Game review
Botany Manor
7.5 / 10
- Developer
- Balloon Studios
- Publisher
- Whitethorn Games
- Released
- 9 April 2024
- Platforms
- Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
- Genre
- Puzzle Adventure
- Monetisation
- One-time purchase, no DLC or in-game currency
- Players
- Single-player
The short version
Botany Manor casts the player as Arabella Greene, a retired Victorian-era botanist piecing together the exact growing conditions forgotten flora need to bloom again, exploring a stately manor and its gardens for environmental clues along the way. Critics were genuinely enthusiastic — 84 on Metacritic, a BAFTA nomination for Game Beyond Entertainment at the 2025 ceremony — and Steam's own audience agrees at Very Positive, 94.7% across roughly 1,025 reviews. What's striking reading through that review base is how uniform the one real complaint is: reviewer after reviewer, across both recommendations and non-recommendations, independently lands on almost the identical sentence — beautiful, charming, well-crafted, and priced like a considerably longer game than the two-and-a-half to three hours most players report it actually taking to finish.
Biggest strengths
- The core loop of researching a forgotten plant's ideal conditions through environmental clues and manor exploration is repeatedly praised as genuinely clever and satisfying, especially as multiple concurrent plant puzzles start to layer together
- Visual presentation of the manor and its overgrown, sunlit gardens draws close to universal praise, credited by critics and players alike as one of 2024's most quietly beautiful settings
- Music and overall atmosphere consistently earn specific praise even from reviewers who can't recommend the game on value grounds
Biggest weaknesses
- Playtime is consistently reported at two-and-a-half to three hours for a full playthrough, with even 100% completion for dedicated puzzle fans landing around seven hours — reviewers overwhelmingly agree this doesn't match its roughly NZ$40 asking price
- The in-game journal doesn't record clue text directly, only a vague description of what was found and where, which multiple reviewers describe as genuinely frustrating once several plant puzzles are being tracked simultaneously and backtracking becomes necessary
- Puzzles are widely described as too simple for experienced puzzle-game or escape-room players, though reviewers note newer players to the genre found the difficulty and pacing well-judged
Who it's for: Players who want a gentle, atmospheric puzzle experience with genuine botanical charm, and who are comfortable paying a premium price for a short, polished experience the way they might for a well-made short film, are the ideal audience. Puzzle veterans looking for real difficulty, and value-conscious buyers who weigh price against hours delivered, should wait for a discount — this is one of the more consistent, specific "buy on sale" recommendations this library has recorded.
Our recommendation: Recommended, but strongly at a discount rather than full price. The atmosphere, botanical concept and puzzle-solving are genuinely well executed and deserve the critical acclaim they received; the asking price relative to a roughly three-hour runtime is the one point nearly the entire review base, positive and negative, agrees is a real mismatch.
7.5 / 10
A short, beautiful walk through someone's forgotten garden
Botany Manor puts the player in the shoes of Arabella Greene, a retired botanist exploring her own family estate to rediscover the specific growing conditions a handful of long-dormant, fictional plants need to bloom again — reading environmental notes, testing soil and light conditions, and piecing together horticultural puzzles that reward careful observation over reflexes or trial and error. Critics responded to the concept and its execution with real enthusiasm: an 84 on Metacritic and a nomination for Game Beyond Entertainment at the 2025 BAFTA Games Awards put it in genuinely accomplished company for a small-team indie. Steam's own audience backs that reception up strongly, Very Positive at 94.7% across roughly 1,025 reviews — numbers that put it comfortably among 2024's better-received puzzle games.
Where the acclaim is earned
The puzzle-solving itself holds up under scrutiny. Figuring out that one plant needs to be serenaded by a specific gramophone record, or exposed to moonlight rather than sun, or paired with a particular soil additive found three rooms away, is the kind of environmental-clue puzzle design that rewards paying attention to the manor's details rather than pure logic-grid deduction, and reviewers consistently credit it as genuinely clever once several plants are being worked on at once and their individual requirements start to interweave. The manor and its gardens are where the presentation does its best work — critics and players alike, almost without exception, single out the lighting, the sense of a lived-in, slightly overgrown Victorian estate, and a musical score that several reviewers specifically call one of the game's best elements even when they're otherwise recommending against buying it at full price.
