Game review
Empire of Sin
5 / 10
- Developer
- Romero Games
- Publisher
- Paradox Interactive
- Released
- 1 December 2020
- Platforms
- Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch
- Genre
- Tactical Strategy RPG
- Monetisation
- One-time purchase, plus a season pass covering multiple DLC packs. A second, pre-purchasable expansion pack was announced but never released — Romero Games and Paradox confirmed by 2023 that development support for the game had ended entirely
- Players
- Single-player only
The short version
Empire of Sin puts you in charge of a criminal empire in Prohibition-era Chicago, blending XCOM-style turn-based combat with Civilization-style territory and diplomacy management, from Romero Games — the studio led by Doom co-creator John Romero. It's a genuinely novel combination critics acknowledged had "no modern games to compare it to," and Metacritic settled at a fair-if- unspectacular 69. Steam's own lifetime score reflects a real, close split rather than a lopsided consensus: exactly Mixed, 50.1% positive of 3,317 reviews (checked 13 August 2026) — one of the most evenly divided games in this review series.
The negative half converges on specific, launch-week-visible problems: broken AI, disappearing gangsters, an empire-management layer several reviewers call "basically non-existent," and combat repeatedly compared unfavourably to the far more polished XCOM: Chimera Squad from the same year. Romero Games did respond — a genuine, year-long post-launch effort included a player Community Council for direct feedback and multiple substantial patches. Then, by 2023, support stopped entirely, and a second expansion pack some players had already paid for in a season pass was never released.
Biggest strengths
- A genuinely original setting and concept — no other game combines Prohibition-Chicago gang warfare with this specific blend of tactical combat and empire management
- A real, credible post-launch effort in 2021, including a player Community Council formed specifically to guide fixes, and multiple substantial patches addressing launch complaints
- Combat is functional and, in isolated encounters, reasonably enjoyable by several accounts, even among reviewers who ultimately can't recommend the whole package
Biggest weaknesses
- Launched with widely reported bugs — broken AI, gangsters vanishing mid-mission — severe enough that one reviewer asked directly whether the "Early Access" label had simply been forgotten
- The empire-management layer that's central to the game's pitch is repeatedly described as shallow to the point of "basically non-existent," undermining the Civilization-style half of the premise
- Combat is widely compared unfavourably to XCOM: Chimera Squad, released the same year, with reviewers calling the tactical layer repetitive and lacking meaningful challenge once basic strategies are found
Who it's for: Strategy fans specifically drawn to the 1920s-Chicago gangster premise who can tolerate real, never-fully-fixed jank and shallow management systems in exchange for a genuinely original setting and concept. A poor fit for anyone wanting the deep XCOM-tactics or Civilization-style diplomacy the premise implies, or anyone who pre-purchased the unreleased second expansion.
Our recommendation: Only on a deep sale, and only for the novelty of the premise — go in expecting a repetitive, shallower experience than the pitch suggests, real unfixed bugs, and no further content ever, including a paid expansion that was announced and then quietly cancelled.
5 / 10
A genuinely original pitch
Empire of Sin's premise doesn't have an obvious precedent, and reviewers said so at launch: run a criminal empire during Prohibition-era Chicago, blending XCOM-style turn-based squad combat with Civilization-style territory control and inter-gang diplomacy, choosing from a roster of historical and fictional crime bosses. It's from Romero Games, the Galway-based studio led by John Romero — co-creator of Doom and Quake — working alongside his wife and longtime collaborator Brenda Romero, and published by Paradox Interactive, better known for grand-strategy titles than tactical RPGs. "This game combines XCOM like combat with Civilization like diplomacy all set in 1920s Chicago," reads one detailed review, framing exactly what made the concept stand out. "This is due to the fact that this game combines... and it really has no modern games to compare it to."
Critics were moderately receptive — Metacritic settled at 69, a "fair" rather than strong score — and Steam's lifetime rating landed at almost exactly the halfway point: 50.1% positive of 3,317 reviews, one of the most evenly split scores in this review series. That split isn't noise; it's a real, close disagreement about whether the execution matched the idea.
