EXAPUNKS
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
Browse by genre
167 Automation games reviewed and scored, best first.
167 reviews
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.
7.5 / 10
A free browser incremental where every attempt is a program — a fixed mana budget, an action queue you write in advance, and a loop that runs it out to the letter. Skills carry over between attempts, the interface never stops being a spreadsheet with buttons, and the game has outlived three different maintainers without ever quite finishing.
7.5 / 10
Zachtronics in three dimensions, and the one its own siblings' reviewers keep calling fun — except it rates below them, costs the most, and its critics say it isn't the factory game the name implies.
7.5 / 10
A five-dollar semi-idle RPG that sends three-adventurer teams into dungeons on their own while you sort, salvage and re-gear what they drag back — and a look at whether that loop still has somewhere to go once the opening classes stop being new.
7.5 / 10
A co-op mining sim where the underground has no fixed layout, bolted onto a genuine factory-automation game — dig your own tunnels with a squad of up to four, then turn what you find into a production line with conveyor belts, robots, and delivery contracts.
7.5 / 10
You Wake Up as a Robot With Amnesia, and the Only Way Out Is to Write Real Code Pragma Twice drops players into a dystopian research facility inside a newly awoken, programmable ro
7.5 / 10
A Chinese-language desktop-companion idle game about cats pumping balloons for gold, earning a unanimous Positive reception for its cat animation work and healing, low-stakes atmosphere, with reviewers' only real caveats being a screen-edge misclick quirk and a wish for more content down the line.
7.5 / 10
Code golf, but you can see exactly what you're building Replicube hands players a reference 3D voxel image and a Lua code editor, then asks them to write the shortest, most eff
7.5 / 10
The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.
7.5 / 10
An auto-battler where you never touch the character directly, animated entirely in ASCII art, and built around Stonescript — a real scripting language for programming your own companion's combat behaviour instead of just watching it fight.
7.5 / 10
A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.
7.5 / 10
A tower-defence game, a factory incremental and a scripting sandbox welded into one free island, where the real endgame is writing the AI that plays it for you.
7.5 / 10
A base-building, Factorio-flavoured action RPG that launched in October 2021 to strong acclaim, then spent nearly four years failing to deliver a promised co-op mode -- and finally did, in August 2025, bundled with a loot rework substantial enough to spark a fresh wave of complaints from the veterans who'd waited for it.
7.5 / 10
Build a working CPU from NAND gates upward — a genuinely singular idea, sold as education, and 57 of its 100 most-helpful negative reviews say the teaching is the part that doesn't work.
7.5 / 10
A cheap, finite incremental about piloting a ship from Earth to the edge of the observable universe, with an unusually healthy completion rate to back up its warm reception, let down by a user interface that splits into too many screens as it grows and a back stretch several reviewers say outstays its welcome.
7.5 / 10
Developer Minakata Dynamics, published by Hooded Horse, delivers an Early Access city builder about mice establishing an industrious colony under the tax-collecting paw of cat overlords, earning enthusiastic, specific praise for its full-z-axis construction, deep production chains and unusually responsive developers from a Very Positive review base, tempered by a repeated complaint about a monotonous mid-game loop and a near-total absence of clear long-term goals.
7.5 / 10
A meditative, deeply personal organization game about arranging over 500 wordless icons into a system only you understand — beloved almost universally, with just two real complaints: no penalty for chaos, and an ending that cuts the fun off too soon.
7.5 / 10
Scrubbing the Seabed, One Timed Dive at a Time Aqua Scrap: Deep Clean is a cursor-driven incremental game built around a simple, repeatable loop: dive to the ocean floor for a stri
7.4 / 10
The AI Writes The Code, You Catch The Lie Agents! Please? is a $4.04 indie puzzle-simulation from developer KIB Games that casts the player as the last human reviewer standing betw
7 / 10
A RuneScape-inspired idle RPG that spent nearly two years in Early Access before its 1.0 launch in June 2026. It nails the AFK-grinding feeling its whole design is built around, but a capped offline system and a new Challenges layer added at launch have split even its most devoted players over whether it's still the idle game they signed up for.
7 / 10
A desktop idler with more going on than expected Book of Fei is a budget idle RPG from TAO Studio that asks players to recruit and grow a small team of adorable warriors, park the
7 / 10
A cheerful, deliberately unhurried factory-automation puzzle that swaps Shapez's shapes for mixed paint colors — praised almost unanimously for how relaxed it feels to play, and just as consistently asked, by happy and unhappy reviewers alike, for an undo button and more reliable belt connections.
7 / 10
A charming, Lemmings-meets-Settlers logistics puzzler with real nostalgic appeal, undercut by micromanagement many reviewers find genuinely frustrating and a thin, repetitive twelve-level campaign.
7 / 10