Key art for The Outer Worlds

Game review

The Outer Worlds

7 / 10

Developer
Obsidian Entertainment
Publisher
Private Division
Released
25 October 2019
Platforms
Windows, PlayStation 4, Xbox One, Nintendo Switch
Genre
Action RPG
Monetisation
Premium, one-off purchase; two story DLC packs sold separately after launch
Players
Single-player

The short version

The Outer Worlds is Obsidian's Fallout: New Vegas instincts pointed at a different solar system — a dialogue-first RPG where companions argue with your choices, most quests have more than one workable solution, and the target of the satire (a handful of megacorporations that have privatised an entire colony, right down to the calendar) is stated plainly and often funny. It's also smaller and gentler than the "Fallout in space" pitch promised, with a 15-25 hour main story, thin weapon variety and a difficulty curve that never forces the build choices it offers you to actually matter.

It's a good RPG rather than the genre-defining one some 2019 previews implied it would be, and its own audience says so more bluntly than most: the game's single most-upvoted Steam review is someone buying it purely to spite the publisher over a year of Epic Games Store exclusivity, and one of its most-voted negative reviews opens by admitting "overwhelmingly average" is a fair description. New buyers can't get the version reviewed here anyway — the original 2019 release was delisted from Steam in 2023 in favour of a remastered edition.

Biggest strengths

  • Nearly every quest has at least two solutions — combat, stealth, a skill check or just talking your way past it — and the game tracks which one you used
  • Companions have their own politics and will refuse orders or argue back rather than silently tagging along
  • The corporate satire is upfront rather than background flavour: entire settlements run on company-scrip currency, work quotas and slogans played completely straight

Biggest weaknesses

  • Weapon variety is thin next to Fallout's arsenal, and most builds converge on whichever gun types the enemies you're fighting are weak to
  • The Flaws system — take a permanent debuff for an extra perk point — is a clever idea most of the review corpus says isn't worth using, because so few perks meaningfully change a build
  • Areas are compact, hand-built hub levels rather than the open world some 2019 marketing implied, and that mismatch is still the single most common complaint on Steam

Who it's for: Fallout and New Vegas players who want a shorter, more focused dose of the same dialogue-driven design without New Vegas's factional complexity, and anyone curious about Obsidian's writing before Avowed.

Our recommendation: Worth playing if corporate satire, companion banter and choice-driven quests are what you go to an RPG for — just go in expecting a tightly scoped 20-hour game, not an open world, and buy the Spacer's Choice Edition since the original listing is gone.

7 / 10

The Outer Worlds arrived in October 2019 carrying the two Obsidian veterans most likely to make a Fallout fan pay attention — Tim Cain and Leonard Boyarsky, who worked on the original Fallout before helping build New Vegas — and a premise that let them do openly what Bethesda's Fallout only implies: a handful of megacorporations bought a colony ship, colonised a solar system, and never stopped acting like landlords. Seven years and one console generation later, it's a good RPG whose own reputation has settled into something more specific than "good": a well-liked, well- finished game that a large share of its own reviewers describe as smaller than expected, and that new buyers on Steam currently can't even purchase in the form this review covers.

A colony run entirely for shareholders

Halcyon is a corporate-administered star system where nothing is subtle about who's in charge. Currency doubles as company scrip in some settlements. Job titles come with slogans. A cannery town's entire economy runs on a fish that everyone secretly knows is poisonous, because admitting that would cost a quarter's earnings. None of this is delivered as background lore you have to dig for — it's the first thing every settlement shows you, and the game trusts the joke to land without winking at the camera. Where Fallout usually lets you infer that its factions are corrupt from the wreckage they've left behind, The Outer Worlds puts the corruption in the present tense and lets you decide how much of it to dismantle, exploit or simply walk past.

