Game review
OUTRIDERS
6.5 / 10
- Developer
- People Can Fly
- Publisher
- Square Enix
- Released
- 1 April 2021
- Platforms
- Windows
- Genre
- Action RPG, Looter Shooter
- Monetisation
- One-time purchase for the base game; the Worldslayer expansion (June 2022) was sold separately for roughly NZ$60-70 at launch, a price several reviewers felt was hard to justify given the base game's rocky, still partly-unresolved launch.
- Players
- 1-3 player online co-op, or solo play -- solo sessions still require an internet connection, a design choice that drew sustained criticism through server outages
The short version
Outriders is a third-person, cover-based looter-shooter RPG set on a hostile alien planet where humanity's remnant has crash-landed to rebuild, wrapping violent elemental powers around Gears of War-style gunplay and Diablo-style loot systems. It launched on 1 April 2021 to Mixed reviews, roughly 67% of 61,244 total -- a number that hides one of the more dramatic launch-to-legacy arcs in this section's coverage.
Launch week was a genuine technical disaster: server outages, save-corrupting bugs and an always-online requirement even for solo play drew sustained, heavily-upvoted criticism. The gunplay was good enough that a real, dedicated playerbase stuck around regardless -- hundreds of hours logged in reviews that are still, ultimately, thumbs-down. A paid 2022 expansion, Worldslayer, reopened the wound for players who felt the base game had never been properly fixed. Development on a full sequel was later cancelled after publisher Square Enix and developer People Can Fly's relationship broke down, closing the door on the franchise's future.
Biggest strengths
- Genuinely satisfying, powers-augmented cover shooting that a wide range of reviewers -- even thumbs-down ones -- single out as the game's core strength and the reason they kept playing
- A story reviewers repeatedly describe as better than expected for the genre, with some surprisingly effective character writing despite rough cinematic presentation
- A healthy achievement completion curve -- a median around 46% across 52 achievements -- pointing to an unusually engaged core audience relative to many loot-driven live-service games
Biggest weaknesses
- A genuinely disastrous technical launch -- server outages, save-corrupting bugs, and an always-online requirement even for strictly solo play -- that drew some of the most heavily- upvoted negative reviews (over 1,600 helpful votes on the top one) in this section's coverage
- Build diversity and endgame content are consistently described as thin, with several long-time players saying there's effectively one viable build per class once you reach the hardest content
- The paid Worldslayer expansion (June 2022) drew fresh backlash from players who felt they were being charged again for a game that had never been fully fixed, rather than getting the fix itself
Who it's for: Looter-shooter and Gears of War/Remnant fans who want punchy, powers-augmented cover combat and don't mind rough edges -- especially now that the game is cheap and, per recent reviews, considerably more stable than at launch. Not for anyone who wants a genre-defining endgame loot loop, deep build variety, or a guaranteed-stable always-online experience.
Our recommendation: A genuinely good buy at its current low price for the co-op gunplay alone, five years removed from its launch-week disaster and with the worst server issues largely resolved according to recent reviews. Skip Worldslayer unless it's deeply discounted -- the review sample is consistent that it doesn't fully address what people wanted fixed, and several reviewers explicitly regret paying for it.
6.5 / 10
Outriders drops a squad of augmented soldiers onto a hostile, resource-rich alien planet after Earth's collapse, wraps violent elemental powers around cover-based, third-person gunplay, and layers a full Diablo-style loot and build system on top. Developed by People Can Fly and published by Square Enix, it launched on 1 April 2021 to Mixed reviews — roughly 67% of 61,244 total, sitting right at the boundary Steam draws between Mixed and Mostly Positive. Five years on, it has one of the more dramatic launch-to-legacy stories in this section's coverage: a genuinely disastrous technical rollout, a real and dedicated playerbase who stuck around anyway, a paid expansion that reopened old wounds, and a cancelled sequel that closed the book on the franchise for good.
A disaster at launch, and a real game underneath it
Outriders' launch week reviews read like an incident report. "This has been, honestly, by far the worst release I've ever been a part of," reads one of the most-upvoted negative reviews in the entire sample, with 1,429 helpful votes and 238 hours logged. "Game breaking bugs, lack of Dev support, Dev's not listening to the community." The specific, recurring complaints are consistent: server outages that blocked play entirely, save-corrupting bugs that could wipe hours of progress, and — the design choice reviewers found hardest to forgive — a requirement to stay connected to Square Enix's servers even to play strictly solo, single-player content, meaning server problems took down solo campaigns along with co-op ones.
