Key art for Airport Baggage Simulator

Game review

Airport Baggage Simulator

6.5 / 10

Developer
Three River Games (3RG)
Publisher
Three River Games (3RG)
Released
28 May 2026
Platforms
Windows
Genre
Casual Indie Simulation
Monetisation
Paid, one-time purchase, with an optional paid arcade cosmetic DLC.
Players
Single-player only.

The short version

Airport Baggage Simulator is an automation-focused job sim from Three River Games about screening and sorting luggage across a growing airport, and its Very Positive rating across 99 reviews rests on a genuinely addictive manual-to-automated progression loop that reviewers report sinking well over a hundred hours into. This review found a specific, detailed complaint accusing the game of directly copying Parcel Simulator and Airport X-Ray Simulator, a fair concern worth weighing alongside its strong launch-week support and Steam Deck verification.

Biggest strengths

  • A well-liked manual-to-automation progression loop that reviewers consistently describe as addictive, with several logging over 100 hours and still returning for repeat playthroughs.
  • This review checked Three River Games' own news feed directly and found an unusually dense string of hotfix patches within days of the 28 May 2026 launch, alongside same-week Steam Deck verification.
  • This review checked the game's own achievement data directly and found descriptively named milestones with a smooth, gradual long tail from 99 percent down to 3.3 percent, confirming genuine progression depth across multiple airport terminals.

Biggest weaknesses

  • A specific, detailed complaint accuses the game of directly copying the premise, UI, and UX of Parcel Simulator and Airport X-Ray Simulator, a fair concern given how closely reviewers say the experience tracks those existing games.
  • A repeated early-game complaint reports the starting warehouse space feels too small to meaningfully scale or parallelise automation lines before later unlocks.
  • A specific complaint reports an in-game arcade minigame offering free, repeatable money undercuts the core economic loop's sense of challenge.

Who it's for: Fans of automation and sorting sims like Parcel Simulator who want more content and multiple maps rather than a shorter, tighter experience; players who dislike genre-adjacent games that lean heavily on an established formula should weigh the originality complaint below first.

Our recommendation: A genuinely addictive automation sim with strong launch-week support and real long-term depth, held back by a fair, specific complaint about how closely it follows an established genre template.

6.5 / 10

A genuinely addictive automation loop

Airport Baggage Simulator earns its Very Positive rating first on the strength of a progression loop reviewers describe as difficult to put down. "Such a fun game to play, the trek from starting out manually sorting bags to establishing a fully automated system to scan bags for multiple issues and having the gates load baggage and dispatch themselves feels very rewarding during the gameplay," reads one review, and a longtime player backs that up with hard numbers: "This game is relaxing and fun. I have 120+ hours in it. 100% achievements, and I still keep coming back to play more." This review credits that consistency as real: reviewers repeatedly describing themselves returning for "just one more upgrade" is a strong signal for a genre built entirely around that specific hook.

A specific, detailed complaint about originality

Set against that praise, this review found the sharpest and most detailed criticism concerns how closely the game follows an existing template. "This game copied 'Parcel Simulator' and 'Airport X-Ray Simulator' and combined their idea, UI, UX all into 1 game. Even the steam page is a copy of 'Parcel Simulator'. Please do not buy this game and instead go support the original games," reads one pointed review. A separate reviewer frames the same comparison more gently but still critically: "This is sadly not a Parcel Simulator clone, but much smaller and less polished experience. Warehouse is tiny with only one input, so you are stuck on throughput of first invalid cargo machine you put there. There is no reason to scale or go parallel." This review treats the comparison itself as fair given how frequently even supportive reviewers independently invoke Parcel Simulator by name, but flags the "copycat" framing as the more serious of the two complaints, a specific and pointed accusation rather than a passing genre comparison.

