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Automation reviews

167 Automation games reviewed and scored, best first.

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167 reviews

Factorio

A game about ratios, throughput and the compulsion to make one number slightly bigger than it was five minutes ago, built with an engine precise enough to run that compulsion at a million entities without falling over. Ten years on, it is still the reference point every other automation game gets measured against.

9.5 / 10

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Minecraft

Fifteen years past release, the hardest part of reviewing Minecraft isn't judging whether it's good — it's telling a new buyer which of its two incompatible engines to actually install, and being honest about what stopped changing while the block count kept climbing.

9 / 10

Reviewed

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Creeper World 3: Arc Eternal

A tower-defense game where the enemy isn't units but a fluid — cellular automata standing in for an AI, spreading through terrain rather than pathing along it. Reviewed on its full lifetime and recent Steam review corpora, an 11-year-old cult favourite that some of its own harshest critics have played for thousands of hours.

8.5 / 10

Reviewed

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Factory Town 2: Paradise

Erik Asmussen rebuilds his own factory-town formula from the ground up around a controllable avatar, a hungry volcano deity and a full ocean of islands — a sequel that risks alienating veterans of the original in its opening hours before proving, mechanic by mechanic, that almost every change was worth making.

8 / 10

Reviewed

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Milling machine simulator

An exceptionally well-supported, expert-verified milling and lathe simulator that real machinists and trade students praise for its accuracy, backed by one of the most sustained update records this lane has found, let down only by a steep learning curve that leaves true beginners with too little guidance.

8 / 10

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Mindustry

A factory game where your conveyor belts double as your ammo supply, so a bottleneck in copper isn't a spreadsheet problem, it's a hole in your wall. Free and open source on Android and itch.io, a paid one-off on Steam, and one of the most distinctive marriages of automation and tower defence around.

8 / 10

Reviewed

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Sandustry

A falling-sand physics factory game — every grain, drop and spark is a simulated resource — that went into Early Access on 13 August 2026 to a near-unanimous reception, backed by Hooded Horse and pre-release press comparing it to Factorio, Terraria and Noita all at once.

8 / 10

Reviewed

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

Reviewed

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SpaceChem

The game that started a genre, fifteen years old, and the lowest-rated of the seven engineering puzzlers in this library — which turns out to say more about being first than about being worst.

8 / 10

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The Last Clockwinder

A VR automation puzzle game built around a genuinely novel idea — recording your own physical actions to spawn clones that repeat them forever — wrapped in a warmly written, well-voiced story, held back only by a short runtime and clone-reliability quirks reviewers describe in specific detail.

8 / 10

Reviewed

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Captain of Industry

A factory-automation colony sim where the terrain itself is a resource — you mine the ground you build on, dump waste that physically piles up, and the island's shape becomes a side effect of every production decision. Four years into Early Access, with two to four more to go by the developer's own estimate.

7.5 / 10

Reviewed

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