Key art for MiSide

Game review

MiSide

7.5 / 10

Developer
AIHASTO
Publisher
IndieArk, Shochiku (Japan)
Released
10 December 2024
Platforms
Windows
Genre
Psychological Horror, Anime Adventure
Monetisation
One-time purchase, plus an optional soundtrack DLC; no in-game currency or loot mechanics

The short version

Content note: Steam's own disclosure for MiSide is specific — the game "contains murder scenes, also present: blood, corpses, dismemberment" with an in-settings censorship toggle, and nothing about explicit sexual content. That's worth stating plainly because community tags on the store page include "Sexual Content" and "Hentai" that the game's own content itself does not bear out; players who have finished it consistently report no erotic or sexualised content, which this review treats as a mislabelled community tag rather than a real content category. MiSide opens as a cutesy dating sim — you're pulled into an app to care for an anime character named Mita — and pivots into unsettling psychological horror within its opening act. Made by AIHASTO and published by IndieArk with Shochiku (Japan), it released 10 December 2024 and became one of that winter's biggest indie viral moments, helped enormously by short-form video clips of its early twist. It sits at Overwhelmingly Positive, 97.9% across 28,570 English reviews, a figure this review's full read of the negative sample finds largely earned by presentation and pacing, with real, specific complaints about length, linearity, and one concrete accessibility gap.

Biggest strengths

  • A genuinely effective tonal pivot from cute dating-sim setup to unsettling psychological horror, widely credited as the reason the game became a viral moment
  • Striking, consistently praised visual presentation — reviewers across both the positive and negative columns single out the anime-style character art and environment detail as exceptional
  • A tight pace that most players finish in around five hours, which several reviewers count as a strength rather than a shortfall for a horror game built on momentum

Biggest weaknesses

  • One widely-upvoted (84-vote) negative review reports a colour-dependent puzzle that blocks colorblind players from finishing the game — a specific, checkable accessibility gap worth verifying against your own colour vision before buying
  • The most common substantive complaint across the negative sample is that the game is short and largely linear, with several reviewers describing "mindless walking and talking" once the initial shock value fades
  • A holiday cosmetic update in late December 2024 added Christmas decorations across every location, and multiple reviewers posted within days of each other that it undercut the horror atmosphere they'd paid for

Who it's for: Horror and anime-adventure fans who want a tightly paced, roughly five-hour game built around a strong tonal twist, especially anyone who enjoys the genre's short-form video culture; a weaker fit for players wanting a long or replayable game, and worth checking carefully if colour perception affects your ability to solve visual puzzles.

Our recommendation: A short, sharply presented horror experience that earns its massive popularity on tone and visual craft rather than length or depth — worth the asking price for a single strong playthrough, with one accessibility caveat worth knowing before you buy.

7.5 / 10

Introduction

MiSide sells itself on a bait-and-switch, and it's worth describing carefully because the switch is most of the reason it became a phenomenon. The opening plays like a cosy dating sim: you tend to Mita, an anime character who lives inside an app, cooking for her and taking selfies together. Within the first act, the tone turns, and what follows is a tighter, stranger psychological horror experience than the store page's cute key art suggests. Made by AIHASTO and published by IndieArk alongside Shochiku (Japan), MiSide released 10 December 2024 and rode a wave of short-form video clips of its opening twist into one of that winter's biggest indie stories. Nearly two years on, it holds an Overwhelmingly Positive 97.9% across 28,570 English reviews — one of the largest review corpora this library has covered — and a full read of its negative sample finds a consistent, fair set of specific complaints rather than any real challenge to that reception.

A dating sim that isn't one

The tonal pivot is the thing almost every reviewer, positive or negative, opens with, and it's worth taking at face value: this genuinely works as a piece of horror pacing, using the expectations a cute anime dating sim sets up specifically so it can undercut them. One thing worth correcting up front, because Steam's own community tags get it wrong: "Sexual Content" and "Hentai" both appear among MiSide's community-voted tags, but Steam's own content descriptor text mentions only "murder scenes... blood, corpses, dismemberment," and the negative-review sample this review read in full contains exactly one passing mention of anything sexual, in a review that explicitly says the opposite is true. Read alongside outside community reporting that finished players consistently confirm, this looks like a mislabelled community tag rather than an accurate description of the game's content — the kind of tag-vote noise this library has flagged on other titles, applied here by a fandom drawn in by the "waifu" framing of the marketing rather than anything the game itself contains.

