Key art for Octogeddon

Game review

Octogeddon

5.5 / 10

Developer
All Yes Good
Publisher
All Yes Good
Released
8 February 2018
Platforms
Windows
Genre
Arcade action-strategy
Monetisation
One-off purchase, no in-game currency, ads or gameplay-affecting purchases
Players
None; single-player only

The short version

Octogeddon, from Plants vs. Zombies co-creator George Fan, delivers exactly the absurd, destructive premise its pitch promises: a mutant octopus attaching animal-themed weapons to its tentacles and spinning through city streets full of enemies. Reviewers consistently credit the opening hours as genuinely fun, satisfying arcade destruction. That goodwill runs into a specific, well-corroborated structural complaint: death sends players back to the very start of the game, tentacle-mutation choices on each run are limited to a random subset of whatever's been unlocked through grinding currency, and the early levels of a fresh run are reportedly scaled harder than a first attempt would suggest — meaning meaningful progress requires repeated playthroughs of content the game itself makes tedious to revisit. Global achievement data confirms just how steep that wall is: only 17% of the playerbase ever wins the game outright, an unusually low completion rate for a title in this arcade-adjacent genre. A separate, recurring technical complaint describes the game failing to launch entirely, misidentified by some antivirus software as containing malware, with no fix visible in the developer's patch history since 2019.

Biggest strengths

  • A genuinely fun, absurd core premise — an octopus destroying cities with animal-themed tentacle weapons — that reviewers consistently praise for its opening-hours arcade appeal
  • Deep tentacle-weapon customization gives real build variety once enough options are unlocked, with reviewers specifically praising the range of animal-weapon combinations
  • A distinctive "Spin-Em-Up" control scheme that's easy to learn while still rewarding tactical positioning and enemy-targeting decisions

Biggest weaknesses

  • A specific, well-documented structural complaint describes death sending players back to the very start of the game, with early levels in restarted runs reportedly harder than a first-time player would expect
  • Global achievement data confirms an unusually steep difficulty wall, with only 17% of the playerbase ever completing the game — a notably lower finish rate than most titles in this lane
  • Tentacle-mutation choices are gated behind grinding in-game currency, with reviewers describing early runs as effectively "doomed" until enough upgrades are unlocked through repetition

Who it's for: Fans of short, silly arcade destruction who don't mind repeated playthroughs to unlock meaningful build options, and anyone specifically drawn to a new game from the Plants vs. Zombies co-creator. Less suited to players who want a single satisfying playthrough without meta- progression grinding, or players whose antivirus software may flag the executable.

Our recommendation: Worth its low price for a handful of genuinely fun arcade sessions; go in aware that actually beating the game requires real grinding, and check your antivirus settings before buying given persistent, unresolved launch-failure reports.

5.5 / 10

Octogeddon puts players in control of a massive mutant octopus with one goal — destroy the world — attaching an ever-growing arsenal of animal-themed weapons to its tentacles as it rampages through side-scrolling city streets full of increasingly dangerous enemies. Released in February 2018 from All Yes Good, a studio led by Plants vs. Zombies co-creator George Fan, it built a solid, positive following — 93% Very Positive across 826 English reviews — on the strength of its absurd, satisfying premise. Reading closely through the sample confirms that premise lands well in short bursts, running into a specific, well-corroborated structural complaint about what it takes to actually finish the game.

A premise reviewers say delivers real arcade fun

The core appeal draws consistent, specific praise. One reviewer sums up the loop directly: "Albeit simple, only having you move left and right it has a fair bit of skill and strategy with dodging, how you target enemies, and what arms you pick." Another credits the sheer absurdity of the concept: "very fun game from the creators of plants vs. zombies... it is challenging but once you get the hang of the controls it becomes easy. the game is also very funny." A third, more measured, still rates it 8.2 out of 10 for the opening experience: "Octogeddon is an incredibly fun and addictive game during the first playthrough. Unlocking new tentacles, experimenting with different weapon combinations, and progressing through each level makes the gameplay exciting from start to finish." That's genuine, specific agreement that the core "Spin-Em-Up" concept — the developer's own tongue-in-cheek name for the genre — works well for a real share of players, at least at first.

A restart structure reviewers say undermines that fun

Set against that praise is a specific, detailed complaint about what happens after that first playthrough ends in failure. One reviewer explains precisely: "The game is fun on your first playthrough, until you hit a wall and gameover at around world 3, you have to buy upgrades and start from world 1 again, but the early levels have been made harder. When you choose your tentacle mutations you can only choose from 6 random ones you have unlocked, and thats after buying all 6 slots... usually it will be full of situational, bad, or unaffordable tentacles." A second reviewer frames the same underlying problem in terms of futility: "the devs decided to base progression entirely on buying upgrades, which means that all your runs are basically pointless and doomed until you've played the game enough to unlock enough upgrades to be able to beat it. So it feels like a chore." Two independent, detailed accounts of the identical structural issue — meaningful progress gated behind currency grinding rather than skill growth — is strong convergence worth treating as an accurate account of the shipped game's back half.

