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Automation reviews

167 Automation games reviewed and scored, best first.

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167 reviews

Super Mining Mechs

A relaxed, risk-free digging sim built around customising a mining mech and co-oping with up to seven friends, whose lack of any real fail state or meaningful upgrade choices leaves a genuinely divided audience split between finding it a perfect low-stakes time-waster and a repetitive, hollow sequel to a tighter original.

5.5 / 10

Reviewed

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Train Valley World

A genuine reinvention of the beloved Train Valley puzzle series into a Railroad Tycoon-style logistics management game, whose fundamental genre pivot away from its predecessors' format left a large share of the franchise's own fans feeling misled, compounded by a genuinely buggy signal system added in direct response to their complaints.

5.5 / 10

Reviewed

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WitchHand

A charming, cute-witches take on the Stacklands card-factory formula that most of its own reviewers describe honestly as exactly that — a solid, well-dressed variation rather than a genre evolution — and one whose grindy mid-game and thin narrative payoff keep it from standing entirely on its own.

5.5 / 10

Reviewed

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World of Eggs: Idle Adventures

A free-to-play idle strategy MMO about building an egg-themed civilization, split almost exactly down the middle between players who find real layered depth in its economy and combat systems, and players frustrated by a slow start, progress-halting bugs, and lingering distrust of the developer's previous game.

5.5 / 10

Reviewed

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Ritual of Raven

A charming, story-driven farming sim where you never touch a hoe yourself — instead you "code" magical golem constructs to garden, mine, and forage for you, with genuinely inventive ideas undercut by a menu system that fights you at every turn.

5.4 / 10

Reviewed

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Craftopia

Pocketpair's first big multiplayer survival-crafting sandbox, Mostly Positive across nearly 18,000 reviews for genuinely inventive systems — and the subject of a years-long, very well documented community grievance that the studio deprioritised it after Palworld's success, which Pocketpair itself directly apologised for in a remarkable anniversary post published essentially the same week as this review.

5 / 10

Reviewed

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Goldclicking

A NZ$1.43 pixel-art clicker about tapping a gold bar, buying pickaxes and mine carts across six palette-swapped regions, and running two short bonus minigames — checked a week after launch, with no prestige loop found anywhere in its own achievement list.

5 / 10

Reviewed

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Idle Simple RPG

A cheap, no-frills automated-combat idle RPG from a developer who has released more than a dozen very similar games — genuinely relaxing for players who just want numbers to climb, undercut by a total lack of offline progress and a review base too thin and too non-English to lean on with confidence.

4.8 / 10

Reviewed

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Cobalt Miner

A moody, well-illustrated pixel-art mining survival game whose marketing implies Factorio-style automation and exploration depth that multiple reviewers say the actual 1-to-3-hour playtime never delivers, with a thin crafting system, screenshots reviewers call misleading, and a save-system bug that has cost at least one player real progress.

4.5 / 10

Reviewed

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Cyber Farmer

A post-apocalyptic reskin of developer FreeMind's own hit Farmer's Life, swapping the horse and hand-sown fields for a legged robotic tractor and a seed-drone, and landing at a Mixed rating with its harshest reviews arriving in the week it left Early Access rather than the months before.

4.5 / 10

Reviewed

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Idle Pixel Fantasy

A free, charmingly drawn pixel-art idle clicker that most players finish in under four hours and largely enjoy for what it is, undercut by resource usage several reviewers describe as alarming for such a simple game and a DLC presentation several find pushed harder than the content underneath deserves.

4.5 / 10

Reviewed

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Loop Miner

A mining incremental about a mole digging endless loops for resources and artifacts, whose demo-to-full-game jump and AI-generated cutscenes have drawn specific, detailed criticism, though at least one seasoned incremental-genre reviewer still recommends its pacing.

4.5 / 10

Reviewed

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Scrap Collector

Stacklands, in miniature, on a ruptured earth Scrap Collector borrows the well-liked card-stacking, combine-and-automate formula popularized by Stacklands and applies it to a post-

4.5 / 10

Reviewed

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Idle Colors

A NZ$12.49 seven-currency idle economy game whose own most-invested reviewers — median 23.7 hours played, well above its positive reviewers' 5.7 — describe a triple prestige system that resets everything for nothing, a save that "bricked itself" at 135 hours, and an achievement curve that halves at every difficulty gate.

4 / 10

Reviewed

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Level Up Simulator

A NZ$2.99 satire of Steam's own trading-card economy, where bots buy, sell and craft cards into badges to push a level counter upward — a clever premise that Steam's tiny, Mixed-rated review corpus says never grows past its opening idea.

4 / 10

Reviewed

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Ministry of Stoic Review

A short, chill management game about smuggling gacha-collected 'cute-ware' past an anti-aesthetics regime from behind a ramen stall front, praised by its small early audience for its striking premise, calming loop, and refreshing lack of real-money monetisation.

3.5 / 10

Reviewed

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Idle magic herb

A NZ$6.29 xianxia-themed idle herb farm from a Chinese solo developer who shipped a near-identical idle game five weeks earlier — a decorative thousand-card compendium and an auto-battling cultivator sit on top of a loop with exactly one real decision, and both patches and the developer's attention stopped inside the first week.

3 / 10

Reviewed

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