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PlayStation game reviews

233 games we have reviewed that run on PlayStation, best first.

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233 reviews

Warhammer 40,000: Rogue Trader

A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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Ys VIII: Lacrimosa of Dana

A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.

7.5 / 10

Reviewed

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Zenless Zone Zero

HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.

7.5 / 10

Reviewed

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Blades of Fire

MercurySteam's dark fantasy forging-adventure spent a year as a PlayStation and Epic Games Store exclusive before reaching Steam alongside a substantial Version 2.0 update. Its combat divides reviewers sharply, and one escort-quest section is disliked with rare unanimity.

7 / 10

Reviewed

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Bulwark: Falconeer Chronicles

Solo developer Tomas Sala returns to the fantasy world of The Falconeer for a procedural city-builder about carving sprawling floating settlements out of rock and driftwood, and it's a genuinely striking, original idea that launched thinner than its early hours promised — until the developer's own free "Evolution" update, released within six months, directly answered the loudest complaints with three distinct new ways to play.

7 / 10

Reviewed

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Cat Quest

Cat Quest is exactly what its "Diablo with Cats" pitch promises — a small, cheerful, pun-stuffed open-world action RPG that turned out to be the first chapter of a genuine franchise rather than a one-off novelty. Nine years and two sequels later, the charm still lands; the fetch-quest padding underneath it is a different story.

7 / 10

Reviewed

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Cat Quest III

The Gentlebros send their beloved cat-and-dog action RPG series to sea with a pirate theme, sharper combat and the same charming, pun-filled tone fans love — but at a higher price than its predecessor and, by both critic and player consensus, with noticeably less content than either of the two games it follows.

7 / 10

Reviewed

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Contra: Operation Galuga

WayForward's faithful reimagining of the original 1987 Contra earns genuine affection from longtime fans for capturing the series' run-and-gun feel, but is dogged by two remarkably consistent complaints across its own review base — no online co-op despite marketing built around multiplayer, and a short arcade-length campaign priced closer to a full-scope modern release.

7 / 10

Reviewed

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CRISIS CORE -FINAL FANTASY VII- REUNION

A lavish visual overhaul of the beloved 2007 PSP prequel to Final Fantasy VII, undercut by a recast lead voice that a real share of its own Very Positive review corpus can't get past, and mission structure that a remaster this expensive never actually rebuilt.

7 / 10

Reviewed

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Curse of the Dead Gods

A tight, dark-fantasy dungeon-crawling roguelite where every choice trades short-term power for a rising curse meter — critically well-reviewed and Very Positive on Steam, with a vocal minority who bounce hard off its late-game difficulty and its lack of a Hades-style hub to soften the loop.

7 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Guacamelee! 2

DrinkBox Studios' Mexican-folklore metroidvania sequel raised the difficulty on everything the beloved original was praised for -- and eight years of Steam reviews show a real split between players who call it the best the genre has to offer and a large minority who say the harder platforming and unresponsive controls broke what made the first game fun.

7 / 10

Reviewed

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