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PlayStation game reviews

152 games we have reviewed that run on PlayStation, best first.

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152 reviews

ARC Raiders

A gorgeous, brilliantly-made extraction shooter that sold 16 million copies and then spent nine months watching its own community turn hostile — with the developers now matchmaking players by how likely they are to shoot you.

7.5 / 10

Reviewed

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Assassin's Creed Black Flag Resynced

Ubisoft rebuilt Assassin's Creed IV: Black Flag from the ground up on the current Anvil engine rather than simply upscaling it, and the parts that made the 2013 original a fan favourite — Edward Kenway, the Jackdaw, the whole rotten, beautiful Caribbean — survive the trip largely intact. What doesn't survive as cleanly is some of the combat identity Ubisoft chose to strip out along the way.

7.5 / 10

Reviewed

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Avowed

Obsidian trades the open world it once pitched for four dense, handcrafted regions of Eora, and the trade mostly pays off — sharp first-person combat and companions with real opinions, wrapped around a plague mystery that resolves faster than it deserves to.

7.5 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Big Walk

A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.

7.5 / 10

Reviewed

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Black Desert Online

An action-combat MMO where the fighting is closer to a character-action game than a tab-target RPG, the real long-term game is an offline worker economy running nodes and trade routes while you're logged out, and gear upgrades can fail hard enough to destroy the item you spent months building. Ten years old, still getting weekly content, and still the most mechanically dense MMO most players will ever half-understand.

7.5 / 10

Reviewed

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COTTOn RockWithYou -ORIENTAL NIGHT DREAMS-

A 35th-anniversary cute-em-up that swaps the Cotton series' usual magical kingdom for a Japanese festival backdrop, brings back the well-received Cotton Rock'n'Roll team, and stacks ten wildly different playable ships — several borrowed wholesale from other cult shmups — on top of a launch corpus too small to confirm anything beyond the pedigree.

7.5 / 10

Reviewed

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Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

Reviewed

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Diablo II: Resurrected

Blizzard's remaster of the 2000 original finally landed on Steam in February 2026, bundled with the first new class since 2001. The classic game underneath is exactly as good as it ever was — the question is whether Steam buyers are actually being sold the classic game, or something more expensive.

7.5 / 10

Reviewed

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Diablo IV

Two expansions and a dozen seasons after launch, Diablo IV has fixed the thing that nearly sank it — its loot — and built a genuinely enormous endgame on top. What it hasn't fixed is how much it now costs, in money and in relearning, to stay current with it.

7.5 / 10

Reviewed

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Dragon's Dogma 2

Capcom's open-world action RPG is built around a genuinely strange idea — AI companions on loan from other players' worlds — wrapped in a combat system that rewards climbing monsters like furniture and a map that punishes you for wanting to skip the walk. Two-plus years of patches have quietly answered most of its launch complaints; the review score never fully recovered from asking anyway.

7.5 / 10

Reviewed

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Enshrouded

A voxel survival game that welds on a real RPG skill tree and dares you to dig, sculpt and build inside a world that is actively trying to kill you on a clock. Two and a half years into Early Access, with a 1.0 date finally on the calendar, the question is whether the fog and the talent tree were ever really talking to each other.

7.5 / 10

Reviewed

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Final Fantasy XVI

Square Enix rebuilt Final Fantasy as a single-character action game with a Devil May Cry pedigree and the most ambitious set pieces the genre has ever staged, then paid for it with the party control, gear depth and build variety that used to define the series.

7.5 / 10

Reviewed

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Granblue Fantasy: Relink

Cygames' stand-alone action RPG wraps a four-player hunting-game loop inside a JRPG's full production budget, and the combat mostly earns the spectacle around it. This is not the mobile gacha that shares its name — it's a single upfront purchase with no pulls and no premium currency — but its sigil-driven, Proud Quest endgame asks more patience than it repays.

7.5 / 10

Reviewed

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Monster Hunter Wilds

Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.

7.5 / 10

Reviewed

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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