That framing pays off best in the quest design. The overwhelming majority of missions in Halcyon have more than one route through them — a skill check, a companion's specific expertise, straight violence, or persuading two sides to solve your problem for you — and the game keeps track of which path you took rather than funnelling every approach back to the same cutscene. It's the part of New Vegas's design Obsidian clearly cared most about preserving, and it's also the part the review corpus argues about least: almost nobody, positive or negative, disputes that the writing and branching quest logic are the strongest thing here.

Companions who push back

Your crew — up to six recruitable companions, two along at a time — each carry a personal quest, a set of opinions about the corporations running Halcyon, and a willingness to say so out loud mid-mission rather than waiting for a dialogue prompt. The roster spans a shy engineer who's never left her home station, a hard-drinking big-game hunter, a disillusioned priest questioning his own faith, a company doctor hiding a past mistake, an anarchist deckhand who wants the whole system burned down, and a small mechanical companion built to translate between species. That spread matters because it gives the corporate-satire premise more than one register to argue through — the priest and the anarchist can both be right about Halcyon's corporations while disagreeing completely about what to do about it, and the game lets you side with either without punishing you mechanically for the choice.

Positive reviews consistently single this cast out: companions argue with bad calls, occasionally refuse to help with something that crosses their line, and read as people with their own stakes in the story rather than a stat-boosting entourage. It's a smaller cast than Fallout's, and none of them get New Vegas's factional complexity, but the writing invested in each one is dense enough that the top-voted positive reviews on Steam call the companions some of the best in an Obsidian game outright.

Combat with a New Vegas accent, in a smaller space

Tactical Time Dilation — a VATS-adjacent slow-motion ability tied to a resource meter rather than a hard pause — is the mechanical spine of combat, and it does what it's meant to: it turns firefights into something with a rhythm of aim, slow, target and follow-through, rather than a straight shooter. What it can't disguise is a genuinely thin weapon roster next to Fallout's, and a Flaws system — permanently accept a character weakness in exchange for an extra perk point — that reviewers and players alike describe as a clever idea most builds end up skipping, because the perk tree underneath it rarely rewards a specific build enough to justify the trade-off. Global achievement data shows the familiar completionist taper for a game like this: the earliest story-progress achievements sit above 60-70% of the playerbase, and by the last handful of achievements — largely the DLC-specific and full-completion ones — that falls into single digits, which is a normal shape for an RPG's tail rather than evidence of anything broken.

The bigger, more repeated complaint isn't about combat depth at all — it's about scale. Halcyon is built from a series of contained, hand-crafted hub areas connected by loading screens and a ship you fly between them, not one continuous open world, and several of Obsidian's own 2019 previews leaned into "Fallout in space" language that didn't prepare players for that structure. It's the single most consistent theme across the negative review corpus years later: not bugs, not balance, but a sense of "solid but smaller than I expected," repeated by players with wildly different playtimes, from five hours to over fifty.

What the Steam reviews actually say

The Outer Worlds sits at Very Positive on Steam — 20,047 of 24,281 reviews are recommendations, an 83% positive rate — but the shape of that number is worth reading past the badge. The single highest-voted review on the entire page isn't about the game at all: it's a player explicitly buying the game a year after launch specifically to spite Private Division and Epic Games over the now-notorious 2019 Epic Games Store exclusivity deal, which Obsidian later said was the publisher's call rather than the studio's. Former Obsidian writer Chris Avellone publicly called that exclusivity arrangement "a cash grab" at the time, and the Steam review corpus still carries its residue six years on — a meaningful share of the earliest, most-upvoted reviews are as much about platform politics as about Halcyon.

Strip that away and the more common critical review is calmer and more specific than a launch-week backlash: several of the most-upvoted negative reviews open by directly quoting the game's own reputation back at it — "overwhelmingly average" turns up more than once, verbatim, across independent reviewers who clearly went in expecting to be told that and came out agreeing. The recurring specifics underneath that verdict are consistent: a story that resolves faster than its opening act promises, skill trees that reward one obvious build rather than several viable ones, and a game that several reviewers compare directly and unfavourably to New Vegas while still recommending it as worth the price on sale.

