Key art for WARSAW RISING: City of Heroes

Game review

WARSAW

6 / 10

Developer
Pixelated Milk
Publisher
Pixelated Milk (2019 original release)
Released
2 October 2019
Platforms
Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch
Genre
Tactical RPG
Monetisation
Originally premium (~NZ$30 at 2019 launch); the same Steam listing was converted to free-to-play in August 2023 under a new publisher, as WARSAW RISING: City of Heroes
Players
Single-player

The short version

WARSAW borrows Darkest Dungeon's silhouette-and-narration combat presentation and points it at a specific, grim historical event: the 1944 Warsaw Uprising, where a resistance force fought a German occupation for 63 days with no realistic hope of outside help. That framing changes what the roguelike permadeath actually means — your named heroes aren't loot-farming adventurers, they're specific people in a fight nobody expected them to win, and an ammo-scarcity system forces genuinely different tactical choices than Darkest Dungeon's torch-and-stress economy does. Its own review corpus splits fairly evenly between players who find that a distinct, worthwhile variation and players who find it a rougher, less generous version of the game it's visually quoting.

What makes this review unusual to write in 2026 is that the game it's describing isn't fully the game you'd download today. In August 2023, the same Steam listing was converted from a paid release to a free one under a new publisher's name, WARSAW RISING: City of Heroes, with the strategic base-management layer removed and new narrative content added in its place. The original 2019 build is still reachable through an opt-in beta branch, but the storefront's default state is no longer the one this review is scoring — and several reviewers who paid shortly before the switch report being unable to get a refund once the game went free.

Biggest strengths

  • An ammo-scarcity resource system forces different tactical decisions than Darkest Dungeon's torch-and-stress economy, rather than just reskinning the same mechanics
  • Permadeath carries real thematic weight here — your named heroes are specific people in the 1944 Uprising, not interchangeable adventurers, and several reviewers cite that framing as the game's strongest idea
  • Distinctive, well-regarded art direction and atmosphere that both critics and detractors in the review corpus single out as a strength independent of their view on the mechanics

Biggest weaknesses

  • Reviewers who dislike the mechanics consistently describe it as a less generous, less polished version of Darkest Dungeon's core loop rather than a clear improvement on it
  • Fallen unique-class heroes could not be recruited again in the original release, an absolute-loss mechanic several reviewers call unfairly punishing rather than tense
  • The original release shipped with only two save slots and auto-save only, which multiple launch-week reviews flag as a real usability problem for a permadeath roguelike

Who it's for: Darkest Dungeon fans who want a shorter, more historically grounded variation, and players specifically interested in the Warsaw Uprising as subject matter for a tactical RPG rather than generic dark fantasy.

Our recommendation: The tactical core is genuinely worth trying, and it now costs nothing — but if you want the game reviewed here rather than its 2023 replacement, you'll need to find the original build's opt-in beta branch rather than trusting the default install.

6 / 10

WARSAW landed on Steam on 2 October 2019 wearing Darkest Dungeon's silhouettes-and-narration combat presentation, and pointed it at something Darkest Dungeon never touches: a specific, dated, real historical event. The 1944 Warsaw Uprising saw the Polish resistance fight German occupying forces for 63 days with no realistic prospect of outside rescue, and Pixelated Milk built a tactical RPG around named survivors trying to hold a city and its people together rather than raid a dungeon for loot. That's a genuinely different emotional register for the genre, and it's the part of the game its defenders and its detractors agree on even when they disagree about everything else.

Ammo, not torches

The most concrete mechanical departure from Darkest Dungeon is resource-based: rather than managing stress and light with torches, WARSAW's squads run on ammunition that depletes across a mission and recovers slowly, forcing genuinely different decisions about when to commit to a firefight versus fall back. Reviewers who rate the combat highly consistently point to this system as evidence the game isn't just borrowing Darkest Dungeon's look — one puts it plainly: "unlike Darkest Dungeon where you can recruit another character to replace your losses," WARSAW's handful of unique named heroes, once lost, are gone permanently, with only generic, non-levelling replacement troops available afterward. Framed against the Uprising's real history, that permanence reads as intentional rather than a balance oversight — this is a story about a fight where losses were real and couldn't be shrugged off, and the mechanics say so.

That same design choice is the review corpus's most consistent complaint from the other direction. Multiple reviewers, including some who otherwise like the combat, describe losing a unique class hero as unfairly punishing rather than tense, since nothing else in the roster can fill the gap at the same level of capability. Combined with launch-era complaints about only two save slots and auto-save-only progress — a real usability problem for a permadeath roguelike where a bad session can't be walked back — the early review corpus reads as a game whose core idea is respected even by people who bounced off its execution.

