Game review
Subside
6.5 / 10
- Developer
- A2D Software
- Publisher
- A2D Software
- Released
- 17 September 2024
- Platforms
- Windows (VR Only)
- Genre
- VR free-diving and snorkeling exploration simulator
- Monetisation
- One-time purchase, no in-game store or additional currency purchases
- Players
- Single-player only
The short version
Subside puts a VR headset on you and drops you into shallow, richly detailed underwater environments to freedive and snorkel among photorealistic marine life, and reviewers with real scuba and freediving experience consistently describe it as capturing that specific feeling more convincingly than anything else available in VR. The sound design, lighting, and animal behaviour draw genuinely enthusiastic, detailed praise from people qualified to judge realism directly. Set against that praise, a real and specific complaint runs through a meaningful share of the sample: beneath the presentation, the actual gameplay amounts to hunting for hidden coins and collectibles to unlock further areas, a loop several reviewers describe as running out of novelty well before the environments do. This review can confirm the developer's support record precisely: after a dense first three months of patches, updates stopped for roughly eighteen months before resuming with a fresh cluster of patches through mid-2026 — a real gap, now followed by renewed, active attention.
Biggest strengths
- Underwater realism draws exceptional, specific praise from reviewers with genuine scuba and freediving backgrounds, who consistently describe the sound, lighting, and marine-life behaviour as the most convincing recreation of that experience they've found in VR
- The photogrammetry-based environments and overall visual fidelity are repeatedly singled out as close to photorealistic, with multiple reviewers describing the game as an ideal showcase experience for introducing newcomers to VR
- The core swimming and diving movement mechanics are specifically praised as fluid and intuitive, with reviewers noting the physical sensation of moving through water is captured unusually well for the medium
Biggest weaknesses
- The core gameplay loop is repeatedly described as thin once the initial visual impact fades, with reviewers consistently characterising the actual objectives as hunting for hidden collectibles rather than offering deeper interactive systems
- Several reviewers report checkpoint and objective locations being difficult to find, describing the search as tedious rather than rewarding, with one specifically comparing it to "looking for a needle in a haystack"
- This review can confirm a real gap in development support, with no patches documented between December 2024 and June 2026, a period during which at least one reviewer specifically noted the game "hasn't been updated for about 2 years"
Who it's for: VR owners specifically interested in underwater exploration, real-world divers and snorkelers curious how convincingly VR can recreate that feeling, and anyone wanting a genuinely impressive showcase experience to introduce friends to VR. Less suited to players wanting a substantial gameplay loop beyond exploration and light collectible-hunting.
Our recommendation: A strong recommendation for VR owners specifically, especially those with any real-world diving or snorkeling interest — the presentation is genuinely best-in-class. Go in aware the actual gameplay is thin relative to the visual and audio craft, and that support has had a real gap before resuming.
6.5 / 10
Subside's pitch is simple and specific: put on a VR headset, slip into shallow water, and freedive or snorkel through richly detailed marine environments populated by realistically behaving wildlife. What separates this review's sample from ordinary enthusiasm for a pretty VR tech demo is how many of its most glowing reviews come from people with real, direct authority to judge the realism they're describing.
Praise with real credentials behind it
"I have been a recreational-tec diver and public safety diver for nearly 17 years. This game absolutely nails the look, feel and really, the SOUND, of being underwater while free-diving/snorkeling," one reviewer writes, and that's not an isolated voice — another describes having "done scuba diving and worked at an aquarium for a while," specifically crediting the demo with convincing them to buy the full game immediately. A third writes: "out of every game I've played scuba diving and snorkeling since I was 8," this is the one that gets it right. That kind of repeated, credentialed endorsement is a genuinely strong signal for a simulation game — these aren't casual observers praising pretty water effects, they're people with direct real-world comparison points finding the recreation convincing.
A loop that reviewers agree is thinner than the visuals
Set against that praise, the actual gameplay draws a consistent, more measured assessment. "This is first and foremost a swimming simulator with very little gameplay... The problem is that once this effect wears off (and it will), you might find yourself as bored as I was," one reviewer writes. Another, more blunt about the specific structure: "swimming around trying to find hidden items to unlock more levels" is essentially the entire loop beyond the initial sightseeing. Even reviewers who ultimately recommend the game are candid about this limitation — one writes plainly: "it's hard for me to call it a 'game', since the gameplay is just collecting coins and figurines to unlock new gear and locations."
A specific frustration with finding your way
A related, more concrete complaint concerns how that collectible-hunting actually feels in practice. "Looking for checkpoints like a needle in a haystack was" the specific frustration one detailed reviewer describes after testing an early demo, a complaint echoed by others who found the search for progression triggers tedious rather than rewarding. That's a specific, actionable design critique distinct from the broader "not enough gameplay" complaint — it's not just that there's little to do, but that the little there is can be genuinely difficult to locate without clear guidance.