The complaint almost nobody disagrees on
What makes Botany Manor's review page unusual isn't the presence of criticism — it's how uniform that criticism is, appearing in nearly identical language across dozens of independent reviews regardless of whether the reviewer ultimately recommended the game or not. Playthrough length is consistently reported at two-and-a-half to three hours, with even committed completionists chasing every achievement landing around seven hours. Against a asking price in the NZ$40 range, reviewer after reviewer arrives at almost the same specific complaint, often in almost the same words: this is a beautiful, well-made experience, and it costs considerably more per hour than its length can reasonably justify. One reviewer explicitly notes checking through the review page and finding that "both positive and negative reviews mostly say the same thing" — beautiful, but overpriced — which is a genuinely unusual thing to be able to say about any game's review base, where dissent about what's actually wrong is normally the more common pattern.
A smaller, more specific complaint concerns the game's journal system: rather than recording the actual clue text a player has found, it logs only a vague summary of what was discovered and roughly where, which several reviewers say becomes a real source of friction once multiple plant puzzles are active simultaneously and a player needs to cross-reference details found hours of real time (though only minutes of game time) earlier. A related, more structural critique argues the game sits uncomfortably between three different genre identities — escape-room puzzler, botany simulation, manor-exploration game — without fully committing to the mechanical depth any single one of those approaches would typically deliver on its own, leaving each element feeling like a lighter version of what a genre-focused game in that specific space might offer.
A short game asking to be judged like a short film
It's worth pausing on why this particular value complaint feels different from the usual "too short for the price" grumbling that follows almost any short indie release. Most of the reviewers making this argument aren't asking for more content, more puzzles, or a longer campaign — several explicitly say they wouldn't want the experience padded out to justify its cost, since a big part of what works about Botany Manor is its tight, unhurried pacing across a handful of thoughtfully designed puzzles rather than a sprawling checklist. The complaint is narrower and more specific than that: it's about the price tag matching the experience, not the experience needing to grow to match the price tag. That's a meaningfully different ask than it might first appear, and it points toward pricing rather than scope as the actual fix — which is exactly why so many reviewers land on "wait for a sale" as their practical recommendation rather than "wait for more content" or "skip it entirely." A three-hour game asking to be priced and judged the way a well-regarded short film might be, rather than the way a full-length feature would be, is a genuinely reasonable pitch; the mismatch here is that the asking price doesn't yet reflect that framing.
Verdict
Botany Manor earns its critical acclaim honestly: the central puzzle concept is genuinely clever, the manor and its gardens are one of 2024's more quietly beautiful game settings, and the whole experience is put together with real care. The one significant issue is one its own reviewers have already settled on with unusual unanimity — a roughly three-hour experience priced closer to a considerably longer game, with a journal system that makes tracking multiple concurrent puzzles more frustrating than it needs to be. Buy it on a sale rather than at full price, treat it as a short, well-crafted afternoon rather than a substantial puzzle campaign, and the mismatch between price and length stops being the thing that defines the experience.
Pros and cons
Pros
- The core loop of researching a forgotten plant's ideal conditions through environmental clues and manor exploration is repeatedly praised as genuinely clever and satisfying, especially as multiple concurrent plant puzzles start to layer together
- Visual presentation of the manor and its overgrown, sunlit gardens draws close to universal praise, credited by critics and players alike as one of 2024's most quietly beautiful settings
- Music and overall atmosphere consistently earn specific praise even from reviewers who can't recommend the game on value grounds
- Critics were genuinely enthusiastic, landing the game at 84 on Metacritic and a BAFTA nomination for Game Beyond Entertainment at the 2025 ceremony
- A gentle difficulty curve and total absence of failure states make it a comfortable, low-stress recommendation for players who want a puzzle experience without pressure
Cons
- Playtime is consistently reported at two-and-a-half to three hours for a full playthrough, with even 100% completion for dedicated puzzle fans landing around seven hours — reviewers overwhelmingly agree this doesn't match its roughly NZ$40 asking price
- The in-game journal doesn't record clue text directly, only a vague description of what was found and where, which multiple reviewers describe as genuinely frustrating once several plant puzzles are being tracked simultaneously and backtracking becomes necessary
- Puzzles are widely described as too simple for experienced puzzle-game or escape-room players, though reviewers note newer players to the genre found the difficulty and pacing well-judged
- At least one detailed review argues the game can't decide whether it's an escape-room puzzler, a botany simulator, or a manor-exploration game, and doesn't fully commit to the mechanical depth any one of those genres would usually deliver
- Zero replayability once the story concludes, with no meaningful branching, alternate solutions or reason to revisit — a real factor in the value complaint given the length involved