Key art for Ash of Gods: Redemption

Game review

Ash of Gods: Redemption

6 / 10

Developer
AurumDust
Publisher
AurumDust, WhisperGames
Released
23 March 2018
Platforms
Windows, macOS, Linux
Genre
Turn-Based Tactical RPG
Monetisation
One-time purchase, standalone sequel available separately
Players
Single-player

The short version

Ash of Gods: Redemption arrived in 2018 as an openly Banner Saga-inspired tactical RPG with permanent character death and a card-driven combat layer, and was met by a review corpus that agreed on almost nothing except one specific, widely repeated complaint: its turn-alternation combat system let a numerically smaller side act disproportionately faster, snowballing disadvantages in a way multiple independent reviewers described in nearly identical terms. What makes this an unusual game to revisit in 2026 is that AurumDust actually rebuilt the combat system in August 2024, and reviewers who returned specifically credit the rework — but the game's overall reception has stayed close to Mixed regardless, with newer complaints about interface, missing PC controller support and a heavily narrative-first pace filling the gap the old combat complaint left behind.

Biggest strengths

  • The developer rebuilt the combat system from the ground up in August and September 2024, six years after launch, in direct, verifiable response to the community's most consistent complaint — a rare instance of a studio actually fixing the thing everyone was saying
  • Art direction and world design draw close to unanimous praise across both critical and favourable reviews, several specifically calling the visuals and cartography some of the best in the genre
  • A genuine permadeath system with no scripted safety net gives character-focused encounters real stakes, and several reviewers describe forming real attachment to units they know could die permanently

Biggest weaknesses

  • The English localisation and dialogue writing draw sustained, specific criticism across years of reviews, with more than one reviewer describing conversations as stilted or nonsensical in a story-heavy game where that especially matters
  • PC players report no controller support despite the game shipping with it on PlayStation, Xbox and Switch, an unusual and specifically frustrating gap for a tactical RPG audience that often prefers a gamepad
  • Even post-rework, recent reviews describe the interface and controls as rough, with at least one detailed 2026 review calling the UI "brutal" enough to affect enjoyment within the first hour

Who it's for: Fans of The Banner Saga's tone and permadeath tension who want a similarly art-driven, morally grey fantasy story, and who are evaluating the game post-rework rather than going in with six-year-old impressions, are the right audience today. Players expecting deep tactical combat or a polished, controller-friendly PC interface should read the specific, current complaints below before buying.

Our recommendation: Worth a look for Banner Saga fans specifically because the mechanical complaint that dominated its early reputation has genuinely been addressed — check current reviews rather than relying on the game's older reputation, but temper expectations around interface polish and narrative pacing regardless.

6 / 10

The complaint that got fixed

Ash of Gods: Redemption's opening years produced an unusually specific kind of negative review. Rather than the vague "combat feels off" complaints typical of a mixed-reception tactical RPG, dozens of reviewers independently described the exact same mechanical problem in their own words: the game's turn order alternated between sides regardless of how many units each side had, so a fight with six of your characters against one enemy gave that single enemy a full turn for every one of your units' turns combined — a structural disadvantage that snowballed as losses mounted rather than a difficulty curve players could learn around. One reviewer called it "idiocy," another called the system "badly broken... to the point," and the consistency of that specific description, across reviews written months and years apart, made it read less like a matter of taste than an acknowledged design flaw.

What makes this game worth revisiting rather than filing under "another Banner Saga clone with bad combat" is that AurumDust actually addressed it. The studio's own Steam news feed shows "NEW COMBAT IS HERE" in August 2024 and a "MAJOR BALANCE UPDATE" the following month — six years after launch, a genuine rebuild rather than a patch note promising future fixes. Reviewers who returned after the update say so directly: one specifically edited their review from negative to positive, writing that the game is "way way better after the post-launch updates." That's a rare, verifiable instance of a developer fixing the exact thing a community spent years complaining about, rather than letting the reputation calcify the way so many other games in this library's coverage have.

What's still Mixed, and why

The honest complication is that Ash of Gods: Redemption's overall reception hasn't meaningfully shifted as a result. Sampling the last year of English reviews specifically shows roughly 63% positive — close to the lifetime 67% average, not a clear rebound. What's changed is which complaints show up. PC-specific frustrations now dominate where combat once did: reviewers report no controller support despite the game having shipped with it on every console version, and at least one detailed 2026 review calls the interface and controls "brutal" enough to sour the first hour regardless of the improved combat underneath. Separately, a consistent thread argues the game leans too heavily on visual-novel-style dialogue between fights, with several current reviewers explicitly wanting more tactical combat and less reading — a pacing complaint distinct from anything about mechanics, but a real one for players who came in expecting a Banner Saga-shaped combat game rather than a story delivered mostly through text.