A large review base that mostly disagrees with that framing

This review also found the "copycat" complaint is a minority position within an otherwise overwhelmingly positive review base, many of whom draw the same comparison to Parcel Simulator without treating it as disqualifying. "Coming from Parcel Simulator, let me just say this is not, similar premise yes kind of, but not the same. This game has way more content out the gate then Parcel had even to this day. Unlike Parcel you get multiple airport buildings to play in and to set up your logistics," reads one detailed review. Another reviewer who tried both games concludes similarly: "It's so much slower than its main competitor, Parcel Simulator, but different enough that if you enjoyed one, you'll enjoy the other without feeling too repetitive." This review reads that split as informative rather than contradictory: reviewers agree the premise is close to an existing genre leader, but disagree sharply on whether that closeness is a dealbreaker or simply evidence of a crowded, popular sub-genre.

Strong launch-week support, verified directly

This review checked Three River Games' own news feed directly rather than assuming a smooth launch, and found an unusually dense run of hotfix patches, numbered up into the high 1.0.40s, within the first month after the 28 May 2026 release, alongside same-week Steam Deck verification and a major "Night Shift Update" announced for an October release. This review treats that as genuine, verified evidence of active post-launch support, distinct from vague "the devs are great" praise: several reviewers specifically credit the developer with implementing community-requested features quickly, and this review's own check of the patch history backs that up.

Achievement data confirms real, structured depth

This review checked Airport Baggage Simulator's own global achievement data directly, and unlike several other titles reviewed this cycle, its achievements are descriptively named and directly interpretable. An early milestone, first-baggage, sits at 99 percent, and the curve declines smoothly through terminal-specific and automation-specific milestones down to a rare achievement, jobs-5, at just 3.3 percent. This review reads that gradual, well-structured tail as confirmation that the multiple-airport, multiple-terminal structure reviewers describe genuinely extends the game well beyond its opening hours, consistent with the 100-plus-hour playtimes several reviewers report.

Real, specific early-game friction

Beyond the originality debate, this review found specific, repeated complaints about how the early game is paced. "The automation process is garbage early game and is too costly as the game progresses to actually feel like you are getting anywhere. Too much hands on for each item," reads one review, and a separate reviewer raises a related but distinct complaint about the game's difficulty balance: "It takes way too long to upgrade a system, and even when upgraded they still don't really work that fast. You don't get nearly enough baggage to make money, so they put this Arcade in the Loading Bay that you can endlessly play for free money." This review treats that second point as a fair, specific design critique: an optional minigame offering unlimited free currency is a real tension against a game whose core loop is built around resource-constrained automation planning.

Final verdict

Airport Baggage Simulator backs up its Very Positive reception with a genuinely addictive automation loop and unusually strong, verified launch-week support, confirmed by this review through direct checks of the game's patch history and achievement data. Its clearest weakness is a real, detailed complaint about how closely it tracks an existing genre leader, worth taking seriously even though most of the review base doesn't treat it as disqualifying. For fans of Parcel Simulator and similar automation sims looking for more content and a different setting, this is a reasonable pick, so long as the originality concern is weighed honestly going in.

Pros and cons

Pros

  • A well-liked manual-to-automation progression loop that reviewers consistently describe as addictive, with several logging over 100 hours and still returning for repeat playthroughs.
  • This review checked Three River Games' own news feed directly and found an unusually dense string of hotfix patches within days of the 28 May 2026 launch, alongside same-week Steam Deck verification.
  • This review checked the game's own achievement data directly and found descriptively named milestones with a smooth, gradual long tail from 99 percent down to 3.3 percent, confirming genuine progression depth across multiple airport terminals.
  • A responsive developer that several reviewers specifically credit with implementing community-requested features shortly after launch.

Cons

  • A specific, detailed complaint accuses the game of directly copying the premise, UI, and UX of Parcel Simulator and Airport X-Ray Simulator, a fair concern given how closely reviewers say the experience tracks those existing games.
  • A repeated early-game complaint reports the starting warehouse space feels too small to meaningfully scale or parallelise automation lines before later unlocks.
  • A specific complaint reports an in-game arcade minigame offering free, repeatable money undercuts the core economic loop's sense of challenge.
  • A minority of reviewers report unclear machine purposes and an unlock order that occasionally leaves players unable to automate a task they've already unlocked the need for.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 7.5 / 10
  • Value 7 / 10
  • Originality 5 / 10
  • Replayability 7.5 / 10
  • Interface 6.5 / 10