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Automation reviews

167 Automation games reviewed and scored, best first.

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167 reviews

Desk Space: Idle Spacefleet clicker

A second-monitor idle game about building a spacefaring trade fleet, launched thin enough that its loudest early reviewers called it a demo with a price tag — and then patched hard enough, with a dedicated endless mode and monthly content drops since, that the complaint driving most of its negative reviews is now largely out of date.

7 / 10

Reviewed

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FOUNDRY

A calm, good-looking voxel factory game about building robots to sell them — a genre full of hostile worlds and existential stakes, this one just wants you to optimize a conveyor line in peace. Two years into Early Access, that's both its appeal and its ceiling.

7 / 10

Reviewed

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Increlution

A minimalist incremental where every life is a countdown to a death that actually matters — the queue you plan, the story chapter you're on, and the instincts you've earned all carry forward, right up until the game itself stopped moving forward three years ago.

7 / 10

Reviewed

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Kaizen: A Factory Story

The first release from Coincidence, the studio Zach Barth founded after closing Zachtronics, and a genuinely good factory-automation puzzler by any independent measure — that its own most enthusiastic reviewers still rank as the weakest entry in its creator's catalogue, a verdict this review's near-unanimous negative sample backs up in specific, comparative detail.

7 / 10

Reviewed

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Monotony Idle

A three-day-old Early Access idle RPG that runs thirteen separate skill trackers off one RuneScape-flavoured template, lets you train two of them at once, and caps its offline catch-up at a clearly documented 24 hours — for a one-time NZ$4.31 with no reviews, no achievements curve worth reading, and a developer FAQ that admits the balance still needs work.

7 / 10

Reviewed

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Nova Lands

A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.

7 / 10

Reviewed

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Padel Tycoon

A solo-developed idle clicker built around the real sport of padel, earning a strongly positive small launch reception for its theme, music and polish, while its most detailed critical review is candid that the core loop leans heavily on genre convention and runs short for its price.

7 / 10

Reviewed

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Pax Autocratica

A darkly satirical colony sim crossed with a first-person roguelite shooter, where you build a totalitarian regime and personally lead mechanised assaults against alien threats — a strong Early Access launch overshadowed for some players by the game's previous life as an NFT-funded project called Earth From Another Sun.

7 / 10

Reviewed

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Revolution Idle

A free incremental built around filling concentric, spinning colour rings instead of the usual bar chart of numbers — genuinely huge in scope, openly derivative in structure, and popular enough to have accumulated over seven thousand English Steam reviews doing it.

7 / 10

Reviewed

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ScreenSaver Idle

A DVD-logo corner-hit clicker that grows into a three-mode idle RPG — mining, farming and fishing all feed the same currency as the bouncing logo — but it is a windowed Steam game, not an actual screensaver, and its store page never claims to earn a cent while it isn't open.

7 / 10

Reviewed

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Sintopia

A Team17-published Hell-management sim that fuses a Dungeon Keeper-style automation puzzle with a Black & White-flavoured overworld god game earns a Very Positive Steam debut, though a vocal minority documents real balance and clarity problems once the hand-crafted campaign missions give way to open-ended play.

7 / 10

Reviewed

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Skyformer

A factory game with one iron deposit. Skyformer caps how fast you can extract anything, so you can't solve problems by building another mine — and then it makes the weather you terraformed into existence come back and destroy your factories. Half a gigabyte, genuinely novel, and rough where it counts.

7 / 10

Reviewed

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Snacktorio

A level-based cooking automation game that trades the genre's usual open-ended mega-factory sprawl for dozens of hand-crafted, puzzle-like production challenges — a deliberate design choice that thrills most of its reviewers and frustrates a smaller, vocal minority who wanted a truer factory sandbox.

7 / 10

Reviewed

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Star Freight

A cheap, relaxing space-cargo puzzle game built on a classic river-crossing logic, praised by its small but unanimous reviewer base as a calming brain exercise, though chasing a three-star clear on all 100 levels is a genuinely different, much harder game than simply finishing them.

7 / 10

Reviewed

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Factory 95

An Australian solo/small-studio automation puzzler that trades conveyor belts and ore for PowerPoint slides inside a lovingly recreated Windows 95 office, drawing near-universal praise for its aesthetic and puzzle design alongside recurring complaints about clumsy keyboard shortcuts and inconsistent performance.

6.8 / 10

Reviewed

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Airport Baggage Simulator

An automation-focused job sim from Three River Games about sorting and screening luggage at a growing airport, Very Positive across 99 reviews for its addictive progression loop — though a specific, detailed complaint accuses it of copying Parcel Simulator and Airport X-Ray Simulator directly.

6.5 / 10

Reviewed

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Beltmatic

A minimalist factory-automation puzzle where the resource is arithmetic instead of raw materials — technically clean and genuinely charming for its first few hours, but its own review history and achievement curve agree it runs out of ideas well before the credits, and both fans and critics keep naming the same rival game as the reason why.

6.5 / 10

Reviewed

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