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Windows PC game reviews

550 games we have reviewed that run on Windows PC, best first.

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550 reviews

Farlanders

A turn-based Mars colony-builder its own fans call "the game I've been looking for for decades" — SimCity and Theme Hospital without the real-time pressure — divided by a card-draw terraforming system some players find satisfyingly puzzle-like and others call too random to plan around.

7.5 / 10

Reviewed

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Farthest Frontier

A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.

7.5 / 10

Reviewed

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Feed The Pit

A three-person team's follow-up to The Deadseat turns cult-horror hunting into a tense card-and-map puzzle, though Act 1 is only a third of the promised story.

7.5 / 10

Reviewed

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Greywind's Legacy

A solo-developer, text-only ASCII RPG that closed a disciplined ten-week Early Access run with a genuinely huge 1.0 patch — 328 skills levelled by doing, 190 classes across seven tiers reached through evolve-or-merge choices, and a NZ$7.89 price with no ads, no microtransactions and no sound at all.

7.5 / 10

Reviewed

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Hell Maiden

Dante is a girl, Hell is a bullet heaven, and the deck-building actually works. The most beautiful thing in the genre right now runs into a difficulty wall at the second circle that has stopped six players in seven — and the studio is patching it weekly.

7.5 / 10

Reviewed

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Hogwarts Legacy

A gorgeous, best-in-class open-world recreation of the wizarding world undercut by combat and side content a large share of critical reviewers call repetitive and shallow — and, since early 2025, a wave of high-vote negative reviews over a new privacy policy and EULA that reviewers say arrived with a modding update and made opting out of data sharing nearly impossible.

7.5 / 10

Reviewed

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Icewind Dale: Enhanced Edition

A well-regarded, combat-focused Infinity Engine classic that reviewers consistently frame as the weaker sibling of Baldur's Gate and Planescape: Torment on story and characters — a stable complaint across a full decade — alongside a recurring multiplayer connectivity bug and some criticism of Beamdog's own Enhanced Edition script changes.

7.5 / 10

Reviewed

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Idle Deepcore

Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.

7.5 / 10

Reviewed

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Idle Slayer

A side-scrolling idle RPG that dares to make its active layer matter — timing jumps through coin trails pays out far more than watching the run play itself, right up until the moment you close the app and the game quietly goes back to being a spreadsheet.

7.5 / 10

Reviewed

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IGNOBLE

A brutal, run-based action roguelite about harvesting blood, bones and marrow from enemies to fuel a deckbuilt skill tree -- labelled an "incremental" on its own store page, which a vocal minority of early reviewers say is actively misleading given how demanding the real-time combat is, against a much larger group calling it one of the most addictive releases of 2026.

7.5 / 10

Reviewed

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IMMORTALITY

A David Lynch-inflected FMV mystery from Her Story creator Sam Barlow, built around piecing together three unreleased films through a "match cut" navigation system that a large and detailed share of its own audience says lacks the deductive satisfaction of his earlier work.

7.5 / 10

Reviewed

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IncreKnight

SUPERita's solo debut turns the incremental genre inside out — instead of walking away and letting numbers climb, you're stuck in a shrinking arena with a collapsing ceiling, spending loot on a talent tree and four companions between waves of monsters guarding a dragon's lair.

7.5 / 10

Reviewed

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Like a Dragon: Infinite Wealth

RGG Studio's dual-protagonist send-off for Kazuma Kiryu and showcase for Ichiban Kasuga is the best-reviewed game the series has ever made by critics, and Very Positive on Steam besides — but its own launch was defined almost as much by locking New Game+ and postgame content behind paid DLC editions, a decision even one of the game's own voice actors publicly condemned.

7.5 / 10

Reviewed

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Mabinogi

Twenty-two years before "life-skill game" became a genre, Mabinogi built one — a rank-based skill system and an ageing/rebirth loop that still let a character who never fights become a genuinely finished build, currently mid-transplant into a new Unreal Engine 5 body.

7.5 / 10

Reviewed

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Mabinogi Mobile

A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.

7.5 / 10

Reviewed

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Magic Research

A one-person, text-first incremental about running a school of wizards that keeps almost everything on a single screen of menus, and turns dying to a boss into the moment its retirement system finally starts paying off.

7.5 / 10

Reviewed

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MENACE

Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.

7.5 / 10

Reviewed

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Merchant of the Six Kingdoms

A solo-developed medieval trading sim built around a genuinely novel idea — the game never tells you what anything is worth, forcing players to learn value through experience and haggling across 20 markets and hundreds of individually-modeled traders — undercut by a years-long, still-unresolved memory leak that has cost players real progress.

7.5 / 10

Reviewed

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NORCO

A densely written, richly atmospheric Southern Gothic point-and-click set in a surreal, sinking Louisiana refinery town, whose passionate fanbase and its critics converge on the same specific complaint — a narrative that loses its footing in the final act after an extraordinary opening.

7.5 / 10

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OFF

The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.

7.5 / 10

Reviewed

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