Five hours that mostly deliver

Structurally, MiSide is a tightly linear, roughly five-hour experience, and how you feel about that runtime is close to the whole story of its negative reviews. The single most common substantive complaint across the negative sample is some version of "short and repetitive" — several reviewers describe the back half as "mindless walking and talking" once the novelty of the tonal twist wears off, and more than one calls the underlying gameplay loop thin compared to the strength of its presentation. That's a fair criticism as far as it goes, but it's worth weighing against how many reviewers, including several giving the game a thumbs-down, treat the short runtime as a feature rather than a bug for a horror game specifically built around one sustained momentum swing rather than a long unwinding mystery. One detailed negative review puts it plainly: "The gameplay is solid, the situations and moods are varied enough that you won't get bored, the story has good forward momentum. It will entertain you for the five or so hours it takes to finish it" — before going on to list separate complaints about the ending. That's the shape of most of the corpus: specific, bounded criticism sitting alongside real praise, not a rejection of the game.

Two specific, dateable problems

Two complaints in the negative sample stand out from the general "it's short" chorus because they're concrete rather than a matter of taste, and both are worth knowing about directly.

The first is seasonal and now resolved by the calendar rather than a patch: in late December 2024, a holiday content update added Christmas decorations to every location in the game, and several reviewers posted within days of each other that it visibly undercut the horror atmosphere they'd paid for — one describes previously scary scenes as "just find[ing] it funny" once presents and tinsel appeared throughout. It's a minor, amusing case study in how a well-meaning seasonal cosmetic update can work directly against a horror game's tone, and it only affected players during that specific window.

The second is a genuine accessibility concern worth checking before you buy. One widely-upvoted review, sitting at 84 votes, reports that a colour-dependent puzzle blocks colorblind players from completing the game: "if you are colorblind you can't make it to the end." This review is reporting a single account rather than a pattern this review can independently confirm across many reports, but the specific, checkable nature of the claim — a puzzle relying on colour perception, with no described accessibility alternative — makes it worth taking seriously and verifying against your own colour vision, or checking current community discussion, before buying if this applies to you.

Presentation, price, and where support has gone

Whatever else divides MiSide's reviewers, its visual presentation does not. Reviewers across both positive and critical reviews single out the anime-style character art and environmental detail as exceptional, and one otherwise disappointed review calls it "carried by its outstanding visuals," noting "an astonishing amount of effort" went into it. At NZ$21.99 for a roughly five-hour game, opinion on value splits more than most other categories, but the majority view holds it's a fair trade for a single strong playthrough. Steam's own announcement feed shows a real content patch, version 0.93, in February 2025 and a follow-up 0.93L release in June 2025; since then, the feed has been dominated by collaborations, merchandise, birthday events for the character Mita, and an October 2025 Kickstarter campaign, matching a December 2024 review's observation that substantial new game content has slowed in favour of the brand around it. None of that undoes what's already here, but it's a fair thing for a prospective buyer to know going in.

Final Verdict

MiSide earns its viral moment honestly: a genuinely effective tonal swing from cute to unsettling, striking visual craft, and a tight pace that respects a horror game's need for momentum over padding. Its own detailed critics are right that there isn't a great deal of depth once the twist lands, and the specific, checkable colorblind-accessibility complaint is worth taking seriously rather than waving off as one outlier opinion. For a single, well-paced horror playthrough with real visual ambition behind it, MiSide is worth its asking price — just go in expecting a sharp short story rather than a long game, and check the accessibility concern first if it applies to you.

Pros and cons

Pros

  • A genuinely effective tonal pivot from cute dating-sim setup to unsettling psychological horror, widely credited as the reason the game became a viral moment
  • Striking, consistently praised visual presentation — reviewers across both the positive and negative columns single out the anime-style character art and environment detail as exceptional
  • A tight pace that most players finish in around five hours, which several reviewers count as a strength rather than a shortfall for a horror game built on momentum
  • No loot boxes, gacha mechanics, or premium currency of any kind, despite the game's anime-character framing inviting exactly that comparison

Cons

  • One widely-upvoted (84-vote) negative review reports a colour-dependent puzzle that blocks colorblind players from finishing the game — a specific, checkable accessibility gap worth verifying against your own colour vision before buying
  • The most common substantive complaint across the negative sample is that the game is short and largely linear, with several reviewers describing "mindless walking and talking" once the initial shock value fades
  • A holiday cosmetic update in late December 2024 added Christmas decorations across every location, and multiple reviewers posted within days of each other that it undercut the horror atmosphere they'd paid for
  • Some reviewers report the English localisation reads roughly in places, and community tags misleadingly flag "Sexual Content" and "Hentai" despite the game itself containing neither

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 8.5 / 10
  • Value 7 / 10
  • Replayability 4.5 / 10
  • Accessibility 5 / 10
  • Story 7.5 / 10