Game review
The Surge 2
6.5 / 10
- Developer
- Deck13
- Publisher
- Focus Entertainment
- Released
- 23 September 2019
- Platforms
- Windows, PlayStation 4, Xbox One
- Genre
- Action RPG
- Monetisation
- Premium, one-off purchase, with a season pass and cosmetic/weapon DLC packs sold separately
- Players
- Single-player
The short version
The Surge 2 takes Deck13's original pitch — a Souls-like built around limb-targeting dismemberment and a scavenged-exosuit gear loop instead of found weapons and armour — and gives it a genuinely bigger, more confident sequel: an open city instead of a linear facility, a proper parry system layered onto the stamina-based combat, and drone companions and injectable consumables that widen the build options considerably. Its own review corpus, including reviewers who were lukewarm on the first game, is unusually consistent that this is a real improvement on the original rather than a cautious rehash.
What complicates recommending it in 2026 is a second, much newer layer of complaints that has nothing to do with the original design: a persistent pattern of crashes, broken or missing textures, and driver-specific failures on modern AMD hardware, reported across a long tail of reviews with timestamps years after launch rather than clustered in the 2019 launch window. The game people played and rated well in 2019 and the game some players are downloading today appear to be, in practical terms, different experiences.
Biggest strengths
- A proper parry system and expanded stamina-based combat make fights noticeably more dynamic than the first game's slower, more cautious pacing, according to the large majority of the review corpus
- Limb-targeting dismemberment still lets you cut off the specific gear piece you want to loot off an enemy, tying combat directly into gear progression rather than random drop tables
- A genuinely bigger, semi-open city setting replaces the first game's linear industrial facility, giving exploration more shape and more optional side content
Biggest weaknesses
- A long tail of reviews, concentrated in the last few years rather than at launch, report crashes, missing or grey textures, and driver-specific failures — several AMD users specifically name a fix requiring an old, outdated graphics driver version
- Several reviewers who loved the first game's tighter, more atmospheric facility setting find the sequel's city less mysterious and its story less compelling by comparison
- Level design in the back half draws specific complaints about unclear navigation and a lack of map guidance, even from reviewers who otherwise recommend the game
Who it's for: Souls-like fans who bounced off The Surge's cramped facility setting and want a bigger, more mechanically generous sequel, and dismemberment-loot fans who prefer sci-fi exosuits to found fantasy armour.
Our recommendation: Worth playing for the combat and progression system alone, and often available for a few dollars on sale — but check current player reports for your specific GPU before buying, since several recent reviews describe crashes and missing textures that have nothing to do with the game's original 2019 quality.
6.5 / 10
The Surge 2 dropped its unnamed predecessor's cramped industrial facility for a proper city — New Jericho, a quarantined urban sprawl overrun by nanite-driven chaos — and rebuilt Deck13's limb-targeting Souls-like around that bigger canvas. You still play a scavenger fighting for exosuit parts one severed limb at a time, but a real parry system, drone companions and injectable consumables sit on top of the original's stamina-based combat, and the review corpus that greeted it in September 2019 is unusually consistent that the changes worked. Read the game's Steam reviews today, though, and a second and much newer story runs underneath that consensus: a persistent thread of crashes and broken visuals that has little to do with 2019 and a lot to do with the state of the PC build years later.
Dismemberment, still doing double duty
The core hook carries over unchanged and still works: target a specific limb on an enemy's exosuit, cut it off mid-fight, and loot the exact gear piece you were aiming for rather than hoping for a random drop. That single mechanic ties combat and progression together tighter than most loot-based action RPGs manage, since every fight is also a targeted shopping trip against a specific piece of gear you can see on the enemy in front of you. What's new is the parry system layered on top of the original's stamina management, which multiple reviewers single out as the single biggest improvement to the moment-to-moment feel of combat — one reviewer calls the directional parries "the biggest defensive innovation" in the sequel, giving fights a rhythm the first game's more cautious, block-heavy combat didn't have.
A bigger, more confident sequel by most accounts
The pattern across launch-era reviews is remarkably one-directional for a sequel: reviewers who liked the first Surge tend to say this one improves on it "in every conceivable way," and even reviewers who were lukewarm on the original credit the sequel with fixing specific, nameable complaints — a wider build toolkit via drones and injectables, more responsive combat, and a semi-open city that gives exploration more shape than the first game's linear corridors. One detailed review frames it against Bandai Namco's Code Vein, which launched the same month, arguing both are worth owning for genuinely different reasons rather than treating the pair as interchangeable Souls-likes competing for the same wallet — a comparison that shows up often enough in the corpus to suggest September 2019 was a genuinely strong month for the sub-genre rather than one game clearly beating the other.
