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Automation reviews

60 Automation games reviewed and scored, best first.

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60 reviews

Factorio

A game about ratios, throughput and the compulsion to make one number slightly bigger than it was five minutes ago, built with an engine precise enough to run that compulsion at a million entities without falling over. Ten years on, it is still the reference point every other automation game gets measured against.

9.5 / 10

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Minecraft

Fifteen years past release, the hardest part of reviewing Minecraft isn't judging whether it's good — it's telling a new buyer which of its two incompatible engines to actually install, and being honest about what stopped changing while the block count kept climbing.

9 / 10

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Creeper World 3: Arc Eternal

A tower-defense game where the enemy isn't units but a fluid — cellular automata standing in for an AI, spreading through terrain rather than pathing along it. Reviewed on its full lifetime and recent Steam review corpora, an 11-year-old cult favourite that some of its own harshest critics have played for thousands of hours.

8.5 / 10

Reviewed

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Palworld

Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.

8.5 / 10

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Factory Town 2: Paradise

Erik Asmussen rebuilds his own factory-town formula from the ground up around a controllable avatar, a hungry volcano deity and a full ocean of islands — a sequel that risks alienating veterans of the original in its opening hours before proving, mechanic by mechanic, that almost every change was worth making.

8 / 10

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Mindustry

A factory game where your conveyor belts double as your ammo supply, so a bottleneck in copper isn't a spreadsheet problem, it's a hole in your wall. Free and open source on Android and itch.io, a paid one-off on Steam, and one of the most distinctive marriages of automation and tower defence around.

8 / 10

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

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SpaceChem

The game that started a genre, fifteen years old, and the lowest-rated of the seven engineering puzzlers in this library — which turns out to say more about being first than about being worst.

8 / 10

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Captain of Industry

A factory-automation colony sim where the terrain itself is a resource — you mine the ground you build on, dump waste that physically piles up, and the island's shape becomes a side effect of every production decision. Four years into Early Access, with two to four more to go by the developer's own estimate.

7.5 / 10

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Idle Deepcore

Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.

7.5 / 10

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Idle Loops

A free browser incremental where every attempt is a program — a fixed mana budget, an action queue you write in advance, and a loop that runs it out to the letter. Skills carry over between attempts, the interface never stops being a spreadsheet with buttons, and the game has outlived three different maintainers without ever quite finishing.

7.5 / 10

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