Game review
Empire of the Ants
6 / 10
- Developer
- Tower Five
- Publisher
- Microids
- Released
- 6 November 2024
- Platforms
- Windows
- Genre
- Real-Time Strategy, Nature Simulation
- Monetisation
- One-time purchase, no DLC beyond a bundle pairing with another Microids title; the major post-launch update was free
- Players
- Online PvP and co-op, including a 2-players-vs-2-AI mode added via a 2025 free update
The short version
Empire of the Ants, developed by Tower Five and published by Microids, adapts Bernard Werber's acclaimed 1991 novel into a photorealistic third-person RTS built on Unreal Engine 5, casting you as a warrior-caste ant leading your colony against rival nests. It released 6 November 2024 to a Mostly Positive 75.7% across 1,154 all-language reviews. This review's full read of the negative sample finds an unusually unified complaint: 32 of the 100 most-helpful negative reviews describe the game as shallow or repetitive, and the specific, repeated disappointment underneath that is that this isn't the intimate ant-colony simulation its premise and marketing implied — no burrowing, no pheromone trails, no real colony management, just RTS missions wearing an ant skin. Weighed against that is something this review found genuinely encouraging: Tower Five has kept building on the game for nearly two years, including a substantial free update in July 2025 that directly answers some of the depth complaints below.
Biggest strengths
- Near-universally praised visual presentation — photorealistic environments and insect-scale detail that reviewers across the entire sentiment spectrum call genuinely stunning
- A real, sustained commitment to post-launch support, headlined by the free July 2025 "Swarm Together" update adding Horde Mode, a Story Challenge Mode, and full co-op
- A distinctive setting faithful to Werber's source material, with reviewers who know the novel generally approving of its tone and atmosphere
Biggest weaknesses
- 32 of the 100 most-helpful negative reviews call the core gameplay shallow or repetitive, and the specific, most-repeated complaint is the absence of real ant behaviour — no digging or burrowing, no pheromone trails, no colony management of the kind the premise implies
- Multiple detailed reviews describe the tech tree and unit roster as thin, with no line-of-sight requirements for ranged units and limited tactical variety once a winning unit combination is found
- At NZ$69.95, 20 of the 100 most-helpful negative reviews raise price directly, several recommending it only at a 50%-plus discount
Who it's for: RTS fans and admirers of Werber's novel who can appreciate exceptional visual presentation and a real, if generic, tactical combat loop; a weak fit for anyone hoping for a true ant-behaviour simulation with colony management, digging, or pheromone-based strategy, since the game's own reviewers are near-unanimous that it doesn't deliver that.
Our recommendation: A gorgeous game let down by shallower-than-expected strategy mechanics, worth considering at a discount for the presentation and story alone, and worth a second look now that free post-launch content has added real replay value.
6 / 10
Introduction
Empire of the Ants carries real literary pedigree — Bernard Werber's 1991 novel of the same name is a genuine classic of French speculative fiction, following an ant navigating a hidden, intelligent insect civilization. Developer Tower Five and publisher Microids built a photorealistic Unreal Engine 5 adaptation around it, released 6 November 2024, casting the player as a warrior-caste ant defending their colony through real-time tactical battles. It sits today at a Mostly Positive 75.7% across 1,154 all-language reviews. Reading the full negative sample finds an unusually unified critical voice — reviewers overwhelmingly agree on what the game gets right and what it doesn't, which makes this one of the more legible review corpora this library has covered.
A beautiful ant you can't really be
The one point of near-total consensus, across positive and negative reviews alike, is that Empire of the Ants looks extraordinary. "The graphics are stunning," opens nearly every detailed review in the negative sample before pivoting to complaints — a genuinely rare pattern that signals real, uncontested craft rather than a backhanded compliment. What follows that opening line, almost every time, is a specific and consistent disappointment: this isn't the ant simulation its premise implies. "I expected to be able to manage a colony and set pheromone trails, etc. This lacks every ant behavior you can imagine," reads one 58-vote review. Another, from a self-described "ant lover," is blunter: "The Ant Theme is just on the surface present." Multiple reviewers specifically call out the absence of digging or burrowing — a natural, expected mechanic for a game about ants that several say was a dealbreaker on its own. This isn't scattered nitpicking; it's the same specific gap named independently by dozens of reviewers who came in wanting an intimate colony simulation and got a generic RTS with an ant reskin instead.
