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PlayStation game reviews

233 games we have reviewed that run on PlayStation, best first.

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233 reviews

Heretic's Fork

A dark-fantasy hell-management hybrid of tower defense, deckbuilding and auto-battler mechanics, praised for its striking punk-metal art direction and an unusually responsive developer — but hit by a real, developer-acknowledged "stack one damage type" balance problem that its own achievement data confirms remains the dominant winning strategy even after two named patches meant to fix it.

7 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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Mutant Year Zero: Road to Eden

The Bearded Ladies' XCOM-inspired tactics game, from former Hitman and Payday designers, is Very Positive on Steam eight years on -- but its marketing promise of open tactical freedom runs into a review history that's remarkably consistent about a harder truth: there's really only one viable way to play it, and the game punishes almost every other approach severely.

7 / 10

Reviewed

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Nobody Wants to Die

A gorgeous, art-deco retrofuturistic noir about a detective whose city has conquered death itself, undercut by a "detective gameplay" system that a remarkably consistent share of its own reviewers describe the same way — the game always tells you exactly which tool to use, leaving little room to actually deduce anything yourself.

7 / 10

Reviewed

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Nova Lands

A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.

7 / 10

Reviewed

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Röki

A gorgeous Scandinavian-folklore adventure about grief and redemption from a debut studio of PlayStation veterans — critically Strong and Very Positive on Steam, with a very consistent minority complaint that its puzzle pacing, backtracking and slow, unskippable animations undercut the story it's telling.

7 / 10

Reviewed

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SAND LAND

A faithful, visually charming action RPG adaptation of Akira Toriyama's post-apocalyptic desert manga, built around genuinely excellent tank and vehicle customisation, undercut by a companion dialogue system so repetitive it's the single most common complaint in its own review base.

7 / 10

Reviewed

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STAR WARS: Squadrons

A self-contained, deliberately non-live-service starfighter combat game that critics loved and EA promised never to expand — a rare, honest $40 purchase undercut for a real share of players by years-unresolved login authentication bugs and a multiplayer population that's shrunk enough to make its own leaver-penalty system actively punishing.

7 / 10

Reviewed

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Stray Gods: The Roleplaying Musical

A fully-voiced musical visual novel set among Greek gods hiding in the modern world, built by veteran narrative designers and carried by a genuinely strong voice cast — praised for its concept and performances, but hit at launch by real save-corruption and audio-mixing bugs the developer fixed in public, dated patches, and criticized by some for a "roleplaying" billing that oversells how much its choices actually change.

7 / 10

Reviewed

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TEKKEN 8

An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.

7 / 10

Reviewed

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The Outer Worlds

Obsidian's Fallout: New Vegas team builds a corporate-satire space RPG that's sharp, funny and warmly reviewed on Steam years later — but its own top-voted reviews keep landing on the same word, "average," and the base game they're rating has since been pulled from sale.

7 / 10

Reviewed

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The Rogue Prince of Persia

Evil Empire, the studio that carried Dead Cells through years of live-service updates, applies the same acrobatic movement and 2D action-roguelite formula to the Prince of Persia name — genuinely fluid to move through, but persistently criticised across its 15-month Early Access run and beyond for weapon and run variety that never quite escapes its own most obvious comparison.

7 / 10

Reviewed

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Trials of Mana

A full 3D remake of a 1995 Super Famicom classic that never got an official English release until this and a retro re-issue arrived together in 2019-2020 — faithful to the original's charm and class-change system, but missing the SNES version's local co-op and carrying writing a meaningful share of its own Steam reviews call dated.

7 / 10

Reviewed

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Ultros

A psychedelic metroidvania trapped in a time loop aboard a cosmic, living space station, praised almost unanimously for its eye-melting art direction and score — and criticised, with real specificity by critics and players alike, for a repetition-heavy loop structure, inconsistent combat, and at least one well-documented save-corrupting bug still being reported more than a year after launch.

7 / 10

Reviewed

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Vigil: The Longest Night

A debut Metroidvania that wears its Salt and Sanctuary and Bloodborne influences openly — critically well-received and Very Positive on Steam for its gothic art and boss fights, held back by confusing itemization, quest-breaking progression traps and a map screen players report as unusably broken years after launch.

7 / 10

Reviewed

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Wizard of Legend

Contingent99's Kickstarter-funded elemental combo roguelite is Very Positive on Steam eight years on, but the single most consistent complaint in its review history -- getting stunlocked by chains of hits with no invincibility frames on the dash -- is exactly the same complaint it launched with in 2018.

7 / 10

Reviewed

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