Key art for Gord

Game review

Gord

5.5 / 10

Developer
Covenant.dev
Publisher
Team17
Released
17 August 2023
Platforms
Windows
Genre
Strategy, Survival, Simulation
Monetisation
Premium, one-off purchase, plus one gameplay expansion and several smaller paid add-ons including a day-one scenario pack
Players
Single-player

The short version

Gord asks you to build and defend a village of named, individually-voiced Slavic villagers against grim fantasy horrors, and its presentation is good enough that even players who can't recommend it keep saying so. "Great artists met terrible programmers" is how one reviewer summarised it, and the review corpus largely agrees on the split: striking art direction, strong voice acting and a genuinely affecting character system sit on top of colony-management mechanics that a wide range of players call contrived, punishing or simply unbalanced.

What turns a mixed-but-forgivable launch into a harder verdict is what happened next: a day-one paid scenario pack alongside a NZ$61.99 base game, a real gameplay expansion priced at NZ$17.99 six months later, and no meaningful content update of any kind since April 2024. Gord looks like a game whose ambition outran its budget, and the review corpus increasingly reads that way too.

Biggest strengths

  • Art direction, character animation and voice acting draw consistent praise, including from reviewers who explicitly cannot recommend the game overall
  • Named villagers with individual health, sanity, faith, strengths and weaknesses give the population system real emotional weight, closer to Darkest Dungeon's character management than a typical city builder's anonymous pop counter
  • The Slavic folklore setting and quest writing are singled out repeatedly as the game's strongest and most distinctive element

Biggest weaknesses

  • The most detailed and highly-upvoted negative reviews describe the DLC structure as a "money grab": Hold Your Ground, a wave-defence scenario, launched day-one at NZ$4.49 alongside a NZ$61.99 base game, and the Alliance expansion added NZ$17.99 more content six months later
  • Difficulty sliders are widely reported as close to meaningless — several reviewers say the hardest setting plays almost identically to lower ones, while others report game-ending difficulty spikes from minor threats
  • A recurring structural complaint is that Gord tries to combine city-building, RTS combat, survival and narrative adventure without any one system feeling fully realised

Who it's for: Dark fantasy and Slavic folklore fans who want genuine atmosphere and don't mind fighting the mechanics for it, and colony-sim players curious about a game that blends city-building with a Darkest Dungeon-style sanity system. A poor fit for anyone who wants balanced, well-tuned difficulty or expects ongoing support for a NZ$61.99 purchase.

Our recommendation: Worth a look at a steep discount for the atmosphere and character writing alone — it regularly sits at 75-80% off. At full price, its own review base is remarkably consistent that the DLC structure and unresolved mechanical friction don't justify the cost.

5.5 / 10

Introduction

Gord puts you in charge of the Tribe of the Dawn, leading them beyond the safety of civilisation to build a fortified settlement — a gord — and survive whatever the wilderness's darkness has waiting. Covenant.dev built it around Slavic folklore rather than the generic medieval-fantasy palette most colony sims reach for, and Team17 published it on Steam on 17 August 2023 at a premium NZ$61.99. Three years on, the review corpus for Gord tells a strikingly consistent story regardless of whether the reviewer recommends it or not: this is a beautiful, well-written, and frequently frustrating game whose commercial choices haven't done it any favours.

Where the praise is unanimous

Read enough of Gord's reviews, positive and negative alike, and one sentence keeps recurring in different words: the presentation is genuinely excellent. Art direction, character animation and voice acting are singled out even in reviews that ultimately can't recommend the game — one reviewer's blunt summary, "great artists met terrible programmers," captures a sentiment that shows up across dozens of otherwise-critical write-ups. The Slavic folklore setting gives Gord a distinctive identity that generic dark-fantasy games rarely bother chasing, and the quest writing built around it is consistently called the game's strongest asset.

The population system backs that up mechanically. Rather than an anonymous pop counter, every villager in your gord is named, individually voiced, and tracked across health, sanity and faith, with personal strengths and weaknesses that shape how they perform — closer in spirit to Darkest Dungeon's character management than a typical city builder. Losing a named villager to the sanity-eroding horrors beyond your walls carries real weight, and reviewers who otherwise dislike the game still describe individual character moments and death scenes that landed for them.

Where the systems fight each other

The trouble starts once the game asks those systems to work together. A recurring, detailed complaint — echoed independently by reviewers with very different playtimes — is that Gord tries to fuse city-building, RTS-style combat, survival management and narrative adventure into one package without any single element feeling fully resolved. One widely-upvoted review calls it "a dance of contrivances that spring out of nowhere to keep you on your toes," arguing the challenge comes from unpredictable design rather than genuine strategic depth.

Difficulty tuning draws a similarly consistent complaint from the opposite direction: multiple reviewers report that the difficulty sliders barely change anything in practice, with one saying the hardest setting "plays the same" as easier ones, while a separate cluster of reviews describes sudden, disproportionate difficulty spikes — one memorably noting that three snakes killed eight fully-equipped villagers in a single encounter. Both complaints point at the same underlying issue: Gord's threat pacing doesn't scale predictably, which reads as either too easy or punishingly unfair depending on when a given player hits it.