What the completion rate confirms

Global achievement data offers a striking, concrete corroboration of that complaint. Just 17.0% of the playerbase ever earns the "wingame" achievement — a notably low completion rate compared to most other titles reviewed in this lane, where first-tier story or completion milestones typically land well above 40%. That number lines up precisely with reviewer accounts of a steep, currency- gated difficulty wall around the midgame, and suggests the vast majority of buyers never actually see the ending, regardless of how much they enjoyed the opening hours.

A launch-failure bug that appears to have gone unaddressed

Beyond the difficulty and grind complaints, a separate, recurring technical issue affects some players before they can even start playing. One reviewer with 332 hours logged reports: "it no longer opens. I go to open it and it does not open. Something else opens and it reads 'Failed to start process' and 'Operation did not complete successfully because the file contains a virus or potentially unwanted software.'" A second, independent reviewer describes an identical failure to launch after 55 hours of prior play. Checked against the developer's own partner-events history, the most recent substantive update was a May 2019 language-support patch — everything since has been promotional content for the studio's newer game, Hardhat Wombat, with no visible fix for the launch-failure issue reported by these two players years later.

A pedigree that raises expectations some reviewers say it doesn't meet

The George Fan connection cuts both ways in the review sample. Several reviewers explicitly bought the game on the strength of Plants vs. Zombies nostalgia, and most come away satisfied with the core concept even while flagging rougher edges elsewhere. One more critical reviewer pushes back directly on that expectation, though: "It's a game from a solo dev, and it shows... for 9 bucks, I expect something better than what was delivered here. It's an arcade game, and borderline looks (and plays) like a mobile game. The controls are stupidly basic." That's a minority view relative to the overwhelmingly positive score, but it's worth noting as a real tension in the review sample — a genuinely talented pedigree attached to a small-scale, deliberately simple arcade game, which some buyers weigh against a higher bar than the price and scope were ever meant to clear.

Verdict

Octogeddon delivers exactly the absurd, destructive arcade fun its premise promises, and that delivers real, specific satisfaction for a meaningful share of players in the opening hours. Actually finishing the game is a different story: a currency-gated meta-progression system that reviewers describe as grindy and occasionally futile, confirmed by achievement data showing barely one in six players ever wins, means the back half asks considerably more patience than the lighthearted premise suggests. Worth its low price for short, silly sessions; go in aware that completing it is a real commitment, and check for recent launch-failure reports before buying.

Sources: Steam store page and appdetails API (release date, pricing, platform data); Steam's aggregate review data (query_summary totals, English-language sample); individually read user reviews, both positive and negative, sorted by helpfulness and recency; Steam's global achievement statistics API; All Yes Good's own partner-events history from 2018 through 2023.

Pros and cons

Pros

  • A genuinely fun, absurd core premise — an octopus destroying cities with animal-themed tentacle weapons — that reviewers consistently praise for its opening-hours arcade appeal
  • Deep tentacle-weapon customization gives real build variety once enough options are unlocked, with reviewers specifically praising the range of animal-weapon combinations
  • A distinctive "Spin-Em-Up" control scheme that's easy to learn while still rewarding tactical positioning and enemy-targeting decisions
  • Full controller support, added via an update shortly after launch, broadens accessibility beyond keyboard-only play
  • A low, approachable price point that several reviewers specifically credit as fair for the amount of genuine fun in the opening stretch

Cons

  • A specific, well-documented structural complaint describes death sending players back to the very start of the game, with early levels in restarted runs reportedly harder than a first-time player would expect
  • Global achievement data confirms an unusually steep difficulty wall, with only 17% of the playerbase ever completing the game — a notably lower finish rate than most titles in this lane
  • Tentacle-mutation choices are gated behind grinding in-game currency, with reviewers describing early runs as effectively "doomed" until enough upgrades are unlocked through repetition
  • A recurring, unresolved technical complaint describes the game failing to launch entirely for some players, with at least one report of antivirus software flagging the executable as potentially malicious
  • Limited replayability once the main campaign is beaten, according to multiple reviewers who found little reason to continue playing after their first successful clear

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 4.5 / 10
  • Originality 6.5 / 10
  • Replayability 4.5 / 10
  • Interface 5.5 / 10