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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

Brewing Disaster

A js13k 2024 entry that turns Minesweeper-style tension into a shared cauldron of arithmetic — you and an opponent throw ingredients into the same pot, and whoever pushes its putridity to 13 or drags it down to 0 first loses, all controlled with nothing but a single tap on a card.

7.5 / 10

Reviewed

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Chained Together

A cheap, brutal, four-player climbing game that turned into one of 2024's biggest Twitch phenomena almost overnight -- rage-comedy physical comedy where the whole point is watching your friends drag you off a ledge, not a game built to survive a second playthrough.

7.5 / 10

Reviewed

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Digseum

Rat Monthly's pocket-sized incremental has you excavating relics tile by tile and building a museum around them — a review of whether its two-to-three-hour runtime earns its Overwhelmingly Positive reputation, or just ends before the cracks show.

7.5 / 10

Reviewed

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Dragon's Dogma 2

Capcom's open-world action RPG is built around a genuinely strange idea — AI companions on loan from other players' worlds — wrapped in a combat system that rewards climbing monsters like furniture and a map that punishes you for wanting to skip the walk. Two-plus years of patches have quietly answered most of its launch complaints; the review score never fully recovered from asking anyway.

7.5 / 10

Reviewed

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Dream Tactics

A GBA-styled tactics RPG with a genuinely inventive card-based skill system, held in very high regard by a large audience, with real and specific complaints about mid-game combat bloat, a punishing reverse difficulty curve and an unusual lack of a traditional auto-save.

7.5 / 10

Reviewed

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Elemental Realms

A charming, Monument Valley-flavoured sliding-crystal puzzle game about a wizard touring elemental worlds — genuinely well-crafted for a two-to-three-person team, with escalating magic-based mechanics that keep 100-plus levels feeling fresh, though tutorializing gaps and a few reported achievement bugs hold it back from a cleaner recommendation.

7.5 / 10

Reviewed

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Elin

A sprawling, deeply systemic roguelike sandbox RPG from the solo creator of the cult classic Elona, updated almost daily -- one of the densest, most addictive Early Access RPGs on Steam for the players who click with it, and a genuinely confusing wall for anyone who arrives without a wiki tab open.

7.5 / 10

Reviewed

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Emberward

A maze-building tower defense roguelite that fuses Warcraft 3 custom-map nostalgia with Slay the Spire-style deckbuilding, sitting at Overwhelmingly Positive across 2,486 reviews — but a full read of its negative sample finds the same specific complaint recurring for two straight years, that the concept has outgrown the content built to support it.

7.5 / 10

Reviewed

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Enshrouded

A voxel survival game that welds on a real RPG skill tree and dares you to dig, sculpt and build inside a world that is actively trying to kill you on a clock. Two and a half years into Early Access, with a 1.0 date finally on the calendar, the question is whether the fog and the talent tree were ever really talking to each other.

7.5 / 10

Reviewed

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Factory Town Idle

Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.

7.5 / 10

Reviewed

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Granblue Fantasy: Relink

Cygames' stand-alone action RPG wraps a four-player hunting-game loop inside a JRPG's full production budget, and the combat mostly earns the spectacle around it. This is not the mobile gacha that shares its name — it's a single upfront purchase with no pulls and no premium currency — but its sigil-driven, Proud Quest endgame asks more patience than it repays.

7.5 / 10

Reviewed

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Helldivers 2

The best co-op shooter of its generation and one of the most argued-about games on Steam. Its top negative review has thirty-four thousand helpful votes, its second has twenty-two thousand, and neither is about the shooting — which is superb.

7.5 / 10

Reviewed

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Journey to Incrementalia

A NZ$7.39 solo-developed incremental auto-battler about a necromancer smashing 99 walls — Very Positive across 911 reviews, and honest about being "Active Incremental" even though Steam's own Idler tag oversells how passive it is. The build freedom the store promises is real, but a full-respec-only skill tree with no saved loadouts turns a lot of that freedom into manual busywork, and the solo developer's patch trail goes quiet in May 2025.

7.5 / 10

Reviewed

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Kunitsu-Gami: Path of the Goddess

Capcom's new IP fuses real-time tower defense with third-person action across a day-night cycle rooted in Japanese folklore and kagura dance ritual, and it's a genuinely striking, original idea let down by combat and level design that a large share of its own players say doesn't hold up across the full campaign.

7.5 / 10

Reviewed

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Like a Dragon: Infinite Wealth

RGG Studio's dual-protagonist send-off for Kazuma Kiryu and showcase for Ichiban Kasuga is the best-reviewed game the series has ever made by critics, and Very Positive on Steam besides — but its own launch was defined almost as much by locking New Game+ and postgame content behind paid DLC editions, a decision even one of the game's own voice actors publicly condemned.

7.5 / 10

Reviewed

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Loopstructor

A genuinely novel tower-defense roguelite where the towers are trains you route around player-built loop tracks — cheap, inventive, and backed by an exceptionally sustained eighteen-month patch cycle, though a rough launch-week translation and a possible dominant strategy keep it from being a flawless recommendation.

7.5 / 10

Reviewed

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Lootun

A five-dollar semi-idle RPG that sends three-adventurer teams into dungeons on their own while you sort, salvage and re-gear what they drag back — and a look at whether that loop still has somewhere to go once the opening classes stop being new.

7.5 / 10

Reviewed

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Magic Archery

A free, deliberately one-hour incremental game about training a commoner into a master archer, honest about its own scope and warmly received for it, though its own audience is split on whether an incremental game should ever have a definite ending.

7.5 / 10

Reviewed

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MiSide

A yandere-dating-sim premise that flips into psychological horror within its first minutes, and one of 2024's biggest indie viral hits — reviewed here with a specific, verifiable colorblind-accessibility gate its own community flagged, and a look at why a mostly-linear, five-hour game became a genre-defining moment anyway.

7.5 / 10

Reviewed

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