Game review
Spelunky 2
7.5 / 10
- Developer
- Mossmouth
- Publisher
- Mossmouth
- Released
- 15 September 2020
- Platforms
- Windows, PlayStation 4
- Genre
- Roguelike Platformer
- Monetisation
- Premium, one-off purchase — no in-game purchases
- Players
- Local and online co-op (2-4 players), competitive Arena mode, cross-platform play
The short version
Spelunky 2 is a critical and commercial success by any conventional measure — a 91 Metacritic score and a Very Positive rating across more than 14,000 English reviews for a procedurally generated platformer that keeps players coming back for hundreds, occasionally thousands, of hours. It is a bigger, denser, more mechanically layered game than the original in almost every respect.
What keeps it from a higher score is a genuine, well-documented split among the players most qualified to judge it: veterans of the first Spelunky, some with 200-plus hours in that game, who describe the sequel's harder edge as tipping from "difficult but fair" into stun-locks, cheap instant deaths and RNG that punishes rather than teaches. That is a minority view relative to the overall score, but it recurs too specifically and too often to dismiss. Separately, and more clear-cut, online co-op has been plagued for years by a loading-sync bug that a later cross-platform update itself introduced — one persistent enough that the community's most reliable workaround has been to roll the game back to an older version rather than wait for an official fix.
Biggest strengths
- Denser, more varied level generation than the original, with new biomes, mounts and item interactions that reward long-term mastery
- Very Positive at over 14,000 English reviews and a 91 Metacritic score — broad critical and player consensus that this is one of the genre's best
- Local co-op, competitive Arena deathmatch and a small ongoing story thread add variety beyond the core solo runs
Biggest weaknesses
- A specific and recurring complaint from veteran players of the original describes the harder difficulty as crossing from "punishing but fair" into cheap deaths, enemy stun-locks and RNG-driven unfairness that undermines learning from failure
- Online co-op has been affected for years by a level-load sync bug introduced by a later cross-platform multiplayer update, with the community's most common workaround being to downgrade to an older game version rather than wait for an official fix
- The moment-to-moment controls are described by a number of long-time players as feeling slightly "gummier" or less precise than the original's
Who it's for: Roguelike and platformer fans who want one of the genre's most acclaimed and replayed entries, and especially anyone who mastered the original Spelunky and wants a bigger, harder follow-up — go in aware that the difficulty curve is a real point of debate even among devoted fans, and check current community reports before relying on online co-op.
Our recommendation: A clear buy for solo play at this price, and one of the best-regarded roguelikes on the platform for good reason. If online co-op with friends is the main draw, check recent discussions for the sync bug's status before counting on it working smoothly.
7.5 / 10
Spelunky 2 arrived nine years after the original defined an entire generation of "roguelike-like" platformers, and it does not play it safe. Derek Yu's sequel sends a new cast of explorers to the Moon in search of a missing family member, layering deeper item interactions, new biomes, tamable mounts and a genuine crafting-adjacent depth on top of a formula that many players already considered close to perfect. Critics loved it — a 91 on Metacritic — and the player verdict is almost as lopsided, sitting at Very Positive across more than 14,000 English-language reviews. The interesting part of this game's reception isn't the headline score. It's what the small, vocal minority of dissenters have in common: they are overwhelmingly the people with the most hours in the original.
More game, in almost every direction
The sequel's structural ambition isn't in dispute. New regions branch and interconnect in ways the first game's more linear path didn't, mounts and pets add tactical options mid-run, and returning item interactions from the original are joined by enough new combinations that experienced players are still discovering tech years later. Local co-op, a competitive Arena deathmatch mode and a lightweight ongoing narrative thread give the package more to do outside of solo runs than the original ever offered. None of this is contested in the review corpus — even players who end up disliking the sequel routinely credit it with genuinely expanding the formula rather than just reskinning it.
This matters for how the game should be read against the rest of the genre it helped popularize. Where a lot of post-Spelunky roguelike-platformers lean into meta-progression — permanent upgrades, unlockable starting gear, a ratchet that makes each run a little easier than the last — Spelunky 2 deliberately doesn't. Nothing carries between runs except what you've learned. Several reviewers frame this as the game's biggest single strength relative to its imitators: failure never feels like it's being compensated for with a consolation currency, which is exactly why mastering it feels earned rather than accumulated. It's also exactly why the difficulty conversation below matters more here than it would in a game with an easier safety net.
