Key art for Craftopia

Game review

Craftopia

5 / 10

Developer
Pocketpair
Publisher
Pocketpair
Released
4 September 2020
Platforms
Windows
Genre
Survival Crafting RPG
Monetisation
Paid, one-time purchase. No in-app purchases; still receiving free content updates during Early Access.
Players
Online multiplayer survival and building is a core pillar of the design.

The short version

Craftopia combines hunting, farming, automation, hack-and-slash combat and building into one genuinely ambitious sandbox, and a Mostly Positive rating across nearly 18,000 reviews reflects real appreciation for how much it tries to do at once. What makes this an unusually well- documented review to write is a specific, years-long community grievance — that Pocketpair effectively set the game aside once its later project, Palworld, became a global phenomenon, despite promises of simultaneous development — and the fact that Pocketpair itself confirmed the substance of that complaint directly, in an apology posted to the game's own Steam page on its sixth anniversary, within days of this review being written.

Biggest strengths

  • A genuinely inventive combination of survival, farming, automation, hack-and-slash combat and base-building systems, praised even by one reviewer identifying as a professional game developer for solving a real open-world design problem.
  • Real, continued content updates confirmed by a dense and current patch history running through September 2026.
  • A distinctive, often darkly comedic tone visible directly in official screenshots, including automated livestock-processing setups.

Biggest weaknesses

  • A dominant, multi-year complaint, corroborated by the developer's own words, that Craftopia was deprioritised after Palworld's runaway success despite an original promise of simultaneous development.
  • Long-standing, specific technical issues — collision jank, buildings falling through floors, dungeon bugs — are reported as unresolved by multiple reviewers across periods spanning several years.
  • A significant content-altering update reportedly removed the game's original multi-island world structure in favour of a single continuous world, a change at least one reviewer describes as erasing one of the design's most distinctive qualities.

Who it's for: Survival-crafting sandbox fans drawn to genuinely inventive, if unpolished, systems, who are prepared to buy into a still-unfinished Early Access project with a newly-confirmed but still-distant (2027) path to completion.

Our recommendation: A creative, worthwhile sandbox for patient Early Access buyers; go in with the developer's own timeline in mind rather than assuming imminent completion.

5 / 10

An ambitious sandbox that tries to do everything at once

Craftopia's pitch, from its own store page, undersells how much the game actually attempts: "we combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game." The official screenshot shows exactly how far that combination of ideas goes in practice, and how willing the game is to be darkly funny about it — a player standing beside a massive cauldron as an automated conveyor belt walks a line of dairy cows directly into boiling stew, ancient ruins and lush green fields framing the scene. That's a specific, distinctive piece of design: automation systems applied to livestock processing with a completely straight face, in a genre that usually treats farming and automation as separate, tonally distinct systems. One detailed 2023 review, self-identifying as a professional game developer, goes further, describing a 40-minute call spent explaining how the game's original island-based world structure had "accidentally solved one of the biggest problems in open world level design" — the sense that there's always something worthwhile within reach without the world feeling artificially padded. That's a serious, specific piece of design praise from someone with direct professional context for making the claim.

A years-long grievance the developer just confirmed directly

What makes 2026 a genuinely remarkable time to review this specific game is being able to check a dominant player complaint against the developer's own words, published essentially concurrently with this review. Reviewers have been making a specific argument for years: that Pocketpair's later game, Palworld, absorbed the attention, resources and goodwill that Craftopia was originally promised. "Came out before Palworld. Palworld is going into 1.0 before this. We were promised simultaneous development. Didn't happen," reads a June 2026 review. A June 2025 review is blunter: "This game walked so Palworld could run. Then PocketPair promptly threw Craftopia in a ditch and forgot about it." A July 2026 review reaches for a striking, specific cultural metaphor to make the same point: "Craftopia and Palworld are the Zenin twins of Pocketpair. The studio enacted a Binding Vow: sacrifice Craftopia in Early Access so Palworld could unlock its full potential" — a reference to a well-known piece of dark fictional sibling sacrifice, used here to describe a real, felt grievance about corporate resource allocation.

This review doesn't have to take that grievance purely on the strength of player anecdotes. On 4 September 2026 — the game's sixth anniversary, and within days of this review being researched — Pocketpair posted directly to Craftopia's own Steam page: "We also understand that our communication surrounding the game has not always been good enough. In particular, since the release of Palworld, some Craftopia players have understandably felt that the game was receiving less attention. We sincerely apologise for giving that impression." The same post confirms Craftopia will finally leave Early Access at version 1.0 in 2027, and states plainly that "the growth and success Pocketpair has experienced in recent years has allowed us to dedicate more resources toward Craftopia." That is about as direct a confirmation of a community's years-long complaint as this outlet has ever found in a developer's own public statement — not a denial, not silence, but an explicit apology acknowledging the exact dynamic reviewers have been describing since Palworld's 2024 breakout success.