A Darkest Dungeon comparison the game can't escape, fairly or not

Read the full spread of WARSAW's reviews and the Darkest Dungeon comparison appears in nearly every one of them, positive or negative — which is understandable given the shared visual and narrational language, but produces two genuinely opposed readings of the same game. One camp calls it a "less polished knock-off" that "feels shallow for the subject matter" next to Darkest Dungeon's years of iteration and balance. The other argues the comparison undersells what's actually different: the ammo economy, the historical specificity, and a stated design goal of depicting "a no-win situation and keeping people alive" rather than treasure-hunting. Both readings show up from reviewers with substantial playtime rather than five-minute refund-bait reviews, which suggests this is a real difference in what players wanted from the pitch rather than one side being simply wrong about the game in front of them.

The game changed publishers, and a chunk of itself, in 2023

The most important thing to understand about WARSAW in 2026 has nothing to do with its combat balance. On 23 August 2023, the same Steam listing this review is attached to was converted from a paid release to a free one, rebranded WARSAW RISING: City of Heroes, under a new publisher — Instytut Pamięci Narodowej, a Polish state historical institute — rather than Pixelated Milk alone. The conversion removed the game's strategic base-management layer and added new narrative content, a new playable hero, new enemy types and expanded historical/text material in its place, according to reporting on the change and reviewers who played both versions. One reviewer who'd recommended the original without reservation before the switch summarised the trade plainly: "the gameplay still works out," but the earlier strategic layer "was removed... cleanly as a surgery without anesthesia," leaving mostly narrative additions in its place.

The timing created a real, specific consumer complaint rather than just a design disagreement: several reviewers who bought the game shortly before the August 2023 switch report being unable to get a refund once it became free, citing Steam's "consumable content" refund exclusion as the blocker — one describing paying roughly NZ$32 two days before the conversion with no path to a refund afterward. The original 2019 build hasn't been deleted; it remains accessible through an opt-in beta branch in the game's Steam properties, confirmed independently by both a delisting tracker and reviewers pointing newcomers to the setting. But it is no longer what a new visitor gets by default, and most people arriving at the store page today have no reason to know to look for it.

Verdict

WARSAW's tactical core earns a real, if divided, place next to Darkest Dungeon rather than simply imitating it — an ammo-scarcity system and permanent, named losses that mean something specific in the context of the 1944 Uprising it depicts. What makes it hard to score cleanly in 2026 isn't the combat balance debate its own reviewers have been having since launch; it's that the storefront no longer defaults to the game this review is describing. If the pitch interests you, it now costs nothing to find out — just know you may need to hunt down a beta branch to play the version that earned this score, rather than the one currently wearing its name.

Pros and cons

Pros

  • An ammo-scarcity resource system forces different tactical decisions than Darkest Dungeon's torch-and-stress economy, rather than just reskinning the same mechanics
  • Permadeath carries real thematic weight here — your named heroes are specific people in the 1944 Uprising, not interchangeable adventurers, and several reviewers cite that framing as the game's strongest idea
  • Distinctive, well-regarded art direction and atmosphere that both critics and detractors in the review corpus single out as a strength independent of their view on the mechanics
  • A tactical RPG built around a specific, under-covered historical event rather than another generic fantasy setting
  • No longer costs anything to try, whatever you make of the current build's changes

Cons

  • Reviewers who dislike the mechanics consistently describe it as a less generous, less polished version of Darkest Dungeon's core loop rather than a clear improvement on it
  • Fallen unique-class heroes could not be recruited again in the original release, an absolute-loss mechanic several reviewers call unfairly punishing rather than tense
  • The original release shipped with only two save slots and auto-save only, which multiple launch-week reviews flag as a real usability problem for a permadeath roguelike
  • In August 2023 the same Steam listing was converted to free-to-play under a new publisher, with the strategic base-management layer removed and new narrative content substituted in
  • Several reviewers who bought the game shortly before the 2023 conversion report being unable to obtain a refund once it became free, due to Steam's playtime and "consumable content" refund rules
  • The original 2019 build now requires manually opting into a beta branch rather than being the default install, which most new visitors to the store page won't know to look for

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 7.5 / 10
  • Progression 5 / 10
  • Performance 6 / 10
  • Value 6 / 10
  • Originality 6.5 / 10
  • Story 6.5 / 10