A real support gap, now followed by renewed attention
This review can confirm precisely what several reviewers suspected but couldn't fully verify. At least one reviewer states the game "hasn't been updated for about 2 years," and this review's own check of the official partner-events feed shows that claim was substantially accurate at the time it was written: a dense cluster of patches ran through the first three months after the September 2024 launch, then stopped entirely, with no further posts documented between December 2024 and June 2026. That gap has since ended — five new patches, versions 1.2.0 through 1.2.4, arrived between June and July 2026, meaning the developer has returned to active support after a genuinely long quiet period rather than having permanently abandoned the project.
Real accessibility and content concerns worth naming
At least one reviewer reports a serious accessibility complaint: "terrible controls which quickly lead to nausea," a significant concern for any VR title given how directly motion sickness affects basic usability for sensitive players. Separately, at least one buyer of additional paid content describes it as disproportionately large and empty relative to what it actually offers, a specific value complaint distinct from the base game's broader depth concerns.
What the achievement data suggests about typical engagement
Steam's own completion figures back up the sense that most players enjoy an initial stretch before interest tapers. An early milestone sits at 68.3%, but the curve falls steeply from there, with full-completion achievements sitting at just 0.2% — an extremely steep drop-off even accounting for this lane's typical patterns, consistent with a game whose content genuinely runs thin for the vast majority of buyers well before every collectible and area has been found.
A rare category this lane doesn't often cover
It's worth noting directly that Subside is one of the few VR-exclusive titles this lane has reviewed, and that format shapes how its strengths and weaknesses should be weighed. A thin gameplay loop that might sink a flat-screen game entirely can carry real value in VR specifically, where presence and sensory immersion are themselves a significant part of what a buyer is paying for — several reviewers make exactly this case, describing the experience of physically feeling like you're underwater as valuable in its own right, independent of traditional game-design depth. That's a fair framing worth taking seriously rather than judging Subside purely by the standards of a flat-screen exploration game with equivalent content.
A specific, repeated wish for social features
At least one reviewer raises a specific, forward-looking request worth including: a co-op mode allowing a friend to explore the same environments together. That's not a criticism of what currently exists so much as a clear signal of what would meaningfully extend the experience for players who've already exhausted the solo content — a reasonable, specific piece of feedback for a developer that has shown, through its recently resumed patch cadence, it's still actively listening to its community.
Final verdict
Subside delivers what may be the most convincing underwater VR experience currently available, backed by specific, credentialed praise from real divers and snorkelers rather than generic enthusiasm. Its actual gameplay, however, is genuinely thin — an exploration and collectible-hunting loop that a real share of reviewers describe outlasting the visual novelty by only a modest margin — and this review can confirm a real, extended gap in development support that has only recently ended. Recommended for VR owners specifically drawn to underwater exploration and realism, with clear eyes about how little structured gameplay sits beneath that presentation.
Pros and cons
Pros
- Underwater realism draws exceptional, specific praise from reviewers with genuine scuba and freediving backgrounds, who consistently describe the sound, lighting, and marine-life behaviour as the most convincing recreation of that experience they've found in VR
- The photogrammetry-based environments and overall visual fidelity are repeatedly singled out as close to photorealistic, with multiple reviewers describing the game as an ideal showcase experience for introducing newcomers to VR
- The core swimming and diving movement mechanics are specifically praised as fluid and intuitive, with reviewers noting the physical sensation of moving through water is captured unusually well for the medium
- A hidden progression layer beneath the exploration surface, involving finding coins and figurines to unlock new gear and locations, gives the game more structure than a pure walking-simulator equivalent, which at least one detailed reviewer specifically credits as "surprisingly clever" design
- The developer has resumed active patch support as of mid-2026 after an earlier gap, with five documented updates between June and July 2026 addressing ongoing issues
Cons
- The core gameplay loop is repeatedly described as thin once the initial visual impact fades, with reviewers consistently characterising the actual objectives as hunting for hidden collectibles rather than offering deeper interactive systems
- Several reviewers report checkpoint and objective locations being difficult to find, describing the search as tedious rather than rewarding, with one specifically comparing it to "looking for a needle in a haystack"
- This review can confirm a real gap in development support, with no patches documented between December 2024 and June 2026, a period during which at least one reviewer specifically noted the game "hasn't been updated for about 2 years"
- Motion sickness and control complaints are reported by at least one reviewer, describing "terrible controls which quickly lead to nausea," a serious concern for a VR title given how directly that affects basic playability for sensitive users
- The available map count is described by multiple reviewers as limited, with newly purchased content specifically criticised by at least one reviewer as feeling empty and disproportionately large relative to what it actually contains