The fairness debate that only veterans are qualified to have
Where opinion splits is difficulty, and specifically the character of that difficulty. A recurring group of reviewers — several citing 200 or more hours in the original Spelunky or its HD remake as their credential — describe Spelunky 2 as replacing "difficult but fair" with something closer to unfair: enemies and hazards that can stun-lock a character through repeated hits before they regain control, instant deaths from off-screen or barely-visible sources, and level generation that several describe as actively hostile rather than merely challenging. It's worth being precise about the size of this complaint: it is a clear minority relative to the overall Very Positive score, and plenty of equally veteran players defend the harder edge as the point of a sequel. But it recurs specifically and consistently enough — the same handful of mechanical complaints, from players who by their own account are exactly the sequel's target audience — that it reads as a real design disagreement rather than scattered frustration from players who were never going to enjoy a punishing roguelike anyway. Steam's own achievement data is consistent with a genuinely brutal completion curve: the easiest unlock sits at roughly 79% of the playerbase, but that falls away sharply, with the hardest achievements clearing only 2–6%.
A co-op bug that outlived several attempts to fix it
The more clear-cut problem is online co-op. Multiple reviewers spanning 2021 through 2024 report runs getting stuck on a "syncing" screen between levels, sometimes indefinitely, with alt-tabbing in and out of the window as the only unreliable workaround. The timing here matters: this wasn't a launch-day rough edge that got patched away — a later update that added cross-platform multiplayer between PC and console players is what introduced the clock-drift issue in the first place, and years of community discussion afterward converged on a workaround of rolling the game back to an older version rather than waiting on an official fix. For a game whose Arena mode and local co-op are otherwise genuine strengths, a multi-year unresolved bug in its online counterpart is a real mark against it, not a minor footnote.
What that split actually means for a buyer
None of this makes Spelunky 2 a game to avoid — quite the opposite, given how many hundred-plus-hour reviews sit on both sides of the fairness debate. Reviewers who love the game and reviewers who are frustrated by it frequently report near-identical playtimes in the hundreds of hours, which is itself telling: even the dissenters aren't bouncing off the game early, they're engaging with it deeply enough to have a genuinely informed opinion about where its difficulty crosses a line for them. That's a very different shape of complaint than "this game is broken" or "this game is boring," and it's worth reading the negative reviews themselves, not just their star rating, before deciding whether the harder edge sounds like it would bother you specifically.
Final verdict
Spelunky 2 earns its acclaim honestly: it's a bigger, denser, more replayable version of a genre classic, and the vast majority of its very large review base has no serious complaint beyond "it's hard." 7.5 rather than higher reflects two specific, well-corroborated issues rather than general grumbling — a fairness debate among the players most qualified to judge it, and a years-long online co-op sync bug with no clean official fix. Buy it without hesitation for solo play; if you're counting on smooth online co-op, check the current state of that bug first.
Pros and cons
Pros
- Denser, more varied level generation than the original, with new biomes, mounts and item interactions that reward long-term mastery
- Very Positive at over 14,000 English reviews and a 91 Metacritic score — broad critical and player consensus that this is one of the genre's best
- Local co-op, competitive Arena deathmatch and a small ongoing story thread add variety beyond the core solo runs
- Individual runs stay short even as mastery takes hundreds of hours, so failure rarely feels like wasted time
Cons
- A specific and recurring complaint from veteran players of the original describes the harder difficulty as crossing from "punishing but fair" into cheap deaths, enemy stun-locks and RNG-driven unfairness that undermines learning from failure
- Online co-op has been affected for years by a level-load sync bug introduced by a later cross-platform multiplayer update, with the community's most common workaround being to downgrade to an older game version rather than wait for an official fix
- The moment-to-moment controls are described by a number of long-time players as feeling slightly "gummier" or less precise than the original's
- No new-player concessions: this is explicitly a sequel built for people who already know the original's language, and reviews are consistent that it is a rough first roguelike