Reception then and now

The Outer Worlds landed well with critics at launch — 82 on Metacritic's PC aggregate, GOTY nominations at the 2019 Game Awards it didn't ultimately win — which is roughly where the Steam audience has settled too, six years and thousands of additional reviews later. That stability is itself worth noting: unlike games whose review scores are propped up by launch-week hype and quietly erode, The Outer Worlds' Very Positive Steam rating has held up across a much longer and more varied sample than most 2019 releases get, which suggests the "solid, well-made, smaller than expected" verdict is a genuinely durable read on the game rather than a first-impressions snapshot. Technical polish helped that hold: one of the most-upvoted Steam reviews on the page isn't about story or combat at all — it's a Linux player reporting the game running cleanly through Proton with no tweaking required, a detail that matters less for what it says about this specific title and more as one more data point that the launch was a stable one, in an era when high-profile RPG releases increasingly weren't.

The version you're actually buying

One piece of context belongs in any review of this game written in 2026: the original 2019 release — appid 578650, the one every review above is describing — was pulled from sale on Steam in 2023. The store page now displays a plain notice that "The Outer Worlds is no longer available on the Steam store," and directs buyers to The Outer Worlds: Spacer's Choice Edition, a 2023 remaster bundling the base game with both story DLC packs, Peril on Gorgon and Murder on Eridanos, for NZ$69.95. That's a reasonable value proposition — full game plus both expansions in one purchase — but it's also worth knowing before buying that the specific build this review and the vast majority of its 24,000-plus Steam reviews are describing isn't the one you'll actually download.

Verdict

The Outer Worlds earns the comparisons to Fallout: New Vegas it invites, without matching that game's factional depth or its length — it's a tighter, funnier, more openly satirical RPG that knows exactly what it's doing with dialogue and quest branching, and doesn't pretend to be the sprawling open world its early marketing gestured at. That gap between the pitch and the delivery is the honest reason its own community keeps landing on "solid but not remarkable" rather than anything harsher. Played today — as the Spacer's Choice Edition, DLC included — it's a good, economical RPG for a weekend or two, not the genre landmark some 2019 hype cycles promised.

Pros and cons

Pros

  • Nearly every quest has at least two solutions — combat, stealth, a skill check or just talking your way past it — and the game tracks which one you used
  • Companions have their own politics and will refuse orders or argue back rather than silently tagging along
  • The corporate satire is upfront rather than background flavour: entire settlements run on company-scrip currency, work quotas and slogans played completely straight
  • Tactical Time Dilation gives ranged and melee combat a distinct rhythm without turning the game into a shooter
  • A tight main story (commonly finished in 15-25 hours) that doesn't pad itself out with map- filler busywork
  • Fully voiced with a strong cast, and genuinely funny in places without undercutting its stakes

Cons

  • Weapon variety is thin next to Fallout's arsenal, and most builds converge on whichever gun types the enemies you're fighting are weak to
  • The Flaws system — take a permanent debuff for an extra perk point — is a clever idea most of the review corpus says isn't worth using, because so few perks meaningfully change a build
  • Areas are compact, hand-built hub levels rather than the open world some 2019 marketing implied, and that mismatch is still the single most common complaint on Steam
  • Combat difficulty rarely forces you to lean on the build you actually made
  • The original 2019 release reviewed here was pulled from sale on Steam in March 2023; new buyers are pushed to the separate Spacer's Choice remaster
  • No moral ambiguity to rival New Vegas's factions — the corporations are cartoonishly, almost comfortingly evil

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 7 / 10
  • Sound 7.5 / 10
  • Progression 7 / 10
  • Performance 7.5 / 10
  • Value 6.5 / 10
  • Originality 7 / 10
  • Replayability 6 / 10