The translation and dialogue-writing complaint has also proven durable across the entire review corpus, launch to present, in a way the combat complaint didn't. Multiple reviewers separated by years independently describe conversations as stilted, disjointed or simply unconvincing, which matters more here than in a combat-forward RPG given how much of the runtime is spent reading character exchanges between battles.

Living next door to the game it's compared to

It's impossible to read this review corpus without noticing how many reviewers frame their entire opinion in relation to The Banner Saga specifically, rather than judging Ash of Gods on its own terms first. Some mean that as a compliment — "the Russian Banner Saga," one calls it, affectionately — and others mean it as a serious charge, arguing the resemblance in art direction, UI layout and permadeath structure goes well past homage. This review isn't in a position to adjudicate creative-influence disputes between two development teams, but the pattern itself is worth naming plainly: a large share of both the praise and the criticism here exists specifically in comparison to a genre touchstone, which is a harder standard for a smaller studio's debut to be measured against than most games face, and it likely explains some of the corpus's harsher scores independent of Ash of Gods' own specific execution.

Where the comparison holds up best is exactly where AurumDust invested most: character-focused writing built around real, permanent loss. Multiple reviewers describe genuine attachment to specific units they knew could die permanently in a fight, and that tension — distinct from the combat-mechanics complaint above — is consistently identified as the game's clearest success, surviving the years of criticism about everything mechanical around it intact.

Continued life beyond launch

Unlike several smaller, quieter idle and indie titles this session has covered, Ash of Gods: Redemption did not go quiet after a rocky launch. AurumDust released a standalone sequel, Ash of Gods: The Way, in April 2023, continued supporting the original with the 2024 combat rework, and shipped mobile ports through late 2024 and 2025, with a further "Infinite Loading Fix" patch as recently as November 2025. That's a meaningfully longer active-support tail than most games in this genre and price bracket receive, and it's worth crediting independently of whether every individual fix has fully satisfied the community — a studio that keeps returning to address specific, named complaints years later is a different proposition from one that ships once and disappears.

Verdict

Ash of Gods: Redemption is a genuinely unusual case study: a game whose single most common, most specific launch complaint was real, well-documented, and eventually fixed by the developer years after most reviewers had already formed their opinion — and whose overall reputation still landed back close to where it started, because the things that replaced the old complaint (missing PC controller support, rough interface, dialogue-heavy pacing, uneven translation) are just as real. That's not a contradiction; it's what an honest post-rework review has to report. For Banner Saga fans specifically curious whether the once-broken combat is worth revisiting, the answer is a genuine yes. For anyone hoping a beloved tactical RPG was hiding underneath one bad system, the current reviews say the rest of the picture is still a fair, moderate Mixed.

Pros and cons

Pros

  • The developer rebuilt the combat system from the ground up in August and September 2024, six years after launch, in direct, verifiable response to the community's most consistent complaint — a rare instance of a studio actually fixing the thing everyone was saying
  • Art direction and world design draw close to unanimous praise across both critical and favourable reviews, several specifically calling the visuals and cartography some of the best in the genre
  • A genuine permadeath system with no scripted safety net gives character-focused encounters real stakes, and several reviewers describe forming real attachment to units they know could die permanently
  • The game has continued receiving support for years after release, including a 2023 standalone sequel (Ash of Gods: The Way) and mobile ports through 2024-2025, rather than being abandoned after launch

Cons

  • The English localisation and dialogue writing draw sustained, specific criticism across years of reviews, with more than one reviewer describing conversations as stilted or nonsensical in a story-heavy game where that especially matters
  • PC players report no controller support despite the game shipping with it on PlayStation, Xbox and Switch, an unusual and specifically frustrating gap for a tactical RPG audience that often prefers a gamepad
  • Even post-rework, recent reviews describe the interface and controls as rough, with at least one detailed 2026 review calling the UI "brutal" enough to affect enjoyment within the first hour
  • The pacing leans heavily toward visual-novel-style dialogue between fights, and several current reviewers who wanted more combat and less reading describe abandoning the game partway through for that reason rather than for the old combat complaint
  • Recent review sentiment (63% positive across the last year) sits close to the game's Mixed lifetime average rather than clearly improved, meaning the combat fix addressed one specific problem without resolving the game's overall reputation

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8 / 10
  • Progression 5.5 / 10
  • Value 5.5 / 10
  • Originality 5.5 / 10
  • Story 5.5 / 10