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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

Afterplace

A solo-developed open-world action-adventure RPG stuffed with hand-written dialogue and reality-bending secrets, drawing genuinely rare "hidden gem" praise from reviewers who describe it as what Undertale could have been if Undertale had been more fun to actually play, held back only by simple combat and a navigation system some players find genuinely disorienting.

8 / 10

Reviewed

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Arco

A Mesoamerican fantasy RPG that fuses turn-based planning with real-time execution across three interlocking revenge stories, built around a guilt mechanic that manifests literally as ghosts hounding you in battle — critically adored by almost everyone who played it, and a commercial underdog its own fans openly wish had found a bigger audience.

8 / 10

Reviewed

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Azmar Quest - Text Based RPG

A solo-developed, old-school text RPG with a genuinely rare feature — a fully screen-reader-accessible interface built for blind players from the ground up — that quietly launched on iOS in March 2024 before reaching Steam in September 2025 with a perfect, if tiny, 11-for-11 positive review record.

8 / 10

Reviewed

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Crow Country

SFB Games rebuilds PS1-era survival horror with real craft and a genuinely unsettling abandoned theme park, and both critics and its own huge Steam audience agree it's one of the best tributes the genre has had in years — though a real, specific minority argues the tribute keeps the atmosphere and drops the actual survival tension that made the originals tense.

8 / 10

Reviewed

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Dawnsbury Days

The first and, still, only video game built on Pathfinder Second Edition's actual rules, praised near-unanimously by tabletop fans for its combat fidelity and let down mainly by a short base campaign gated behind paid story DLC and writing that can't match its mechanical accuracy.

8 / 10

Reviewed

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Dungeon Deck

A charming, tactile deckbuilding roguelike that represents its entire dungeon as a physical-feeling deck of cards and coins sliding across a tabletop — unanimously well-reviewed, backed by over a year of substantial free content updates from a small solo-adjacent studio.

8 / 10

Reviewed

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Dungeons of Dreadrock 2 - The Dead King's Secret

A beautifully consistent solo-developer sequel that runs its story concurrently alongside the original Dreadrock's timeline — the same generous hint system, gorgeous pixel art, and standout music as its predecessor, with a specific softlock bug the developer patched within a month of a reviewer flagging it.

8 / 10

Reviewed

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Fields of Mistria

A pixel-art farming and life-sim RPG that spent two years in Early Access proving it isn't just another Stardew Valley clone — jumping, real combat, D&D nights at the tavern, and writing sharp enough to win over players who'd sworn off the genre — reviewed on the eve of its 1.0 launch with 97.7% of nearly 30,000 reviews already behind it.

8 / 10

Reviewed

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Gobs and Gods

A comedic, Battle Brothers-inspired turn-based tactical RPG about a disposable band of goblin mercenaries, whose whimsical humour and genuinely deep systemic strategy have earned it a small but extraordinarily devoted following, including players logging well over a thousand hours.

8 / 10

Reviewed

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Last Epoch

The action RPG that turned build crafting into something you can actually read and steer — fifteen masteries, a specialization tree on every skill, and deterministic crafting — held back by a campaign nobody replays and an endgame that runs out of new ideas before you do.

8 / 10

Reviewed

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Magic Research 2

The sequel keeps the first game's text-only school-of-magic formula intact and pours the budget into scope instead — a bigger spell list, a crew of Wizards you can delegate to, and a familiar system that splits its own fanbase down the middle.

8 / 10

Reviewed

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Mouthwashing

A short, PSX-styled psychological horror narrative about five crew members stranded on a crashed cargo ship, told out of chronological order as guilt, denial, and complicity unravel among the survivors, whose writing and atmosphere earned it an enormous, devoted following alongside a smaller but consistent counter-current of reviewers who found its back half tedious and its themes less profound than the hype suggested.

8 / 10

Reviewed

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Nodebuster

A three-to-four-hour premium incremental about harvesting nodes and defending against waves of invaders, built with a hard ending instead of an infinite number-go-up treadmill — and popular enough to spawn an entire micro-genre of imitators.

8 / 10

Reviewed

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Nova Drift

An ARPG's worth of build synergy packed into an Asteroids cabinet, at thirteen dollars and 96% positive. The one thing standing between it and everybody is the control scheme — and that's a deliberate choice the game is literally named after.

8 / 10

Reviewed

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Path of Exile 2

Grinding Gear Games rebuilt combat around commitment and rhythm instead of clear speed, redrew the passive tree and skill-gem system from the ground up, and is still rebuilding the endgame around them nineteen months into Early Access — a genre-defining campaign wrapped around systems that are still visibly under construction.

8 / 10

Reviewed

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Prince of Persia: The Lost Crown

One of the finest metroidvanias in years, nearly universally loved on its own merits and just as consistently marked down by its own players for a mandatory Ubisoft Connect launcher — a friction so persistent it's still generating complaints in 2026, on a game whose acclaimed development team Ubisoft disbanded within weeks of release after a sequel was refused.

8 / 10

Reviewed

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Romancing SaGa 2: Revenge of the Seven

A faithful, modernised remake of the 1993 Super Famicom cult classic that still asks players to inherit an empire across generations and accept that mindless grinding makes enemies stronger, not weaker — a design philosophy Steam's own userbase is visibly still arguing about, thirty years on, even as the remake itself lands close to universal critical acclaim.

8 / 10

Reviewed

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SILENT HILL 2

Bloober Team's full remake of the 2001 psychological horror classic is a genuine reputational turnaround for a studio previously known for mixed-to-poor reviews, praised by critics and players alike for its atmosphere and expanded combat — undercut for a large, persistent share of its own audience by PC stuttering that patches still hadn't fully resolved nearly two years after launch, and by a real, still-argued debate over whether clarifying the original's ambiguities helped or hurt the story.

8 / 10

Reviewed

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SKALD: Against the Black Priory

A lovingly built retro CRPG that fuses Ultima-era pixel art with genuine Lovecraftian horror and tabletop-inspired tactical combat, beloved for a first half that critics call nearly flawless, held to a lower score mostly by a well-documented back-half quality drop and controller support that stayed broken after a real fix attempt.

8 / 10

Reviewed

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Tactical Breach Wizards

A genuinely original turn-based tactics game — wizards in kevlar defenestrating enemies through fixed, puzzle-like encounters — that critics and most players love, but that a real, persistent minority bounces off within a couple of hours for advertising a freedom the game doesn't actually offer, plus a quippy writing style that divides its own fanbase.

8 / 10

Reviewed

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Thank Goodness You're Here!

A gorgeously animated, surreal Northern English comedy from a two-person Barnsley studio that won a BAFTA for British Game and drew a Metacritic score in the high 80s — loved by the large majority of its own huge Steam audience too, though a real, coherent minority argue its deliberately minimal "walk and slap" gameplay and distinctly regional humour don't stretch to fill even its brisk three-hour runtime.

8 / 10

Reviewed

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