Key art for Monster Crown

Game review

Monster Crown

5 / 10

Developer
Studio Aurum
Publisher
SOEDESCO
Released
31 July 2020
Platforms
Windows, macOS, Linux, Nintendo Switch, PlayStation 4, Xbox One
Genre
Monster-Taming RPG
Monetisation
Premium, one-off purchase — no in-game purchases
Players
Local and online PvP battling and trading

The short version

Monster Crown entered Steam Early Access on 31 July 2020 with a genuinely distinctive pitch: a darker-toned monster tamer with a true crossbreeding system that lets any two of its 200-plus creatures produce a hybrid inheriting moves, palette and stats from both parents, wrapped in a Game Boy Color-style pixel art homage that a large share of reviewers say nails the nostalgia it's going for. Fans of the genre who love assembling a "perfect" bred team single this system out as one of the more inventive takes on monster taming they've played.

What keeps that idea from landing is a documented, years-long pattern of severe bugs — not minor rough edges, but soft-locks, corrupted saves, monsters vanishing from storage boxes, and characters getting stuck in walls requiring a hard reset — reported consistently by reviewers from the Early Access period straight through to years after the 1.0 launch in October 2021. Steam's own user score sits at Mixed, an unusually low outcome for a game so many of the same reviewers say they wanted to love, and the achievement data shows completion falling off a cliff early, consistent with a large share of players not making it far before giving up.

Biggest strengths

  • A genuinely deep crossbreeding system where hybrid monsters inherit moves, stats and even visual palette elements from both parents, praised by a large share of reviewers as one of the more inventive takes on monster-taming mechanics in the genre
  • A large roster of over 200 monster designs with real visual variety, set in a darker-toned world than the genre's mainstream competitors typically attempt
  • A charming, deliberate Game Boy Color-style pixel art homage that multiple reviewers say captures a specific, hard-to-fake retro nostalgia

Biggest weaknesses

  • A remarkably consistent, years-spanning pattern of severe bugs — soft-locks, corrupted saves, monsters disappearing from storage, characters stuck in geometry — reported by reviewers from Early Access through years after the full 1.0 release, with several describing lost hours of unsaved progress
  • Global achievement data shows completion falling steeply after the earliest story beats, consistent with a substantial share of players not progressing far before stopping
  • Several reviewers describe a confusing sense of direction, with quest text giving vague or inconsistent guidance about where to go or what to find next

Who it's for: Monster-taming fans specifically looking for a darker tone and a genuinely deep crossbreeding system, who are willing to tolerate a real risk of game-breaking bugs and save corruption — go in with saves backed up often, and buy on a deep sale rather than at full price.

Our recommendation: The crossbreeding system and retro art are worth experiencing for genre fans, but this is not a game to trust with an uninterrupted playthrough. Wait for a sale, save constantly, and go in expecting to potentially lose progress to a bug at some point.

5 / 10

Monster Crown entered Steam Early Access on 31 July 2020 pitching itself directly at players who grew up on Game Boy Color-era monster tamers and wanted something with a harder edge than the mainstream genre leader offers — a civil-war backdrop, a tyrant to overthrow, and pacts formed with creatures rather than simple capture. Studio Aurum spent over 40 updates refining that pitch across fourteen months of Early Access before a full 1.0 launch on 12 October 2021. Four years past that launch, the reviews split into two camps that agree with each other more often than the aggregate score suggests: this is a genuinely clever game, wrapped in bugs severe enough that finishing it is a real gamble.

The idea that earns the comparisons

The crossbreeding system is Monster Crown's real innovation, and it's worth being specific about why reviewers keep singling it out. Breed any two of the game's 200-plus monsters and the offspring can inherit moves, stat distributions and even palette elements from both parents, producing genuinely novel hybrids rather than a fixed evolutionary line. Reviewers who name-check older monster-taming games as reference points — Dragon Warrior Monsters, Dragon Quest Monsters, Magi-Nation, Monster Rancher — do so specifically because Monster Crown attempts the kind of open combinatorial breeding those games experimented with decades ago and the genre's dominant modern franchise never really pursued. For players whose favorite part of the genre is assembling a personally engineered "perfect" team, several reviewers describe this system as reason enough to push through the game's rough edges. The Game Boy Color-inspired pixel art reinforces the pitch well: it's not a generic retro filter, but a deliberate visual language that reviewers say recalls a specific, hard-to-fake era of the genre rather than imitating it broadly.

