Key art for Nine Parchments

Game review

Nine Parchments

6 / 10

Developer
Frozenbyte
Publisher
Frozenbyte
Released
5 December 2017
Platforms
Windows, macOS, Linux
Genre
Co-op Action RPG
Monetisation
One-time purchase, no DLC beyond a soundtrack release, no in-game currency
Players
1-4 player online or local couch co-op, with a solo mode also available

The short version

Nine Parchments puts a group of runaway wizard apprentices through Frozenbyte's signature hand-painted fantasy world, blasting, freezing and electrocuting enemies with combinable elemental spells across a co-op campaign clearly built to be played with friends. When that co-op works as intended, reviewers on both sides of the recommendation line agree it's genuinely fun — friendly-fire spell interactions, screen-filling elemental combos, and Frozenbyte's reliably gorgeous art direction all draw consistent praise, including from reviewers who ultimately don't recommend the game.

The problem, repeated independently across five-plus years of reviews, is a specific and persistent bug: private multiplayer sessions randomly switching to public, letting uninvited strangers — sometimes trolls — join a game the host explicitly set to private. One 2019 review states the developer confirmed the game is "no longer supported," and reviewers from 2020 through 2025 alike describe the same bug in nearly identical terms, several noting it was never fixed. For a game whose entire pitch is "play this with people you trust," a bug that quietly removes that control is close to the worst possible unresolved issue it could have.

Biggest strengths

  • Frozenbyte's hand-painted fantasy art direction draws consistent praise across nearly every review, positive or negative, and holds up visually years after release
  • Elemental spell combinations — freezing an enemy then shattering them, igniting an oil slick a teammate laid down — give co-op sessions genuine moment-to-moment teamwork and friendly-fire chaos that reviewers repeatedly single out as the game's best moments
  • Frequently discounted steeply below its already-modest list price, which a large share of positive reviews explicitly cite as the right value point to buy in at

Biggest weaknesses

  • A specific, years-spanning bug where private multiplayer sessions randomly switch to public is independently reported across reviews from 2020 through 2025, in some cases letting trolls rejoin a lobby after being kicked and ruin a session in progress
  • A 2019 review states the developer confirmed the game is "no longer supported," which lines up with the multi-year persistence of the private-lobby bug and other reviewers' reports that known issues were never patched
  • No level or chapter select on standard difficulty — replaying an early level to collect a missed item or unlock means restarting the entire ~30-level campaign from the beginning, a design choice several reviewers call actively punishing

Who it's for: Small friend groups looking for a colourful, spell-slinging co-op romp in the vein of Magicka, who are prepared to work around (or accept the risk of) the private-lobby bug, and fans of Frozenbyte's Trine art style curious about the studio's other universe.

Our recommendation: A genuinely fun co-op pickup at its frequent steep discount if you and your friends go in aware of the private-game bug and check your lobby settings before every session — avoid it for solo play, which multiple reviewers describe as a fundamentally worse experience than the co-op the game is actually designed around.

6 / 10

The pitch: Trine's studio, a different universe, and a co-op spellcasting romp

Nine Parchments sends a party of runaway wizard apprentices through Frozenbyte's hand-painted fantasy world, gathering the titular scattered spellbook pages while blasting, freezing and electrocuting enemies with a growing roster of elemental spells. Frozenbyte, best known for the Trine series, shipped it as a full 1.0 on 5 December 2017 with no Early Access period, positioned explicitly as a 1-4 player co-op game with local and online play both supported. Roughly 4,100 Steam reviews later it sits at Mostly Positive — about 77.5% positive — and the shape of that split is unusually clear once you read past the headline number: the game itself divides opinion less than a specific, unpatched bug does.

Where the design succeeds: elemental co-op chaos, in Frozenbyte's usual style

Set the bug aside for a moment, because there's real, consistently-praised design underneath it. Frozenbyte's signature hand-painted art direction transfers well into Nine Parchments' setting, and it's one of the only things reviewers on both sides of the recommend line agree on without qualification. The spellcasting itself layers combinable elemental effects — freeze an enemy then shatter them with a follow-up hit, ignite a puddle a teammate laid down — with genuine friendly fire between party members, which reviewers repeatedly cite as the source of the game's best, most chaotic co-op moments. It's frequently and fairly compared to Magicka, the genre's most obvious reference point, though several reviewers are explicit that Nine Parchments trades Magicka's freeform, combo-based spellcasting for a more restrictive cooldown system — a simplification some reviewers appreciate for accessibility and others specifically blame for a shallower ceiling.