The dissent that does exist is specific rather than vague. A meaningful minority of reviewers, including some who otherwise recommend the game, say they preferred the "lonely feel" and tighter mystery of the first game's single facility setting to the sequel's bigger, more populated city, and describe the story as less compelling as a result. Level design in the back half draws its own independent complaint — several reviews mention unclear navigation and insufficient map guidance even from players who finished and enjoyed the combat throughout — and the lock-on camera is called unreliable often enough, swinging unpredictably during fights that aren't otherwise especially hard, to read as a real, persistent flaw rather than a one-off complaint.
A PC build that has aged unevenly
What makes The Surge 2 an unusual game to review from 2026 is how sharply its review corpus splits along a timeline rather than along taste. Reviews from the September–October 2019 launch window overwhelmingly discuss design: combat feel, level layout, story comparisons to the first game. Reviews from the last few years increasingly discuss something else entirely — crashes, greyed-out or missing textures, and driver-specific failures, with several AMD graphics card owners independently reporting that the only known workaround is reverting to a much older, specifically versioned graphics driver. One recent review states plainly that the game "runs like it's missing legs" on hardware powerful enough to run far more demanding titles, and multiple reviewers dispute the game's Steam Deck Verified badge outright, describing single-digit frame rates or textureless, grey environments on that hardware specifically.
This isn't a case of a small number of unlucky configurations; the complaint is specific enough — named driver versions, named symptoms, a shared "revert your driver" workaround circulating among reviewers independently of each other — that it reads as a genuine, unaddressed regression in the current build rather than scattered bad luck. It's a frustrating way for a genuinely well-regarded 2019 design to be represented five and six years on, and worth checking current reviews for your specific hardware before buying, since the score this review is assigning reflects the game Deck13 shipped and mostly delivered on, not a guarantee that it will run cleanly on your machine today.
Where it sits next to the first game and its genre peers
Deck13's original Surge was a scrappy, uneven proof of concept for the limb-targeting loot idea — functional and distinctive but visibly a smaller-budget effort next to FromSoftware's own output. The sequel reads, across its review corpus, as the studio actually delivering on that idea at a scale that holds up against the genre's bigger names: reviewers comparing it favourably to Code Vein, praising the ultrawide support most AA releases skip, and crediting the drone-and-injectable systems with giving character builds real identity rather than incremental stat differences. That context matters for scoring it fairly in 2026 — this isn't a franchise coasting on a strong first entry, it's a smaller studio's second attempt landing closer to the genre's front rank than its first one did, which is a harder trick than a straightforward sequel to an already-great game.
Verdict
The Surge 2's design case is a strong one: a bigger, better-paced Souls-like sequel that fixed the original's most common complaints without losing what made its limb-targeting loot loop distinct from the genre's usual found-gear approach, backed by a review corpus that agrees across a wide spread of playtimes and preferences. That it now also carries a documented, ongoing pattern of crashes and broken visuals on some modern hardware keeps this score from climbing higher — not because the game got worse, but because for a meaningful number of recent buyers, the game reviewed here in 2019 isn't reliably the game installing on their PC in 2026.
Pros and cons
Pros
- A proper parry system and expanded stamina-based combat make fights noticeably more dynamic than the first game's slower, more cautious pacing, according to the large majority of the review corpus
- Limb-targeting dismemberment still lets you cut off the specific gear piece you want to loot off an enemy, tying combat directly into gear progression rather than random drop tables
- A genuinely bigger, semi-open city setting replaces the first game's linear industrial facility, giving exploration more shape and more optional side content
- Drone companions and injectable consumables meaningfully widen build variety compared to the original's narrower toolkit
- Native ultrawide monitor support, specifically praised by multiple PC reviewers as a rare courtesy for the genre at the time
Cons
- A long tail of reviews, concentrated in the last few years rather than at launch, report crashes, missing or grey textures, and driver-specific failures — several AMD users specifically name a fix requiring an old, outdated graphics driver version
- Several reviewers who loved the first game's tighter, more atmospheric facility setting find the sequel's city less mysterious and its story less compelling by comparison
- Level design in the back half draws specific complaints about unclear navigation and a lack of map guidance, even from reviewers who otherwise recommend the game
- The camera is repeatedly singled out as unreliable during locked-on fights, swinging unpredictably even when the combat itself isn't especially difficult
- Steam Deck verification is disputed by multiple reviewers who report the game running at unplayably low resolution or frame rate on that hardware despite the verified badge