Key art for The Ascent

Game review

The Ascent

Action RPGWindowsPlayStation 5Xbox Series X|S

6.5 / 10

Developer
Neon Giant
Publisher
KRAFTON, Inc.
Released
29 July 2021
Platforms
Windows, PlayStation 5, Xbox Series X|S
Genre
Action RPG
Monetisation
One-time purchase with a small cosmetic and expansion catalogue.
Players
Single-player with local and online co-op for up to four

The short version

Nobody has built a denser cyberpunk city than Veles. The Ascent's arcology is layered, filthy, neon-soaked and packed with background detail at a level of craft that shames far larger productions, and the twin-stick gunplay — with a cover system and a genuinely clever aim-high / aim-low toggle — is excellent.

Then there are the bugs. They appear in 58 of the hundred most-helpful English negative reviews and crashes in 44, and the specific complaint is severe: quests that break permanently, and crashes that reviewers say wipe saves with no recovery. Those reports run from 2021 through to reviews posted weeks ago, and the developer's Steam announcement feed contains five years of sale promotions and no patch notes at all.

Biggest strengths

  • Veles is among the best-realised science-fiction environments in games, dense with detail
  • Satisfying twin-stick gunplay with cover and a smart aim-high / aim-low mechanic
  • Excellent sound and score work that sell the arcology's oppressive scale

Biggest weaknesses

  • Bugs cited in 58 of 100 negative reviews and crashes in 44, spread evenly across every year
  • Reviewers report crashes deleting saves entirely, with reports continuing into 2026
  • Co-op draws specific complaints about lost progress and broken session logic

Who it's for: Cyberpunk fans who want to walk around a genuinely spectacular world for fifteen hours and can accept real technical risk. At NZ$12.48 the gamble is small; at full price it wouldn't be.

Our recommendation: Buy it on discount, play solo rather than co-op, and back up your save folder manually. The world is worth seeing — just don't assume the problems reviewers describe have been fixed, because nothing in the public record says they were.

6.5 / 10

The Ascent's negative reviews are unusual in one specific way: almost all of them open by saying how good it is.

"Incredibly awesome environment design like I've never seen. Fun gunplay." "What a fantastic world, gameplay is great, environment, story, etc." "The atmosphere is absolutely stellar for an isometric action game." Those are the first lines of thumbs-down reviews with 420, 299 and 187 helpful votes. Every one of them then pivots to the same thing.

Veles

Credit where it's overwhelmingly due. Neon Giant were a studio of roughly a dozen people, and they built one of the best science-fiction environments in games — an arcology stacked in layers, from neon slums to corporate strata, so dense with background detail that walking is the point. Rain, crowds, signage, machinery, the sense of a city that continues above and below the fight you're currently in.

The combat holds its own. It's a twin-stick shooter with cover, and its cleverest touch is an aim-high/aim-low toggle that lets you shoot over cover or through crowds — a small mechanic that makes an isometric shooter feel three-dimensional. Add four-player co-op and a loot loop, and the design is genuinely strong.

The thing everyone pivots to

Bugs appear in 58 of the hundred most-helpful English negative reviews. Crashes appear in 44.

That would be ordinary for a launch window. What makes The Ascent different is the distribution: 17 negatives in 2021, 24 in 2022, 19 in 2023, 14 in 2024, 18 in 2025, 8 so far in 2026. Not a spike that resolved — a constant.

And the specifics are severe. A 420-vote reviewer reports "several main quests that can permanently break with no solution," reported repeatedly and never addressed. A 194-vote reviewer in January 2024, three years after launch: "still has the game-breaking bug where it crashes and deletes all your saves with no way to get them back. I enjoyed playing it, but I can't in good conscience recommend it while such a fundamental problem still exists."

Co-op is worse, at 31 combined mentions. A 224-vote review describes a single session producing "enough technical problems, bugs and lost saves that our entire player group rightfully chose to abandon the playthrough."

This is the second game I've reviewed where an unfixed save-destroying bug defines the reception — Marvel's Spider-Man Remastered has a similar multi-year complaint. The difference is that Spider-Man kept receiving patches.

The announcement record

I went looking for the patch history to check whether reviewers calling this "ABANDONED GAME" in capital letters were being fair.

The game's entire Steam announcement feed contains twelve items. Eleven are publisher sales — Curve Games spring sales, winter sales, a SHMUP fest, an Ocean Day promotion, a soundtrack bundle. The twelfth, posted on 29 July 2026, is a five-year anniversary note from Neon Giant citing 12 million players and looking ahead to what the studio does next.

There are no patch notes. That isn't proof no patching happened — studios don't always post — but when players have spent five years reporting save deletion and the public record contains only sale promotions, the "abandoned" characterisation is not unreasonable, and I'm not going to argue with it on the studio's behalf. The game has also changed publishers since launch, from Curve to KRAFTON, which rarely helps with legacy bug support.

Crashes are still being reported. Among the most recent negative reviews: "constant 2-second freeze ups and the occasional full crash to desktop (3 times in 20 minutes)" and "it crashed 2 times in my first 45 min."

What it's worth

Recent sentiment sits at 78 of the last 100 English reviews positive — slightly above the 75.6% lifetime — and the median playtime among critical reviewers is 14.4 hours, which is roughly the length of the campaign. People do finish it.

At NZ$12.48, a 75% discount off list, the calculation changes a great deal. Fifteen hours in a world this good for twelve dollars is a fair trade even with the risk attached, and that price is where this game has spent much of its life.

The verdict

The Ascent earns a 6.5. The art is a 9.5 and I'd defend that without hesitation — as a piece of world-building it is one of the most impressive things a small studio has produced this decade, and the shooting is genuinely good.

The score is what it is because a game that may delete your progress is a game with a hole in it, and because five years of consistent reporting have not produced a fix or, as far as the public record shows, an acknowledgement. That's a different failure from a game that launched rough and got better — most of the ones I've assessed today did exactly that.

Buy it cheap, play it solo, and copy your save folder somewhere safe before you start. The city is worth the visit; just don't leave anything valuable in it.

Pros and cons

Pros

  • Veles is among the best-realised science-fiction environments in games, dense with detail
  • Satisfying twin-stick gunplay with cover and a smart aim-high / aim-low mechanic
  • Excellent sound and score work that sell the arcology's oppressive scale
  • Genuinely striking art direction from a very small studio
  • Frequently discounted to a fraction of list price, where the value case is strong

Cons

  • Bugs cited in 58 of 100 negative reviews and crashes in 44, spread evenly across every year
  • Reviewers report crashes deleting saves entirely, with reports continuing into 2026
  • Co-op draws specific complaints about lost progress and broken session logic
  • Main quests reported as permanently breakable, with no in-game recovery
  • No patch announcements in the game's Steam news feed — only publisher sales

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 9.5 / 10
  • Sound 8.5 / 10
  • Performance 3.5 / 10
  • Value 7.5 / 10
  • Multiplayer 4 / 10
  • Story 6 / 10