A pattern of bugs too consistent to read as bad luck

The recurring, specific problem is stability, and the review corpus is unusually detailed about what that means in practice. Reviewers across the Early Access period and years into the 1.0 release describe soft-locks that force a manual restart, save files becoming corrupted, monsters vanishing outright from storage boxes, and characters getting stuck in wall geometry with no in-game fix beyond reloading an earlier save. This isn't a handful of isolated complaints — it's the single most repeated topic in the negative review corpus, described independently by players years apart, which argues against reading it as one bad patch or one unlucky platform. Several reviewers explicitly frame their disappointment around wanting to recommend the game and being unable to, citing the exact same failure modes — a soft-lock every 30 to 40 minutes, in one reviewer's account — regardless of when they picked it up. At least one reviewer reports the developers stated they would not continue patching the PC version, having shifted focus to a successor project, which — if accurate — would help explain why the same bugs recur across years of reviews rather than tapering off the way most Early Access titles' launch-week issues do.

Direction, tone and a battle system that undersells itself

Beyond stability, a second cluster of complaints concerns clarity. Several reviewers describe open, sprawling maps with vague or contradictory quest guidance, leading to long stretches of aimless wandering before finding the next objective — a real problem in a game whose difficulty and level-scaling already ask a fair amount of the player. On the writing side, reviewers are split: some praise the willingness to let bad things happen to characters without softening them, while others describe the advertised "darker tone" as underdeveloped, with plot beats that arrive without buildup and land with less weight than the premise promises. The battle system itself, built on five elemental types, draws a specific comparison from reviewers who came in expecting Pokémon-level type complexity and found it noticeably thinner — a valid criticism given how much of the marketing leans on that comparison, even though the breeding layered on top of that simpler type system is where the game's real depth actually lives.

What the achievement numbers corroborate

Steam's global achievement data lines up with a game a large share of players don't get far into: the earliest story milestone sits at 63.7% of the playerbase, which is a normal opening-hours figure, but that number falls away quickly through the following handful of achievements — down into the 20s and teens within what appear to be still-early story beats. That drop-off pattern is consistent with reviewers' own accounts of losing progress to bugs, or losing patience with direction and stability issues, well before reaching the game's advertised depth. It doesn't prove every player who stopped did so because of bugs specifically, but it corroborates the shape of the complaint the review corpus makes independently and repeatedly.

Final verdict

Monster Crown deserves real credit for its central idea — a genuinely deep crossbreeding system and a distinct, darker take on a genre that's grown complacent — and for a pixel-art presentation that earns its nostalgia honestly rather than coasting on it. It settles at 5 rather than higher because the years-spanning, specific, independently repeated pattern of severe bugs is too large and too consistent to treat as an aside: soft-locks, corrupted saves and vanishing monsters are not small annoyances in an RPG that asks for dozens of hours of investment, and a Mixed Steam score from players who mostly wanted to love this game is the clearest evidence of how much that costs it. Worth trying for the breeding system specifically, but back up your saves, and buy it on sale rather than at full price.

Pros and cons

Pros

  • A genuinely deep crossbreeding system where hybrid monsters inherit moves, stats and even visual palette elements from both parents, praised by a large share of reviewers as one of the more inventive takes on monster-taming mechanics in the genre
  • A large roster of over 200 monster designs with real visual variety, set in a darker-toned world than the genre's mainstream competitors typically attempt
  • A charming, deliberate Game Boy Color-style pixel art homage that multiple reviewers say captures a specific, hard-to-fake retro nostalgia
  • An active, dedicated community built up specifically around exploring the breeding system's hidden depth

Cons

  • A remarkably consistent, years-spanning pattern of severe bugs — soft-locks, corrupted saves, monsters disappearing from storage, characters stuck in geometry — reported by reviewers from Early Access through years after the full 1.0 release, with several describing lost hours of unsaved progress
  • Global achievement data shows completion falling steeply after the earliest story beats, consistent with a substantial share of players not progressing far before stopping
  • Several reviewers describe a confusing sense of direction, with quest text giving vague or inconsistent guidance about where to go or what to find next
  • A number of reviewers report the narrative's advertised "darker tone" lands as underwritten or rushed rather than genuinely mature, and the battle system's five elemental types feel thinner than older genre entries it's compared to

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 5 / 10
  • Performance 3 / 10
  • Originality 7 / 10
  • Story 4.5 / 10