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Windows PC game reviews

860 games we have reviewed that run on Windows PC, best first.

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860 reviews

Minecraft

Fifteen years past release, the hardest part of reviewing Minecraft isn't judging whether it's good — it's telling a new buyer which of its two incompatible engines to actually install, and being honest about what stopped changing while the block count kept climbing.

9 / 10

Reviewed

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Noita

Nolla Games' falling-sand roguelite simulates every pixel of fire, gas, liquid and rock as one honest physical system, then hands you a wand editor deep enough to break that system on purpose. Four and a half years after its 1.0 release, only one in ten owners has ever finished it.

9 / 10

Reviewed

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OMORI

A turn-based RPG that splits its time between a colourful dream world and a grounded, emotionally heavy reality, built around themes of grief and mental health with a level of care that's earned it one of the most devoted followings of any recent indie RPG.

9 / 10

Reviewed

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Outer Wilds

A time-loop mystery about a tiny solar system that "everyone says" you need to experience knowing nothing about — Overwhelmingly Positive at 95.6%, and honest enough with itself that its own top negative review is a genuinely unresolved crowdfunding controversy, not a design flaw.

9 / 10

Reviewed

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Papers, Please

A border-checkpoint bureaucracy simulator that turns document-checking into genuine drama, thirteen years on. Its creator says its themes have only become more relevant with time — a fact he finds less like vindication and more like a tragedy.

9 / 10

Reviewed

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Persona 5 Royal

The version of Persona 5 that's actually for sale everywhere now, and the one worth reviewing on its own mechanical terms — a turn-based JRPG whose real engine isn't the combat or the style, it's a calendar that turns every evening into a resource-allocation decision with consequences that outlast the day.

9 / 10

Reviewed

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RimWorld

A colony sim that treats the AI storyteller, not the tech tree, as the main system — every skill point your colonists earn is really just raising the stakes for the disaster it's about to send you. Seven years and five expansions after 1.0, the total price of owning everything has become one of the review's own subjects.

9 / 10

Reviewed

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SOMA

A philosophical sci-fi horror game about consciousness, identity and what survives an underwater apocalypse — nine years on, still Overwhelmingly Positive, and still honestly criticized by a consistent minority for gameplay that some feel gets in the story's way.

9 / 10

Reviewed

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Split Fiction

Hazelight Studios' co-op action-adventure follow-up to 2021's Game of the Year winner It Takes Two, drawing Overwhelmingly Positive reviews and near-universal praise for its inventive, constantly-shifting gameplay and unusually generous Friend's Pass model — with a smaller, coherent minority of the same fanbase arguing its writing and characters fall short of its predecessor.

9 / 10

Reviewed

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Stardew Valley

A decade on, the thing that still makes Stardew Valley work isn't the farm, it's the clock — energy, daylight and a hard seasonal deadline turned into the best progression pressure the genre has ever built, even if the pressure quietly switches off once you're rich.

9 / 10

Reviewed

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Subnautica

An open-world survival game that strips out weapons almost entirely and replaces them with an oxygen gauge, a sound cue you can't place, and a lot of very dark water. Eight years after full release, it's still the best argument that dread works better than a sword.

9 / 10

Reviewed

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ULTRAKILL

97.4% positive across 239,293 reviews, still in Early Access after nearly six years — and it set its all-time player record in February 2026, more than five years after launch.

9 / 10

Reviewed

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Undertale

A decade-old solo-developed RPG that redefined what a choice-driven combat system could mean, sitting at Overwhelmingly Positive across a third of a million reviews. The recurring negative review isn't a criticism of the game so much as a criticism of how impossible it is to live up to its own reputation.

9 / 10

Reviewed

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Caves of Qud

Freehold Games' science-fantasy roguelike spent nine years in Steam Early Access before reaching 1.0 in December 2024, and what it built in that time is less a dungeon crawler than a character-building engine wrapped around a simulation that keeps generating outcomes nobody scripted. The reputation for impenetrability is earned. So is the one for depth.

8.8 / 10

Reviewed

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