Where the game falls short of its own pitch
The negative half of that split is specific and consistent. Bugs dominate the launch-week sample: "disappearing gangsters," broken AI, and enough visible rough edges that one reviewer asked pointedly, "Did you just forget to mark this piece of software as 'Early Access'?!" Another, posted the same week, describes losing an entire squad in the first real fight to randomized placement and unlucky critical hits, before the player had a fair chance to develop a strategy.
The deeper structural complaint, though, is about the half of the pitch that isn't combat. Multiple detailed reviews describe the empire-management layer — the Civilization-style diplomacy and territory control the concept explicitly promises — as thin to the point of non-functional. "The base 'management' aspect is basically non-existent. You take buildings and put a category on them," reads one representative review. Combat itself draws a specific, pointed comparison: several reviewers directly weigh it against XCOM: Chimera Squad, a tactical game Firaxis released the same year, and find Empire of Sin's version shallower and less balanced — your character becomes overpowered quickly enough that difficulty flattens out well before the campaign's later stages.
A real effort, then a broken promise
To Romero Games' credit, the response to launch criticism wasn't nothing. In the months after release, the studio formed a Community Council of dedicated players specifically to guide post-launch fixes, and shipped several substantial patches addressing complaints about Safehouses, adding a combat auto-resolve option, and — in the December 2021 "Gangster" update — introducing a weapon-proficiency system aimed at giving combat more tactical texture. That's a genuine, sustained effort, not a token gesture. It wasn't received uniformly well, either: one detailed review flags the 1.05 patch specifically as making balance worse rather than better, and warns that certain Deluxe Edition items stopped working correctly as a result — a case where a fix aimed at one problem reportedly created another for paying customers.
Then, by 2023, that effort stopped entirely. Paradox Interactive's own support communications confirmed the game was no longer being updated, and a second expansion pack — one some players had already paid for as part of a season pass — was never released. It's a specific, dateable case of a studio and publisher walking away from a paid commitment rather than the game simply fading from relevance, and it's the detail that separates Empire of Sin from a merely disappointing launch: this is a game where part of what you bought was formally promised and never delivered.
Verdict
Empire of Sin deserves credit for a genuinely original concept and a real, if ultimately insufficient, post-launch effort — the Community Council and the year of substantial patches were more than many studios manage after a rocky launch. But the core pitch — deep management layered under tactical combat — never fully delivered on either half, by wide critical and player consensus, and the story ends with an outright abandonment in 2023 that left a paid expansion permanently unreleased. The premise is worth encountering on a deep sale; the promise the game made to its earliest, most invested buyers was not kept.
Pros and cons
Pros
- A genuinely original setting and concept — no other game combines Prohibition-Chicago gang warfare with this specific blend of tactical combat and empire management
- A real, credible post-launch effort in 2021, including a player Community Council formed specifically to guide fixes, and multiple substantial patches addressing launch complaints
- Combat is functional and, in isolated encounters, reasonably enjoyable by several accounts, even among reviewers who ultimately can't recommend the whole package
Cons
- Launched with widely reported bugs — broken AI, gangsters vanishing mid-mission — severe enough that one reviewer asked directly whether the "Early Access" label had simply been forgotten
- The empire-management layer that's central to the game's pitch is repeatedly described as shallow to the point of "basically non-existent," undermining the Civilization-style half of the premise
- Combat is widely compared unfavourably to XCOM: Chimera Squad, released the same year, with reviewers calling the tactical layer repetitive and lacking meaningful challenge once basic strategies are found
- A December 2021 patch (1.05) was reported by some players to have actively made balance worse and broken certain Deluxe Edition items, undermining trust in the ongoing patch cycle
- Support stopped entirely by 2023, and a second expansion pack sold as part of a season pass was announced and never released — a real, dateable broken promise to paying customers