Shallow roots
Beyond the ant-behaviour disappointment, a second, related complaint concerns the RTS mechanics themselves. Detailed reviews describe a thin tech tree, limited unit variety, and combat that rewards finding one strong unit combination and repeating it rather than adapting tactically — "no line of sight needed for ranged units... no real balance between units, just spam a couple of types and you are good forever," reads one 84-vote breakdown. Another describes the mission structure as repetitive teleport-in, complete-objective, teleport-out loops rather than an organic open world to command a colony within. Thirty-two of the 100 most-helpful negative reviews use some version of "shallow," "repetitive," or "boring" to describe the core loop — a strong signal that whatever Empire of the Ants excels at, strategic depth isn't it for a meaningful share of its audience.
A steep price, a genuine update
Price is the third recurring thread: 20 of the 100 most-helpful negative reviews raise NZ$69.95 directly, several suggesting the game is worth considering only at a 50% discount or steeper. What sets this review's conclusion apart from a simple "pretty but shallow, skip it" verdict is what Tower Five has actually done since launch. Steam's own announcement feed shows real, sustained investment — a December 2024 roadmap, a Winter Update the same month, and a substantial free "Swarm Together" update in July 2025 adding Horde Mode, a scoring-based Story Challenge Mode, and a full 2-players-vs-2-AI co-op mode alongside new units and abilities. That's a genuine answer, even if only a partial one, to the "shallow and repetitive" complaint — more modes and more ways to engage with the combat system that exists, even if it doesn't add the colony-management depth reviewers wanted from the start. One detailed December 2025 review claimed the developers had abandoned the game over an achievement-completion bug; Steam's own patch history shows a dedicated "Achievement fixes" update shipped in July 2026, directly contradicting that claim and confirming Tower Five was still actively supporting the game well over a year and a half after launch.
Final Verdict
Empire of the Ants is a genuinely gorgeous game that doesn't deliver the ant-colony simulation its premise and source material promise, and its own review history makes that gap unusually clear and consistent rather than a matter of individual taste. Where this review lands more generously than a first read of the negative sample might suggest is in crediting Tower Five for real, sustained post-launch investment — free content that meaningfully expands what's here, even if it can't retroactively add the burrowing and colony management players wanted from day one. If stunning presentation and a competent, if shallow, RTS loop are enough for you, especially at a discount, there's a real game to enjoy here. If you came for an authentic ant simulation, look elsewhere — this game's own reviewers will tell you the same thing.
Pros and cons
Pros
- Near-universally praised visual presentation — photorealistic environments and insect-scale detail that reviewers across the entire sentiment spectrum call genuinely stunning
- A real, sustained commitment to post-launch support, headlined by the free July 2025 "Swarm Together" update adding Horde Mode, a Story Challenge Mode, and full co-op
- A distinctive setting faithful to Werber's source material, with reviewers who know the novel generally approving of its tone and atmosphere
- Full cross-platform multiplayer and controller support, including DualSense-specific features
Cons
- 32 of the 100 most-helpful negative reviews call the core gameplay shallow or repetitive, and the specific, most-repeated complaint is the absence of real ant behaviour — no digging or burrowing, no pheromone trails, no colony management of the kind the premise implies
- Multiple detailed reviews describe the tech tree and unit roster as thin, with no line-of-sight requirements for ranged units and limited tactical variety once a winning unit combination is found
- At NZ$69.95, 20 of the 100 most-helpful negative reviews raise price directly, several recommending it only at a 50%-plus discount
- One detailed 62-vote review from December 2025 reported a bug blocking 100% achievement completion and accused the developers of having abandoned support — Steam's own patch history shows this was inaccurate at the time and became more so since, with a dedicated "Achievement fixes" patch shipping in July 2026