What makes Outriders' story more interesting than a simple launch disaster, though, is how many reviewers kept playing regardless — and how many of the game's most damning reviews are written by players with hundreds of hours logged. "I like Outriders and the time invested so far can attest to that. But unfortunately I cannot recommend such a bug ridden game," reads a 777-vote review from a player with 123 hours in. Another, 387 hours deep: "This game has amazing potential... The combat is good when you are not getting one shot." The gunplay and power system are the throughline of nearly every review, positive or negative — reviewers across the sample, even ones giving a thumbs down, consistently credit the combat as genuinely satisfying, closer in feel to Gears of War or Remnant than to Destiny or The Division. That combination — a real technical failure wrapped around a genuinely good combat loop — is what produced a Mixed score sitting almost exactly at the boundary between "broken" and "worth it," rather than a clean consensus either way.
Worldslayer reopened the wound
Square Enix and People Can Fly followed up in June 2022 with Worldslayer, a paid expansion adding a new campaign, an "Apocalypse" endgame system and a level cap increase. For a meaningful share of existing owners, the timing and pricing landed badly. "Heard about the update and was excited. Until I figured out that it is 40 bucks to get Worldslayer," reads a 293-vote review. "Why would they actually give us the update at no cost. Especially after all the hardship" the base game had put players through. Another, more pointed: "I feel completely used and abused so I spent the full amount on the Outriders first game.... and then they want us to spend an additional [amount] on the quote-on-quote UPGRADE." The underlying complaint isn't really about expansion pricing in the abstract — plenty of games sell paid expansions without controversy — it's that a meaningful part of the playerbase felt Worldslayer was being sold as the fix for problems the base game's launch had created, rather than delivered as a genuine goodwill gesture or bundled with real launch-era remediation. A 2023 review captures the resulting fatigue bluntly: "Good game buried under a host of technical errors and the devs have already announced they aren't fixing it anymore... don't even bother with Worldslayer."
No sequel, no further chapter
The clearest sign that Outriders' story is now genuinely finished, rather than merely quiet, is what happened to its planned sequel. People Can Fly had been developing a full follow-up — reported under the internal codename Project Gemini — but cancelled it after the studio's relationship with publisher Square Enix broke down entirely, reportedly over the publisher failing to provide assets the developer needed and a breakdown in ongoing communication between the two companies. Square Enix retains the Outriders intellectual property even after the cancellation, meaning People Can Fly can't simply take the concept elsewhere either. Whatever redemption arc Outriders might have earned through a stronger sequel is now permanently off the table — this is the complete story, as released, for good.
How it has aged
The picture that emerges from 2026 reviews is notably calmer than the launch-week chaos. "For a game that has 'run its course' so to speak, it is definitely an underrated game currently," reads one recent review, and several others explicitly note playing entire co-op sessions "with no connection issues whatsoever" — a meaningful contrast to 2021's server disasters. At a current price well under its original NZ$31.95, and with the worst technical problems apparently behind it, a small but genuine cluster of recent reviews describe Outriders as a quietly good, underappreciated co-op shooter rather than the disaster its launch reputation suggests. The achievement data supports a real, engaged core audience: a median completion rate around 46% across 52 achievements is unusually healthy for a loot-driven game, with even some of the harder challenge-specific achievements sitting in the 5-7% range rather than near zero.
6.5 out of 10. Outriders is, in the end, a genuinely good cover-shooter loot game that launched into one of the worst technical rollouts covered in this section, kept a real fanbase playing on the strength of its gunplay regardless, and never fully repaired the trust its launch cost — a gap the paid Worldslayer expansion widened rather than closed for a meaningful share of its audience. With the sequel cancelled and the franchise's future closed, what exists now is the whole story: a flawed, sometimes genuinely fun game, best bought cheap and best not followed up with the expansion unless it's deeply discounted too.
Pros and cons
Pros
- Genuinely satisfying, powers-augmented cover shooting that a wide range of reviewers -- even thumbs-down ones -- single out as the game's core strength and the reason they kept playing
- A story reviewers repeatedly describe as better than expected for the genre, with some surprisingly effective character writing despite rough cinematic presentation
- A healthy achievement completion curve -- a median around 46% across 52 achievements -- pointing to an unusually engaged core audience relative to many loot-driven live-service games
- Now cheap and, per a meaningful cluster of 2026 reviews, considerably more stable than the launch-week server chaos that defined its early reputation
Cons
- A genuinely disastrous technical launch -- server outages, save-corrupting bugs, and an always-online requirement even for strictly solo play -- that drew some of the most heavily- upvoted negative reviews (over 1,600 helpful votes on the top one) in this section's coverage
- Build diversity and endgame content are consistently described as thin, with several long-time players saying there's effectively one viable build per class once you reach the hardest content
- The paid Worldslayer expansion (June 2022) drew fresh backlash from players who felt they were being charged again for a game that had never been fully fixed, rather than getting the fix itself
- The planned sequel was cancelled after publisher and developer's relationship broke down, and Square Enix retains the IP -- there will be no further chapter to this story