame dungeon are included.
7.5 / 10
The series' best reviews, and its loudest self-inflicted controversy, at the same time
Like a Dragon: Infinite Wealth sends Kazuma Kiryu, the face of this series for nearly two decades, into what the story frames as his final chapter, while firmly handing the lead role to Ichiban Kasuga, the earnest ex-yakuza protagonist introduced in 2020's Yakuza: Like a Dragon. The two end up in Honolulu together, and critics have been close to unanimous in their praise: Metacritic scores range from 89 on PC to 93 on Xbox Series X|S, making this the best-reviewed game the series has ever produced by a clear margin. Steam's own player base mostly agrees, sitting Very Positive at 90.4% across more than 16,000 reviews. And yet the single most-visible piece of feedback on that entire page — the top review, sitting nearly 900 votes ahead of the second-most-upvoted — has nothing to do with the story, the combat or Honolulu. It's about what SEGA chose to sell separately.
Command combat that finally feels finished
Ichiban's turn-based "Dragon Kart" combat system debuted in 2020 as a genuine surprise for a series built on real-time brawling, and Infinite Wealth is where critics broadly agree it stopped feeling like an experiment and started feeling like the series' definitive combat system. Positioning, area attacks and job-based classes all get meaningfully refined over the first game, and reviewers who were lukewarm on the original turn-based pivot consistently describe this as the version that won them over. Honolulu itself gets similar credit: it's RGG Studio's first fully realised open world rather than the string of dense but contained districts the series built its reputation on, and multiple reviews single out the amount of side content packed into it, Sujimon most prominently — a full Pokémon-style parody system with its own gyms, raids and a "Discreet Four" champion ladder that goes well beyond being a one-scene joke.
The dual-protagonist structure is where the writing does its best work. Kiryu's arc, framed as his farewell to the series after his health struggles in prior games, gives longtime fans a genuinely weighty send-off, while Ichiban's earnestness keeps the tone from tipping into melodrama. It isn't flawless — several detailed reviews with well over 100 hours logged independently call the main story the second-weakest in the series' history, citing uneven pacing stretches in the middle chapters — but that's a specific, moderate criticism sitting inside overwhelming praise for the character writing carrying it.
The paywall that became the loudest thing about the launch
None of the above is what dominates Infinite Wealth's own review page. New Game+ has been a standard, free feature in every prior Like a Dragon and Yakuza release, and at launch SEGA confirmed it would instead be exclusive to the $85 Deluxe and $110 Ultimate editions, well above the $70 standard release. A separate $20 Master Vacation Bundle further locks away postgame content, including a bonus dungeon called The Big Swell. The backlash was immediate and, unusually for a game this well-reviewed, came from inside the production itself: Yong Yea, the English voice of Kazuma Kiryu, publicly stated that "no game should lock New Game Plus behind a paywall," arguing it "hurts community goodwill and replayability" and should be a standard or free-update feature for any game built to support it.
Steam's global achievement data backs up how effectively the paywall worked as intended: only about 4.8% of players have the achievement for completing a New Game+ run, and the higher-difficulty NG+ clears sit even lower, around 4%. That's a small number for a series whose most dedicated fans have historically treated NG+ as a routine part of finishing the game properly, and it corroborates what the review text already makes clear — a meaningful share of the people who wanted a second playthrough simply didn't get one included with their purchase.
The side content still carries its weight
Series veterans know this franchise has always sold itself as much on its tangent activities as its main story, and Infinite Wealth doesn't cut corners there. Beyond Sujimon's gym-and-raid structure, Honolulu is dense with the kind of substories, minigames and business-management diversions the series is known for, and reviewers consistently note that the shift to a genuine open world hasn't come at the cost of that density — if anything, having more physical space to spread activities across gives Honolulu room to breathe in a way the series' earlier, more compact districts couldn't. The tonal whiplash the series is famous for — a devastating character beat in one scene, a deeply silly minigame in the next — remains intact and, by most accounts, is handled with more confidence here than in the 2020 original, which was still finding its footing with the new turn-based format.
Verdict
Taken purely as a game, Infinite Wealth earns its critical reputation: Ichiban's combat has never been better, Honolulu is a genuine step forward for the series' open-world ambitions, and the Kiryu-Ichiban pairing delivers one of the strongest character arcs the franchise has written. None of that changes what SEGA actually did at launch, and a review that only covered the game itself would be leaving out the thing its own review base has decided is the real story. Buy the standard edition for a genuinely excellent, complete first playthrough — nothing about the core 60-to-80-hour campaign is missing or held back. Just go in knowing that finishing it a second time, the way this series has always let you, now costs extra.
Pros and cons
Pros
- Ichiban Kasuga's turn-based command combat is meaningfully refined from his 2020 debut, and critics across the board call it the series' best fighting system to date
- Honolulu is RGG Studio's first genuine open world, rendered dense, detailed and full of side content rather than a token gesture at scale
- The dual-protagonist structure gives Kazuma Kiryu a real, emotionally weighted send-off arc while letting Ichiban firmly carry the story as its lead
- Sujimon, the series' extensive Pokémon-style parody minigame, is built out with its own gyms, raids and champion ladder rather than staying a one-off joke
- Critic consensus (89-93 across platforms on Metacritic) makes this the best-reviewed entry the Yakuza/Like a Dragon series has ever released
Cons
- New Game+ — a free, standard feature in every prior entry in this series — is locked behind the $85 Deluxe or $110 Ultimate editions instead of the $70 standard release, and Steam's global achievement data shows only about 4.8% of players have completed a New Game+ run, corroborating just how much of the audience never got access to it
- The single most-upvoted review among more than 16,000 on Steam, with nearly 900 more votes than the runner-up, is specifically about this paywall rather than any complaint about the game's design — an unusually one-sided signal for a review base this large
- Kazuma Kiryu's own English voice actor, Yong Yea, publicly criticised the decision, saying it "hurts community goodwill and replayability" and arguing New Game+ "should be a base feature or free update for any game that supports it"
- A separate $20 Master Vacation Bundle further paywalls postgame content, including a bonus dungeon called The Big Swell and additional achievements, on top of the NG+ paywall
- Several detailed reviews independently call the story the series' second-weakest overall, citing pacing issues in the main plot even while praising the character writing that carries it