Game review
Gobs and Gods
8 / 10
- Developer
- Alexandre Gilotte, Thierry Gilotte
- Publisher
- Alexandre Gilotte, Thierry Gilotte
- Released
- 19 July 2024
- Platforms
- Windows
- Genre
- Tactical RPG, Turn-Based, Party-Based
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Gobs and Gods sends a disposable band of goblin mercenaries into turn-based tactical battles and procedurally generated open-world quests, drawing openly on Battle Brothers while carving out its own comedic, self-aware identity. Developed and self-published by the father-son team of Alexandre and Thierry Gilotte, it released on 19 July 2024. Its 65 English-language Steam reviews sit at Very Positive, an exceptional roughly 93.8%, and this review reads all 4 available negative reviews alongside the top positives to find a genuinely underrated tactical RPG that has earned extraordinary long-term devotion from its small player base, including reviewers logging well over a thousand hours, with only minor, specific complaints from the handful who bounced off it.
Biggest strengths
- Reviewers repeatedly and specifically compare the game favourably to Battle Brothers and King's Bounty, crediting it as a genuine evolution of those systems rather than a derivative imitation, with procedurally generated encounters keeping runs fresh
- The comedic tone and willingness to treat goblin deaths as expected, even celebrated, draws consistent praise for making permadeath-style loss feel fun rather than punishing
- At least one reviewer with over 1,300 hours logged called it their favourite game of 2024, specifically praising a responsive developer who has continually expanded the game since launch
Biggest weaknesses
- A handful of reviewers found the permadeath-adjacent unit loss more frustrating than fun, describing units dying quickly enough to make resource investment feel wasted for their taste
- At least one reviewer found core mechanics under-explained early on, describing a period of "just clicking on enemies without knowing why" before the systems clicked
- One reviewer reported the game's graphics not scaling properly on 4K displays, serious enough to make it unplayable for their specific setup
Who it's for: Battle Brothers and King's Bounty fans who want a lighter, more comedic tone without sacrificing real tactical depth; a strong fit for anyone who enjoys losing expendable units as part of the fun rather than a source of frustration.
Our recommendation: A genuine hidden gem in the tactical RPG space, with a small but remarkably devoted community backing up its exceptional review score with real, extraordinary playtime.
8 / 10
Introduction
Gobs and Gods hires a band of almost-heroic goblins to fight and die on the player's behalf, mixing turn-based tactical battles with procedurally generated quests across a fantasy world played mostly for laughs. Alexandre and Thierry Gilotte, a father-son development team, made and self-published it, releasing on 19 July 2024. With only 4 negative English-language reviews out of 65 total, this review reads all of them in full alongside the top positives, out of a corpus sitting at Very Positive, an exceptional roughly 93.8% — and the depth of engagement behind that score is genuinely striking.
A Battle Brothers descendant with real identity of its own
Reviewers reach for specific, well-chosen comparisons when describing what makes Gobs and Gods work. One detailed review framed it as "King's Bounty but with an RPG party instead of an army, and procedurally generated encounters and quests instead of fixed encounters," while another credited it as building meaningfully on Battle Brothers rather than simply copying it: "it makes your life slightly easier by never losing equipment and not paying salaries, while still having deadly combat where you easily lose a few gobs." That's a precise, informed comparison from someone who clearly knows the genre's touchstones well, not a vague genre namedrop. Multiple reviewers independently call it an "underrated gem" or "hidden gem," and the comedic tone draws specific praise for how it reframes the genre's usual permadeath tension — losing goblins is expected, even funny, rather than purely punishing.
Extraordinary long-term devotion
What separates this review's sample from a typical Very Positive score is the sheer depth of engagement behind it. One reviewer's account shows 91,221 minutes logged — over 1,500 hours — and their review, updated from an original written at 140 hours, states plainly: "This was my favorite game of 2024 and after many months of play, I am still firing it up every day," specifically crediting a responsive developer who has "continually been expanding" the game since launch. Another reviewer logged over 23,000 minutes and described the experience as "almost completely bug free," noting a single crash across hundreds of hours, mitigated entirely by reliable autosaves. That combination — a small player base logging genuinely extraordinary playtime, and independently confirming both quality and stability — is a stronger signal than review percentage alone.
What the handful of critics say
The negative sample here is small enough to take each complaint on its own terms rather than looking for patterns. One reviewer found the pace of unit loss more frustrating than fun for their taste, feeling resources invested in units that "die really easily" undermined the tactical planning they wanted. Another found core mechanics under-explained early on, describing a stretch of "just clicking on enemies without knowing why" before things clicked — a fair critique of onboarding rather than the underlying systems. A third reported a specific, verifiable technical issue: the game's graphics failing to scale properly at 4K resolution, serious enough to make it unplayable on their setup. A fourth found the early loop of fighting, looting and recruiting familiar and slow to differentiate itself, despite loving the soundtrack enough to want it sold separately.
Final Verdict
Gobs and Gods earns its exceptional score honestly: a genre-savvy evolution of Battle Brothers and King's Bounty's systems, wrapped in a comedic tone that makes its permadeath-adjacent structure feel like part of the fun rather than a source of dread, backed by a small but remarkably devoted community whose playtime numbers speak for themselves. Its four available critics raise fair, specific, individually minor points — unit fragility, onboarding clarity, a 4K scaling bug, and early-game familiarity — none of which undermine what its most invested fans describe as a genuine standout in the tactical RPG space. For fans of the genre, this is close to an essential, still-underrated pickup.
Pros and cons
Pros
- Reviewers repeatedly and specifically compare the game favourably to Battle Brothers and King's Bounty, crediting it as a genuine evolution of those systems rather than a derivative imitation, with procedurally generated encounters keeping runs fresh
- The comedic tone and willingness to treat goblin deaths as expected, even celebrated, draws consistent praise for making permadeath-style loss feel fun rather than punishing
- At least one reviewer with over 1,300 hours logged called it their favourite game of 2024, specifically praising a responsive developer who has continually expanded the game since launch
- The game is described as nearly bug-free by multiple long-time players, with one noting a single crash across hundreds of hours, mitigated by reliable autosaves
Cons
- A handful of reviewers found the permadeath-adjacent unit loss more frustrating than fun, describing units dying quickly enough to make resource investment feel wasted for their taste
- At least one reviewer found core mechanics under-explained early on, describing a period of "just clicking on enemies without knowing why" before the systems clicked
- One reviewer reported the game's graphics not scaling properly on 4K displays, serious enough to make it unplayable for their specific setup
- A small number of reviewers found the early game repetitive despite enjoying individual elements like the soundtrack, describing the core loop of fighting, looting and recruiting as familiar territory executed adequately rather than exceptionally