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PlayStation game reviews

233 games we have reviewed that run on PlayStation, best first.

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233 reviews

Final Fantasy XVI

Square Enix rebuilt Final Fantasy as a single-character action game with a Devil May Cry pedigree and the most ambitious set pieces the genre has ever staged, then paid for it with the party control, gear depth and build variety that used to define the series.

7.5 / 10

Reviewed

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Granblue Fantasy: Relink

Cygames' stand-alone action RPG wraps a four-player hunting-game loop inside a JRPG's full production budget, and the combat mostly earns the spectacle around it. This is not the mobile gacha that shares its name — it's a single upfront purchase with no pulls and no premium currency — but its sigil-driven, Proud Quest endgame asks more patience than it repays.

7.5 / 10

Reviewed

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Kunitsu-Gami: Path of the Goddess

Capcom's new IP fuses real-time tower defense with third-person action across a day-night cycle rooted in Japanese folklore and kagura dance ritual, and it's a genuinely striking, original idea let down by combat and level design that a large share of its own players say doesn't hold up across the full campaign.

7.5 / 10

Reviewed

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Like a Dragon: Infinite Wealth

RGG Studio's dual-protagonist send-off for Kazuma Kiryu and showcase for Ichiban Kasuga is the best-reviewed game the series has ever made by critics, and Very Positive on Steam besides — but its own launch was defined almost as much by locking New Game+ and postgame content behind paid DLC editions, a decision even one of the game's own voice actors publicly condemned.

7.5 / 10

Reviewed

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Monster Hunter Wilds

Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.

7.5 / 10

Reviewed

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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Spelunky 2

A critically adored sequel to one of the defining roguelikes, whose own hundred-plus-hour veterans are split on whether its harder edge stayed "fair" — and whose online co-op has spent years plagued by a sync bug that a cross-platform update itself introduced.

7.5 / 10

Reviewed

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STAR WARS Jedi: Fallen Order

EA's own Steam comeback title after years of Origin exclusivity, and a rare EA-published single-player game with no microtransactions — but years on, its own negative review page reads less like a complaint about Cal Kestis's story and more like a case study in what a launcher requirement can do to an otherwise well-loved game's reputation.

7.5 / 10

Reviewed

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Still Wakes the Deep

The Chinese Room's 1975 North Sea oil-rig horror won three BAFTA Games Awards, including two for its performances, and its atmosphere, environmental design and voice acting are close to unanimously praised — but a remarkably consistent slice of its own huge Steam audience describes the actual playing of it as being carried through a haunted-house ride with almost no real interactivity, over in four to six hours at a premium asking price.

7.5 / 10

Reviewed

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The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

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The Messenger

Sabotage Studio's debut turns from an 8-bit Ninja Gaiden throwback into a 16-bit metroidvania halfway through, and that structural gamble is exactly what still divides its Steam reviews eight years later -- critics loved the twist in 2018, but a large share of players now say the backtracking-heavy second half undoes what the first half built.

7.5 / 10

Reviewed

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The Plucky Squire

A storybook hero discovers he can leap out of his own 2D picture-book pages into a 3D world around them, in one of 2024's most visually inventive and BAFTA-nominated indies — beloved for a concept and presentation critics and players agree is genuinely special, and just as consistently described by a real slice of its adult audience as a game built for children first, with gameplay depth and stability to match.

7.5 / 10

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