The achievement data adds a concrete shape to this. Gord's three-part campaign shows a steep sequential drop-off: 74.5% of players clear the first act, falling to 46.9% for the second and just 29.6% for the third. That's a meaningfully steeper falloff than a well-paced campaign usually shows, and it lines up with the frustration complaints about the back half rather than suggesting players simply lost interest early.

The DLC structure became the loudest complaint

If there's one thing that pushed Gord's reputation from "flawed but interesting" toward "hard to recommend," it's the monetisation structure sitting on top of an already-expensive base game. Hold Your Ground, a wave-defence custom scenario, launched for NZ$4.49 on the same day as the NZ$61.99 base game — a day-one paid add-on is one of the more reliable ways to sour a launch audience, and Gord's negative reviews confirm it did exactly that. Six months later, in February 2024, Gord - The Alliance arrived as a genuine gameplay expansion at NZ$17.99. One of the most detailed and highly-upvoted negative reviews in the corpus focuses on exactly this combination, arguing that charging separately for meaningful content on top of a base game with "terrible progression mechanics and lack of real difficulty" reads less like a passion project and more like, in the reviewer's words, "an easy money grab in a popular sub genre." It's a strong claim, but it's backed by a specific, checkable fact: Hold Your Ground genuinely did launch alongside the base game rather than afterward, which is the detail that gives the accusation its teeth.

Support, then silence

Gord's early patch history shows a developer genuinely trying to fix what launched broken: Patch One at the end of August 2023, a "Automation and Micromanagement Update" in September, further patches through October, and the Alliance expansion alongside a 1.5 patch in February 2024. Since then, the only news post has been an April 2024 awards nomination announcement — no further patches, balance changes or content have shipped in the two and a half years since. A December 2025 review states this plainly: "Abandoned game by developers, DO NOT BUY even on sale." Whether or not that specific advice is fair, the underlying fact — no meaningful update since April 2024 — is confirmed by the developer's own news feed, and it means whatever mechanical friction still frustrates players today is very unlikely to be addressed.

Final verdict

Gord is one of the clearer cases in this library of a game whose presentation and whose systems are simply operating at different levels of quality. The Slavic-folklore atmosphere, character writing and voice acting are good enough to earn praise even from reviewers actively warning people away from buying it, and that's not a small thing — it's why Gord still has defenders three years after a rocky launch. But a colony-strategy game lives or dies on whether its systems feel fair and legible, and Gord's own review corpus is remarkably consistent that they don't: punishing difficulty spikes, sliders that barely move the needle, and a steep campaign drop-off that achievement data backs up independently. Layer a day-one paid scenario and a NZ$17.99 expansion on top of a NZ$61.99 base game, then two and a half years of silence from the developers, and the mixed verdict looks less like launch teething problems and more like where the game has settled. Worth trying at the deep discounts it regularly gets; hard to recommend at full price.

Pros and cons

Pros

  • Art direction, character animation and voice acting draw consistent praise, including from reviewers who explicitly cannot recommend the game overall
  • Named villagers with individual health, sanity, faith, strengths and weaknesses give the population system real emotional weight, closer to Darkest Dungeon's character management than a typical city builder's anonymous pop counter
  • The Slavic folklore setting and quest writing are singled out repeatedly as the game's strongest and most distinctive element
  • Developer patches through late 2023 (1.3's "Automation and Micromanagement Update," 1.4, 1.5) show a real early commitment to fixing launch-week issues
  • Achievement data confirms a large number of players do engage with and progress through the story campaign, even if fewer finish it

Cons

  • The most detailed and highly-upvoted negative reviews describe the DLC structure as a "money grab": Hold Your Ground, a wave-defence scenario, launched day-one at NZ$4.49 alongside a NZ$61.99 base game, and the Alliance expansion added NZ$17.99 more content six months later
  • Difficulty sliders are widely reported as close to meaningless — several reviewers say the hardest setting plays almost identically to lower ones, while others report game-ending difficulty spikes from minor threats
  • A recurring structural complaint is that Gord tries to combine city-building, RTS combat, survival and narrative adventure without any one system feeling fully realised
  • No meaningful content update has shipped since April 2024, and a December 2025 review explicitly calls the game abandoned by its developers
  • Achievement data shows a steep sequential drop-off across the three-part campaign (74.5% clear the first act, falling to 46.9% and then 29.6%), consistent with widespread frustration complaints about the back half
  • UI elements, particularly the minimap and character management screens, are called cumbersome and unintuitive across multiple reviews

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Visuals 8.5 / 10
  • Sound 7.5 / 10
  • Performance 5 / 10
  • Value 4.5 / 10
  • Monetisation 4 / 10
  • Story 7 / 10