Key art for Out of Ore

Game review

Out of Ore

6.5 / 10

Developer
North Modding Company AB
Publisher
North Modding Company AB
Released
31 October 2022
Platforms
Windows
Genre
Mining Tycoon Simulator
Monetisation
One-time purchase, plus two paid DLC expansions released after launch.
Players
Online, LAN and couch co-op are all supported alongside solo play.

The short version

Out of Ore's core loop — carve a mining operation out of a Klondike hillside with real, physically simulated terrain and genuinely satisfying heavy machinery — works, and a dedicated player base with thousands of hours between them keeps coming back to it. What complicates any simple recommendation is the studio's own history: North Modding Company's previous Early Access title, Bergsbruk, was abandoned and delisted from Steam, with Out of Ore given to its buyers as an apology. Out of Ore itself isn't formally Early Access, but years of persistent bugs, mid-development price changes, and paid DLC layered onto a game a meaningful share of its audience still calls "beta" make that history feel uncomfortably relevant rather than safely in the past.

Biggest strengths

  • Genuine, physically simulated terrain deformation makes digging and excavation feel more real than the genre's usual pre-scripted resource nodes
  • Heavy machinery handling draws real, sustained affection from a dedicated long-term player base
  • Online, LAN and couch co-op are all supported, not bolted on as an afterthought

Biggest weaknesses

  • The developer's earlier Early Access title, Bergsbruk, was abandoned and delisted from Steam, a documented history that colours trust in this one
  • Core machinery like dozers and graders is described by multiple long-term players as still not working correctly years after launch
  • The game is not formally labelled Early Access despite the developer's own update feed still using "Beta" terminology through mid-2026

Who it's for: Sandbox and simulation fans who want genuine terrain-deformation digging rather than a scripted resource loop, and who are prepared to treat this as an ongoing, imperfect work in progress rather than a finished product.

Our recommendation: The digging and machinery core is good enough to be worth the price for patient simulation fans — but know the studio's history with its previous game before buying, and expect bugs and incomplete systems that have persisted across years, not weeks.

6.5 / 10

A 61-year-old reviewer put it better than most marketing copy could: Out of Ore "takes me back to the sand box as a kid with my Tonka Toys." That's the appeal in one sentence — genuine, physically simulated digging, heavy machinery that feels weighty and real, and a Klondike gold-rush setting that gives the whole thing a purpose beyond just moving dirt around. It's also a game that can't quite be reviewed without acknowledging where its developer came from, because a meaningful number of the people who've spent the most time in it are also the ones most worried it might end the same way.

The digging is the real thing

Most mining and resource-tycoon games fake their extraction with pre-placed nodes that deplete on a timer. Out of Ore actually deforms its terrain — dig into a hillside and the hole is really there, shaped by where and how you dug it, not by a scripted animation standing in for the idea of digging. Reviewers consistently single this out as the game's real achievement, and it's easy to see why: one player with over 1,036 hours logged is still actively engaged enough to file detailed feedback about terraforming and tunnel-collapse physics they'd like to see added, rather than a burned-out complaint about a game they've exhausted. That's the sign of a genuinely compelling core loop, whatever else is true about the rest of the package.

Co-op is handled properly too — online, LAN, and couch co-op are all supported rather than one being treated as an afterthought, which matters for a genre where digging alongside friends is a large part of the appeal.

A history that keeps getting invoked

North Modding Company's previous Early Access title, Bergsbruk, launched in February 2021 and was eventually delisted from Steam after community criticism that it launched overpriced and thin on content, then never received the updates needed to finish it. To the studio's credit, buyers of Bergsbruk were given a copy of Out of Ore as an apology when it arrived — a genuinely good-faith gesture, not a footnote to bury. But that history is exactly why an 83-vote review from Out of Ore's own launch week opens by naming Bergsbruk directly, warning new buyers what happened to the studio's last project before they commit to this one. Four years on, that comparison still surfaces regularly in reviews whenever a long-standing bug resurfaces or a new paid expansion arrives — not because Out of Ore has been abandoned the way Bergsbruk was, but because the pattern it's most afraid of repeating is exactly the one being watched for.

