Key art for Football Manager 26

Game review

Football Manager 26

Sports ManagementWindowsmacOSPlayStation 5+1

5.5 / 10

Developer
Sports Interactive
Publisher
SEGA
Released
4 November 2025
Platforms
Windows, macOS, PlayStation 5, Xbox Series X|S
Genre
Sports Management
Monetisation
One-time purchase, with the In-Game Editor sold separately as DLC.
Players
Online and network multiplayer careers

The short version

The new tactical system is the best thing Sports Interactive have added in years. Separating in-possession and out-of-possession instructions is how modern football is actually coached, and even the angriest reviewers stop to say so — one calls it "genuinely brilliant" in the same paragraph as a one-star verdict.

Everything around it went wrong. The interface — where you spend essentially all of your time in this series — is cited in 68 of the hundred most-helpful negative reviews, repeatedly described as a mobile-style downgrade with huge buttons and little information. Match screens lost the data people used to make decisions. Reviewers count over a hundred removed features. It launched at NZ$99.95 and was 50% off inside seven months.

Biggest strengths

  • The in-possession / out-of-possession tactical system is a real advance and widely praised even in negative reviews
  • Sustained post-launch support, including adding International Management and the licensed World Cup by patch in May 2026
  • Recent sentiment is dramatically better than the lifetime score, from players with very high playtimes

Biggest weaknesses

  • The interface is the single biggest complaint by a distance and is described as a downgrade on a decade-old design
  • Match screens lost analytical tools — pass networks, heat maps, average positions — that players relied on
  • Reviewers count more than a hundred features removed relative to the previous entry

Who it's for: Only existing FM players who specifically want the new tactical system and can tolerate the interface. Newcomers and returning lapsed managers would have a better time with an older entry plus mods, which is what the community itself keeps recommending.

Our recommendation: Wait, or buy heavily discounted. It's meaningfully better than its launch state — International Management was added in May 2026 and recent reviews are running far more positive than the lifetime score — but the interface complaints have not been resolved and they're the ones that matter most.

5.5 / 10

Football Manager reviews are written by people who have given this series decades. One of the most-upvoted critical reviews of FM26 opens by identifying its author as a "25,000+ hour FM veteran." Another has been managing since Championship Manager 01/02. A third since 1993. The median playtime across the hundred most-helpful English negative reviews is 141.5 hours — in a game released nine months ago, by people who then went and wrote a thousand words about why it failed.

That's the context for a 34.6% Mostly Negative rating. This isn't a game nobody liked. It's a game that disappointed the most committed audience in the genre.

What actually works

Start here, because it's real and the corpus is unanimous about it.

FM26's tactical system separates in-possession and out-of-possession instructions, letting you set up two distinct shapes and the transitions between them. That's how football is coached now, and translating it into a management sim is exactly the kind of advance this series exists to make. The 1,428-vote review that tells you to wait for FM27 calls it "genuinely brilliant" without qualification. Another lists "IP - OOP tactics" as the sole entry under "Good."

The database and simulation underneath remain unmatched. Nothing else in games models a sport at this depth, and that hasn't changed.

Then the menus

Here is the number that decides this review: the interface appears in 68 of the hundred most-helpful English negative reviews. More than bugs (45), more than the engine (31), more than tactics, price or features.

A reviewer with 527 votes explains why that matters more in this series than in almost any other: "you spend 99% of your time in Football Manager navigating menus." The redesign is described repeatedly as mobile-styled — "huge buttons, massive windows that take up the entire screen, with little to no substance." Where the old interface was dense and ugly and let a practised manager move at speed, the new one is clean and slow.

The related loss is analytical. A 580-vote reviewer lists what vanished from match screens: "no pass network, no heat maps, no avg. position, nothing visual." In a game whose entire proposition is making informed decisions, removing the information is a strange place to economise.

And that's part of a wider pattern: reviewers count more than a hundred features missing relative to the previous entry. Twenty-six negatives mention features, twelve mention things being missing, eleven use the word unfinished, and fifteen say the release build felt like a beta.

Five years, one engine

The rebuild is the background to all of it. FM26 followed a year in which no mainline entry shipped at all — a fact reviewers reference dryly, one noting that this is a series with annual releases "apart from last year of course" — and arrived on a new engine after what a 914-vote reviewer describes as five years of development.

Engine transitions cost features. That's understood, and a studio moving a simulation this complex onto new foundations was always going to lose things temporarily. The objection isn't that it happened; it's that it shipped anyway, at full price, with the losses intact. As that reviewer puts it, the community's answer became "just play FM24 with mods."

The recovery nobody has noticed

Now the part that changes the recommendation, and it's substantial.

Sports Interactive have patched hard. Update 26.2 in March 2026 brought January transfer-window data. 26.3 followed weeks later with a new youth setup overview. In May 2026, International Management arrived by patch — a major mode, with the officially licensed FIFA World Cup 2026 — followed by 26.3.1 and 26.3.2 in June. They ran a free-play weekend in April.

The result is one of the sharper turnarounds in this library. Lifetime, FM26 sits at 37.2% positive in English. Of the 100 most recent English reviews, posted in the last nine days, 59 are positive — with a median playtime of 172 hours. Negative reviews have fallen from 51 in the launch month to a single one in July 2026.

That's a twenty-two point gap between what the badge says and what current players say, and anybody reading this store page in 2026 is mostly reading November 2025.

The price

NZ$99.95 at launch. 40% off by April 2026, up to 50% off by June. As with Anno 117 and several others this year, the discount curve is the publisher's own assessment arriving late. The In-Game Editor remains a separate NZ$14.99 purchase, which is long-standing practice for this series and no more likeable for it.

The verdict

Football Manager 26 earns a 5.5. That is a harsh number for a game containing the best tactical design this series has produced, and I've landed on it because of what this series is.

Football Manager is an interface. It's twenty years of menus refined into a machine that lets an experienced manager run a season in an evening, and FM26 replaced that machine with something slower, emptier and less informative, then removed the analytical tools people used to make the decisions the game is about. A brilliant tactics screen doesn't compensate, because you reach it through everything else.

The honest caveats matter, though, and they cut the other way. The game today is not the game that earned that badge — International Management is in, the bugs are largely gone, and current players are recommending it at 59%. If you already own it, it's worth another season. If you don't, wait for another discount or another entry, and know that the community's own advice for most of the past year has been to go back rather than forward.

Pros and cons

Pros

  • The in-possession / out-of-possession tactical system is a real advance and widely praised even in negative reviews
  • Sustained post-launch support, including adding International Management and the licensed World Cup by patch in May 2026
  • Recent sentiment is dramatically better than the lifetime score, from players with very high playtimes
  • The underlying database and simulation remain the deepest in the genre by a wide margin
  • Frequently and steeply discounted, which fixes much of the value problem

Cons

  • The interface is the single biggest complaint by a distance and is described as a downgrade on a decade-old design
  • Match screens lost analytical tools — pass networks, heat maps, average positions — that players relied on
  • Reviewers count more than a hundred features removed relative to the previous entry
  • Bugs and crashes appear in nearly half the critical reviews, with many calling the launch build a beta
  • NZ$99.95 at launch for a product its most loyal players describe as unfinished

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6.5 / 10
  • Performance 5.5 / 10
  • Value 4.5 / 10
  • Originality 6.5 / 10
  • Monetisation 5 / 10
  • Interface 3 / 10