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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

SIM - Simple Idle Miner

A NZ$3.74 solo-scale mining clicker from Kitty Games — eight upgrade tiers, a New Game Plus prestige loop that unlocks passive buildings, an Endless Mode and combinable difficulty mods, all narrated by a snarky fox in a top hat — checked against its own store data and a six-review sample rather than played.

6.5 / 10

Reviewed

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Sonder

A free two-player co-op puzzle-platformer about a scrapped robot and a wandering soul escaping a dreamlike, post-collapse world, whose short, wordless story and striking atmosphere earn real affection undercut by widespread, specific complaints about performance, glitches, and a runtime measured in minutes rather than hours.

6.5 / 10

Reviewed

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S.T.A.L.K.E.R. 2 Heart of Chornobyl

A visually stunning, atmospheric return to the Zone whose biggest problem is the one thing longtime fans wanted most — its signature "A-Life" living-world simulation shipped broken or absent, according to a majority of this review's negative sample, and persistent performance problems have outlasted more than a year of patches.

6.5 / 10

Reviewed

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Star Trucker

An Americana-infused space trucking sim that launched without control remapping — locking out at least one player with a physical disability entirely — before a fast fix and nearly two years of steady, ongoing support. This review reads the whole arc, not just the rocky opening week.

6.5 / 10

Reviewed

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Subside

A genuinely stunning VR free-diving and snorkeling simulator that experienced divers and casual VR owners alike describe as one of the most convincing underwater experiences available, held back for a real share of players by a thin, exploration-only gameplay loop that wears thin faster than the visuals do.

6.5 / 10

Reviewed

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Tales of Kenzera: ZAU

A Metroidvania-flavoured platformer about a shaman bargaining with the God of Death to bring his father's spirit back, built around switching between a melee Sun mask and a ranged Moon mask — praised by critics for its story and presentation, but met on Steam by a smaller, more linear game than its own marketing promised and a launch clouded by controversy that had little to do with combat at all.

6.5 / 10

Reviewed

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Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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Techtonica

A factory-automation game that puts the camera underground and gives you a gun that deletes stone, so verticality and terrain destruction do real design work instead of being a setting. The idea is stronger than the execution — a convoluted tech tree, a frame rate that sags under a big base, and a developer that's gone quiet since the 1.0 launch hold it back.

6.5 / 10

Reviewed

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Throne and Liberty

NC's weapon-swap MMORPG delivers the best guild siege in the genre right now and asks a real question about what its Auction House and $50 Character Boost actually buy. Reviewed with The Frozen Divide: Nix (level cap 60) live and Update 4.3.0's Battlegrounds season running.

6.5 / 10

Reviewed

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Tiny Terry's Turbo Trip

A short, goofy open-world collectathon about launching your car into space, whose charm, humor, and dense little hub city earn comparisons to A Short Hike and Simpsons Hit & Run, undercut for a real portion of its audience by a specific, widely reported camera problem that induces genuine motion sickness.

6.5 / 10

Reviewed

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Utopia Must Fall

Pixeljam's vector-drenched, Missile-Command-inspired base-defense roguelite pairs a nearly universally praised aesthetic and moment-to-moment feel with a large, specific, and remarkably consistent negative-review consensus that its upgrade system is too linear, its late-game difficulty spikes too sharply, and its current Early Access content too thin to sustain repeat runs.

6.5 / 10

Reviewed

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Vampire Therapist

A BAFTA-nominated narrative visual novel that casts you as a reformed vampire teaching genuine cognitive behavioral therapy techniques to fellow bloodsuckers, whose sharp writing, voice acting, and real educational value earn heartfelt praise from many players, while a near-universal, specific complaint holds that the game never lets you fail or truly choose, functioning more as an interactive teaching tool than a game with real narrative stakes.

6.5 / 10

Reviewed

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Visions of Mana

The first new mainline entry in the Mana series in over a decade brings genuinely fun three-character action combat and some of the best art and music the franchise has produced, undercut by a shallower open world than its predecessors, a story several longtime fans call the weakest the series has told, and a real, documented studio closure that landed days after launch.

6.5 / 10

Reviewed

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Werewolf: The Apocalypse — The Book of Hungry Names

A densely written, well-regarded text-based RPG set in the World of Darkness, praised by its own fanbase as the strongest Choice of Games entry yet, undercut by a near-total absence of a save system, day-one paid DLC gating two playable tribes, and a tonal choice that splits its review base sharply.

6.5 / 10

Reviewed

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Zet Zillions

A stylish, Slay the Spire-inspired roguelike deckbuilder about blasting sentient planets apart with trash and junk, whose distinctive art style and card-fusion mechanic earn real affection, tempered by a widely reported launch-era feeling of unfinished polish that this review can confirm the developer directly addressed through a substantial post-launch content patch.

6.5 / 10

Reviewed

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Abathor

A lovingly crafted 16-bit sword-and-sorcery action platformer paying direct homage to Golden Axe, Rastan, and Castlevania, whose passionate nostalgic following and genuine level variety earn heartfelt praise, tempered by a widely and specifically repeated complaint that its sluggish movement speed persists even after a documented major update aimed at addressing it.

6 / 10

Reviewed

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Ad Fundum

A dieselpunk mech-mining roguelite built as a spiritual successor to the classic Flash game Motherload, expanding its dig-and-sell loop with biomes, cave-ins, and New Game Plus, whose genuine improvements over the original earn strong nostalgic praise undercut by a real, specific chorus of complaints about imprecise digging controls, an unpopular late-game section, and at least one serious save-corruption bug.

6 / 10

Reviewed

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Age of History 3

A solo-developer grand strategy map-painter spanning all of recorded history and beyond, whose real-time systems and accessible scale earn genuine praise against genre giants like Paradox's own titles, undercut by AI-generated leader portraits and a persistent, if partly outdated, sense that core features from its predecessor are still missing.

6 / 10

Reviewed

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Anger Foot

A hyper-stylized, Hotline Miami-inspired first-person kick-'em-up about beating down neon-soaked apartment blocks to reclaim a pair of stolen sneakers, whose infectious music and door-kicking power fantasy win over most players even as a large, consistent complaint about severe frame-rate drops, and a separate complaint about a punishing challenge-based unlock system, persist for a meaningful share of its audience.

6 / 10

Reviewed

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Anonymous Hacker Simulator

A terminal-based hacking simulator with a story campaign that real cybersecurity professionals credit with reasonable, simplified authenticity, tempered by widely reported missing basic terminal functionality, an officially disclosed use of AI-generated portrait art, and a story structure more linear and scripted than its marketing implies.

6 / 10

Reviewed

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Artisan TD

A handsome, handcrafted maze-building tower defense whose 30 meticulously designed levels are exactly the point for genre veterans hunting a genuine puzzle challenge, and exactly the problem for players expecting the freeform strategic experimentation the genre usually promises.

6 / 10

Reviewed

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