What's actually still broken

Setting the history aside, there's a real, substantiated list of persistent problems. Multiple long-term players — one with over 7,500 hours between different review dates spanning 2023 to 2025 — describe core machinery like loaders, dozers, and graders as never having worked correctly, with digging tools that make it "impossible to dig level or close to level" years after launch. Several 2026 reviews describe performance getting worse after specific updates, with hardware demands spiking "without really improving how machines interact with dirt/ore." None of this is catastrophic on its own, but taken together it describes a game whose foundational digging mechanic — the thing everyone agrees is the best part — still has rough edges that haven't been sanded down across nearly four years of development.

Not labelled Early Access, treated like it anyway

Here's the specific tension that runs through this game's recent reviews: Out of Ore doesn't carry an Early Access tag on its store page, but the developer's own update feed was still posting "Beta Update 0.35" and multiple beta hotfixes as recently as June and July 2026. Several reviewers have noticed the mismatch directly — one from April 2025 asks plainly why the game "isn't labeled 'Early Access,' although it is." One December 2025 review goes further, describing the developer "claiming this is a finished and released product" while the reviewer's own experience suggests otherwise. This review won't repeat the strongest language some players reach for in describing that gap — accusations of deliberate deception aren't something a Steam review text alone can verify — but the underlying, checkable fact stands on its own: a game marketed and sold as released continues to receive beta- labelled development updates and bug fixes years after that release date.

Layered on top of that is the DLC question. Two paid expansions have been added since launch, and at least one is described by reviewers as costing roughly 40% of the base game's price for a single new map and vehicle variant. Selling paid content expansions into a base game a meaningful portion of the audience still considers unfinished is a legitimate monetisation complaint, independent of whatever you make of the Early Access labelling question.

Sentiment has held up better than the loudest reviews suggest

Despite all of that, the numbers tell a more forgiving story than the most-upvoted negative reviews alone would imply. The 100 most recent English reviews, all from 2026, run 81% positive — close to the 84.4% lifetime English figure, and nowhere near the collapse the word "scam" in a handful of reviews might suggest to a reader skimming only the loudest complaints. The developer has also stayed visibly present: weekly "Community Creations" spotlight posts and continued beta patches through August 2026 show a team that's still working, even if that work hasn't resolved every long-standing issue.

Verdict

Out of Ore built something genuinely good at its core — real terrain deformation and heavy-machinery digging that a dedicated, thousand-hour-plus player base keeps finding reasons to return to — inside a development history that hasn't fully earned the trust it's asking players to extend. A 6.5 reflects both halves honestly: the digging is worth the price for patient simulation fans, but buy it knowing this studio has form for leaving a game unfinished, that several of this game's own bugs have lasted years rather than weeks, and that recent DLC pricing has added a fresh, legitimate complaint on top of older, still-unresolved ones.

Pros and cons

Pros

  • Genuine, physically simulated terrain deformation makes digging and excavation feel more real than the genre's usual pre-scripted resource nodes
  • Heavy machinery handling draws real, sustained affection from a dedicated long-term player base
  • Online, LAN and couch co-op are all supported, not bolted on as an afterthought
  • The developer remained visibly active with beta updates and community content features through mid-2026, four years after launch
  • A wide range of players, from teenagers to a self-described 61-year-old reviewer, describe real, uncomplicated joy in the sandbox digging itself

Cons

  • The developer's earlier Early Access title, Bergsbruk, was abandoned and delisted from Steam, a documented history that colours trust in this one
  • Core machinery like dozers and graders is described by multiple long-term players as still not working correctly years after launch
  • The game is not formally labelled Early Access despite the developer's own update feed still using "Beta" terminology through mid-2026
  • Two paid DLC expansions were added to a base game a meaningful portion of reviewers consider unfinished, with one priced at roughly 40% of the base game's cost for limited new content
  • Performance has reportedly worsened after some updates without corresponding gameplay improvements, according to several 2026 reviews

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 6 / 10
  • Performance 5 / 10
  • Value 6 / 10
  • Multiplayer 6 / 10
  • Monetisation 5.5 / 10