The bug that keeps recurring: private games that don't stay private

The complaint that shows up most consistently, and most seriously, across Nine Parchments' review history has nothing to do with spell balance or art direction. Multiple, independent reviewers across a five-year span — 2020, 2021, 2023, 2025 — describe the same specific bug: a multiplayer session explicitly set to private randomly switches to public, letting uninvited strangers join a game the host never opened up. Several describe trolls specifically exploiting this to disrupt or grief sessions, in at least one case rejoining a lobby repeatedly after being kicked. One 2019 review states plainly that the developer confirmed the game is "no longer supported" — a claim that lines up with how long this specific bug has persisted across reviews written years apart with no report of a fix. For a game whose entire design premise is trusted co-op with friends, a bug that silently removes the ability to keep a session private is a genuinely serious flaw, not a minor annoyance, and it's fair to weight it more heavily than the more subjective "it's Magicka-lite" complaints sitting alongside it in the same review page.

A second, more structural complaint compounds the first: there's no level or chapter select on standard difficulty, so returning to an earlier level — to collect a missed collectible, or to unlock a character whose payoff you want to see sooner — means replaying the entire roughly 30-level campaign from the start. Reviewers call this actively punishing rather than just inconvenient, especially combined with a large cast of unlockable characters that gives you every reason to want to revisit earlier content.

Solo play, and the cast of characters the co-op design is built around

Nine Parchments does technically support solo play, but reviewers are unusually unanimous that it's a fundamentally different, worse experience than the game the box actually advertises. Enemy density and difficulty are tuned around a full party sharing crowd control and elemental combos between them; alone, several reviewers describe specific enemy types — ones that repeatedly freeze or stun a single target — as close to unfair, since there's no teammate available to break the effect or draw aggro elsewhere. One reviewer's blunt summary: singleplayer "didn't work for me at all because you are too reliant" on party mechanics that simply don't exist without other players. That's a reasonable design choice for a game explicitly built around co-op, but it means the store page's solo-mode listing reads more like a technical fallback than something worth buying the game for on its own.

The character roster mitigates some of the campaign's structural stiffness. A growing cast of unlockable wizards, each with different staff options and spell affinities, gives a returning group real reason to revisit levels together even with the no-chapter-select restriction working against casual replay — trading which apprentice each player controls changes the elemental combos available to the party in a given run, and several positive reviews specifically cite discovering new spell synergies as the thing that kept a friend group coming back across multiple sessions.

Verdict

Nine Parchments delivers exactly what its pitch promises when the technology behind it cooperates: a beautiful, chaotic, genuinely fun co-op spellcasting romp with real teamwork depth in its elemental combos. The honest complication is that "when the technology cooperates" isn't guaranteed — a specific, multi-year, seemingly unpatched bug can quietly strip away the private-session control the whole design depends on, and the developer's own reported statement that the game is no longer supported means there's little reason to expect that to change. At its frequent steep discount, with a friend group you trust and a habit of double-checking your lobby's visibility before every session, it's still an easy recommendation. Buy it expecting to manage that risk yourself, not expecting Frozenbyte to fix it for you.

Pros and cons

Pros

  • Frozenbyte's hand-painted fantasy art direction draws consistent praise across nearly every review, positive or negative, and holds up visually years after release
  • Elemental spell combinations — freezing an enemy then shattering them, igniting an oil slick a teammate laid down — give co-op sessions genuine moment-to-moment teamwork and friendly-fire chaos that reviewers repeatedly single out as the game's best moments
  • Frequently discounted steeply below its already-modest list price, which a large share of positive reviews explicitly cite as the right value point to buy in at
  • Full 1-4 player local couch co-op alongside online play, a genuinely rare combination that several reviewers specifically credit for family or same-room sessions
  • A large cast of unlockable playable characters and staves gives returning co-op groups build variety across repeat sessions

Cons

  • A specific, years-spanning bug where private multiplayer sessions randomly switch to public is independently reported across reviews from 2020 through 2025, in some cases letting trolls rejoin a lobby after being kicked and ruin a session in progress
  • A 2019 review states the developer confirmed the game is "no longer supported," which lines up with the multi-year persistence of the private-lobby bug and other reviewers' reports that known issues were never patched
  • No level or chapter select on standard difficulty — replaying an early level to collect a missed item or unlock means restarting the entire ~30-level campaign from the beginning, a design choice several reviewers call actively punishing
  • Single-player is widely described as a fundamentally different, much worse experience than co-op, with the difficulty and enemy density clearly tuned around a full party rather than a solo player
  • Reviewers who came in expecting Magicka's freeform spell-combo system find Nine Parchments a more restrictive, cooldown-based simplification of it, and several use exactly that comparison to explain their negative rating

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8.5 / 10
  • Progression 5 / 10
  • Value 6.5 / 10
  • Originality 5 / 10
  • Replayability 5 / 10
  • Multiplayer 5.5 / 10