Real, specific problems that predate and outlast the apology

Set against that remarkable transparency, a cluster of concrete technical complaints has persisted for years without resolution. A January 2025 review, after describing more than four years in Early Access, lists specifics: "buildings falling through floors, collision being absolute jank, Dungeon" issues left unaddressed. A separate, detailed 2022/2023 review describes a specific content loss: a major update replaced the original multi-island world structure — the same structure the professional- developer review above specifically praised — with a single continuous world, which the reviewer argues removed "one of the only unique elements the game had to offer." These are concrete, specific complaints distinct from the broader Palworld-prioritisation grievance, and Pocketpair's apology, while addressing the attention and communication problem directly, doesn't specifically promise these individual issues are resolved — that verification will have to wait for the 1.0 release itself.

Why an apology, however genuine, isn't the same as delivery

It's worth being precise about what Pocketpair's anniversary post actually commits to, since the warmth of the language could easily be read as more concrete than it is. The post apologises for "giving that impression" of reduced attention, states more resources are now available, and confirms a 1.0 target of 2027 — but it doesn't itemise which specific longstanding bugs will be fixed, doesn't commit to restoring the removed multi-island structure one detailed review specifically missed, and doesn't set any interim milestones between now and that 2027 date. That's not a criticism of the apology's sincerity, which reads as genuine rather than perfunctory, but a reminder that acknowledging a problem publicly and specifically is a meaningfully different achievement from actually fixing it. This outlet has covered enough games in this lane where a developer's stated intentions and a game's eventual delivered state diverged significantly that this review is deliberately not treating the anniversary post as equivalent to a resolved story — it's a genuinely positive, unusually candid data point, and the most important remaining question is simply whether 2027 actually arrives with the fixes this community has been asking for since 2021.

A useful contrast with this outlet's other coverage

It's worth placing this alongside other legacy and Early Access games covered in this same lane, since the shape of Craftopia's story is genuinely different from most of them. Several other games in this coverage went quiet for years with no explanation at all before either a silent revival or permanent abandonment. Craftopia's team kept shipping visible, dated patches throughout the period players describe as neglect — the news feed shows real, frequent update activity even during the years the Palworld-prioritisation complaint covers — which suggests "less attention" in the community's telling likely means slower progress on Craftopia specifically relative to what Palworld was receiving, rather than the kind of total silence this outlet has documented elsewhere. That's a real, meaningful distinction worth making rather than lumping every "the developer moved on" story into the same category.

Final verdict

Craftopia remains a genuinely inventive, if visibly unfinished, survival sandbox, and this review credits both the design ambition its own community and even outside professionals recognise, and the unusually direct honesty Pocketpair has now shown about a real, years-long grievance. What keeps the score cautious rather than optimistic is timing: the apology is real and specific, but the promised fix is dated to 2027, more than a year from this review, and the underlying technical complaints reviewers have documented for years remain, as of today, unresolved in practice rather than merely unacknowledged. This is a fair, patient Early Access buy for players who value the developer's newly-demonstrated candour as a real signal of intent, and a reasonable one to wait on for anyone who wants to judge Pocketpair by delivered results rather than promised ones.

Pros and cons

Pros

  • A genuinely inventive combination of survival, farming, automation, hack-and-slash combat and base-building systems, praised even by one reviewer identifying as a professional game developer for solving a real open-world design problem.
  • Real, continued content updates confirmed by a dense and current patch history running through September 2026.
  • A distinctive, often darkly comedic tone visible directly in official screenshots, including automated livestock-processing setups.
  • An unusually direct, specific public apology from the developer addressing the exact community grievance this review documents, rather than silence or denial.

Cons

  • A dominant, multi-year complaint, corroborated by the developer's own words, that Craftopia was deprioritised after Palworld's runaway success despite an original promise of simultaneous development.
  • Long-standing, specific technical issues — collision jank, buildings falling through floors, dungeon bugs — are reported as unresolved by multiple reviewers across periods spanning several years.
  • A significant content-altering update reportedly removed the game's original multi-island world structure in favour of a single continuous world, a change at least one reviewer describes as erasing one of the design's most distinctive qualities.
  • The newly-announced 1.0 release remains more than a year away as of this review, meaning the core grievance is acknowledged but not yet resolved in practice.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 4.5 / 10
  • Performance 4 / 10
  • Originality 7.5 / 10
  • Monetisation 6.5 / 10