Game review
Coromon
7 / 10
- Developer
- TRAGsoft
- Publisher
- indie.io
- Released
- 31 March 2022
- Platforms
- Windows, macOS
- Genre
- Monster Taming RPG
- Monetisation
- Premium, one-off purchase — no in-game purchases
- Players
- Single-player
The short version
Coromon commits fully to a specific, deliberately old-school monster-taming formula — the version of Pokémon fans of Black and White wish the mainline series still made, complete with built-in difficulty options, a randomiser and custom stat systems for genre veterans who want more control. Reviewers who share that nostalgia describe it as a genuine highlight of the monster-taming space.
The complaint worth taking most seriously is specific and concrete rather than a matter of taste: the game's top-voted negative review describes sound effects pitched high enough to be genuinely painful, unresolved even at minimum volume, serious enough to make the game unplayable for some buyers regardless of how much they'd otherwise enjoy it. A second, more familiar complaint concerns mandatory mini-games gating story progress and animation pacing that some find slow without a speed-up option.
Biggest strengths
- A deliberately old-school monster-taming formula, executed with real polish, for players who want a modern take on Pokémon's earlier, more grounded eras
- Built-in difficulty options, a randomiser and custom stat systems give genre veterans genuine control over their experience, praised specifically by long-time fans
- Attractive pixel art and a large, varied roster across multiple regions
Biggest weaknesses
- A specific, well-documented complaint describes sound effects pitched high enough to be genuinely painful for some players, unresolved even at minimum volume settings — a real accessibility concern rather than a matter of taste
- Mandatory mini-games, including a flight-based challenge, gate story progression in ways several reviewers find frustrating rather than fun
- Animation pacing is described by some as slow, with no built-in option to speed up battles
Who it's for: Monster-taming RPG fans specifically nostalgic for the mainline Pokémon series' older, more grounded era — check accessibility concerns around sound design before buying if sensitive audio is a known issue for you.
Our recommendation: A strong buy for genre fans who want deliberate, old-school design with real built-in difficulty options. Test the audio carefully, or check current reviews for updates on the reported sound-effect pitch issue, before committing if sensitive hearing is a concern for you specifically.
7 / 10
Coromon knows exactly which era of Pokémon it's speaking to. One frequently echoed line in its reviews describes it as "the Dark Souls of Pokémon games" — not for difficulty in the punishing sense, but for the sheer amount of control it hands back to the player: built-in difficulty settings, a randomiser, custom stat allocation, all things the mainline series has never offered. For monster-taming fans who specifically miss that grounded, mechanically deeper era, it's a genuine, well-executed answer.
An old-school formula, deliberately and confidently
Coromon's roster of over a hundred creatures spans six distinct regions across a campaign that runs 30-plus hours, and the turn-based combat underneath it leans on real strategic depth rather than simplified type-matchup logic. Reviewers who came to Coromon specifically nostalgic for Pokémon Black and White describe the game as scratching that exact itch, crediting the difficulty and customisation options as evidence of a development team building for genre veterans rather than a broader, more casual audience.
A specific, serious accessibility concern
The complaint that deserves the most direct attention isn't a matter of taste — it's a concrete, well-documented problem. The game's top-voted negative review describes sound effects, including dialogue and menu sounds, pitched high enough to cause genuine physical discomfort, describing it as feeling "like a needle" regardless of how far the volume is turned down, to the point of making the game literally unplayable rather than merely annoying. This isn't an isolated complaint about personal preference; it's a specific accessibility issue that anyone sensitive to high-pitched audio should check for directly before committing to a purchase, ideally through a returnable platform or a trial if one's available.
Smaller, more familiar friction points
Beyond that, the complaints are more conventional. Mandatory mini-games, including a flight-based challenge, gate story progression in ways several reviewers find frustrating rather than enjoyable, and animation pacing is described as slow by some players with no built-in option to speed battles up. A more particular complaint notes that the headline "100+ Coromon" figure overstates the effective roster once you account for how many are simply evolution stages of a smaller set of base creatures — a fair clarification for anyone comparing the roster size directly to competitors.
Final verdict
Coromon delivers exactly what it promises for the specific audience it's built for — a deliberate, polished throwback to an older, more mechanically demanding era of monster-taming RPGs, with real difficulty customisation genre veterans have been asking for elsewhere and rarely getting. It settles at 7 rather than higher because of a genuinely serious, well-documented accessibility concern around its sound design, alongside smaller but real friction points in pacing and mandatory mini-games. Check the audio carefully before buying if sensitive hearing is a factor for you; for everyone else, this is a strong, deliberate answer to exactly the nostalgia it's aiming for.
Price and review data checked 5 August 2026.
If you'd rather your monster-taming progression continued at a gentler, more customisable pace without mandatory mini-game gates, Wanderer keeps its own systems more directly in your control.
Pros and cons
Pros
- A deliberately old-school monster-taming formula, executed with real polish, for players who want a modern take on Pokémon's earlier, more grounded eras
- Built-in difficulty options, a randomiser and custom stat systems give genre veterans genuine control over their experience, praised specifically by long-time fans
- Attractive pixel art and a large, varied roster across multiple regions
- Six distinct regions and a 30-plus hour campaign offer real value for a single premium purchase
Cons
- A specific, well-documented complaint describes sound effects pitched high enough to be genuinely painful for some players, unresolved even at minimum volume settings — a real accessibility concern rather than a matter of taste
- Mandatory mini-games, including a flight-based challenge, gate story progression in ways several reviewers find frustrating rather than fun
- Animation pacing is described by some as slow, with no built-in option to speed up battles
- The effective monster roster is smaller than the "100+" headline figure suggests once evolution stages of the same base creatures are accounted for