Game review
Oriental Valley
5 / 10
- Developer
- 猫多游戏
- Publisher
- ETime Studio
- Released
- 25 April 2024
- Platforms
- Windows
- Genre
- Whimsical farming and exploration life-sim
- Monetisation
- One-time purchase, with a separate DLC pack available
- Players
- Single-player only
The short version
Oriental Valley drops Xiao Jiang, a young woman on her way home, into a countryside village where she learns farming, fishing, cooking, and animal husbandry from a cast of eccentric locals, eventually unlocking railway travel to increasingly strange, dreamlike regions. Its saturated, painterly art style earns real praise, and a genuine, vocal share of players describe falling for its deliberately absurd, deadpan comedic writing in a way that stands out from more conventional farming-sim peers. Set against that charm is a specific, unusually divisive complaint: most NPCs are rendered as featureless, identical mannequin-like figures with minimal individual dialogue, which some reviewers find hilariously fitting for the game's surreal tone and others read as a clear sign of unfinished, underdeveloped content. A rough, incomplete English translation and very sparse documented post-launch support compound the concern that this shipped closer to an early-access build than a fully finished release.
Biggest strengths
- The art style and environmental presentation draw consistent, genuine praise, with reviewers describing the saturated colours and painterly aesthetic as genuinely beautiful and a standout even among a crowded genre
- The writing's deliberate absurdism and comedic tone earn real, specific affection from a meaningful share of reviewers, who describe the dialogue as "out of pocket" funny in a way that distinguishes it from more earnest farming-sim peers
- Several reviewers with very long playtimes, some past 2,000 minutes, describe a genuinely engaging and unexpectedly memorable experience once they adjusted to the game's unconventional tone
Biggest weaknesses
- The minimally detailed, near-identical NPC character models are the single most repeated point of contention, with reviewers sharply split between finding them a deliberate, funny stylistic choice and finding them a clear symptom of an incomplete, underdeveloped game
- English localisation is reported as meaningfully incomplete, with specific examples including untranslated menus, a museum feature missing most translations, and at least one quest whose required item name doesn't match its in-game description
- This review found only a small number of documented post-launch update posts, with the most recent occurring roughly three weeks after the 25 April 2024 launch, raising real questions about the depth of ongoing support relative to the game's own rough edges
Who it's for: Fans of farming sims specifically drawn to a surreal, absurdist tone rather than a cosy, grounded one, and players willing to tolerate translation gaps and thin NPC writing in exchange for a genuinely distinctive visual style and sense of humour.
Our recommendation: Worth a look at a discount specifically for its visual style and comedic tone if that appeals to you directly. Go in with tempered expectations about NPC depth, translation completeness, and the amount of ongoing support the game has received since launch.
5 / 10
Oriental Valley opens with a familiar farming-sim beat — a young traveller, Xiao Jiang, stumbles into a countryside village and settles into learning the rhythms of rural life — before quietly revealing itself to be something considerably stranger. Railway lines eventually open up bamboo seas, deserts, and old towns that feel less like a grounded countryside and more like a fever dream wearing a farming sim's clothes. That's a genuinely distinctive premise, and this review's small but detailed sample is unusually split on whether the execution lives up to it.
A visual style and sense of humour reviewers genuinely love
The praise that does land in this sample is specific rather than polite. "It's super pretty, the over saturated colours and presentation style is very aesthetically pleasing," one reviewer writes, a sentiment echoed across nearly every review regardless of overall recommendation. The writing draws its own distinct fanbase: "the dialogue in this game is so out of pocket comical," one reviewer writes, while another frames the whole experience as "a hilariously fun parody of normal farming sims... instead of playing someone trying to get away from the big city to live a peaceful farming life, you're playing someone desperately trying to get out." That's a genuinely clever subversion of the genre's usual premise, and reviewers who click with that tone describe real, sustained enjoyment — several logging well over 2,000 minutes.
The NPC design that splits the room in half
The most consistently repeated point of disagreement in this review's sample concerns the game's supporting cast, most of whom are rendered as featureless, near-identical mannequin-like figures. Some reviewers embrace this fully: "I've seen people complained about the NPC looking characters, but honestly I think its hilarious. It made this game its own charm," one writes. Others read the exact same design choice as a warning sign: "most characters are simply blank mannequins with no unique features and they always say the same thing," one reviewer writes, treating it as evidence of unfinished content rather than intentional style. Both readings are describing the same objective fact about the game — this isn't a factual dispute, it's a genuine difference in how identically-executed content lands depending on what tone a given player expects from the genre.
A translation that doesn't fully cover the game
Beyond the NPC debate, a specific and repeated complaint concerns localisation completeness. "It isn't fully translated, some quests ask for one thing but actually require another (a fishing quest asks for chubs but actually means bighead carp)," one detailed reviewer writes, and another separately confirms "the artefact museum is missing most translations and camera is still completely in Chinese." These are concrete, specific translation gaps rather than vague quality complaints, and they compound the broader sense several reviewers describe of a game that shipped before it was fully ready for an English-speaking audience.
A support record this review found genuinely sparse
This review's own check of the game's official update history found only six documented posts, the most recent being a "Version1.4" update roughly three weeks after the 25 April 2024 launch — and nothing further documented since. That's a notably thin support record for a full-price release, and it lines up directly with reviewers who describe the game as feeling like an early-access build that was never followed up on. This review can't independently confirm whether further, undocumented patches exist outside Steam's own events feed, but based on what is verifiable, ongoing development attention appears to have been minimal.
What the achievement data confirms about engagement
Steam's own completion figures back up a real concern about how far players actually get. The single most-earned achievement sits at just 30.1% — an unusually low ceiling even for an easy, early-game milestone by this lane's standards — with the rarest achievements down at 2.7%. That's consistent with a game that a large share of buyers try briefly and then set aside, whether due to the translation gaps, the unclear objectives several reviewers describe, or simply not connecting with its unconventional tone.
A meaningful gap between English and broader reception
It's worth being transparent about a genuine divergence this review uncovered while researching: across all languages, Oriental Valley sits at 83.3% positive, a "Very Positive" rating, while its English-only sample sits at just 63.2%, "Mixed." That's a substantial gap, and it's consistent with several of the specific complaints raised throughout this review — an incomplete English translation would understandably land much harder on an English-speaking audience than on players experiencing the game in a language it was actually fully localised for. This review's overall score reflects the English-language experience specifically, since that's the audience it's written for, but readers fluent in the game's original language should weigh the considerably warmer broader reception directly against the translation-specific complaints raised here.
A specific defense worth including directly
Not every long-session reviewer treats the game's rough edges as disqualifying. One writes candidly: "It is a delightful game, but it is incomplete... The English translation is bad and there are bugs, but I'm still smitten with its goofy style." That's a useful, honest middle ground distinct from either the harsher critical reviews or the more uncomplicated enthusiasm elsewhere in the sample — a genuine acknowledgment that the game's flaws are real, paired with a sincere case that its specific charm is worth pushing through them for the right kind of player.
Final verdict
Oriental Valley has a genuinely distinctive visual identity and a comedic sensibility that wins real, specific devotion from players who click with its surreal tone — but its notably sparse post-launch support, incomplete translation, and a divisive NPC design that reads to a real share of players as simply unfinished all keep this from being an easy recommendation. Worth a discounted purchase specifically for players drawn to its unusual style and humour; go in aware this may be closer to the game's final state than its full-release price tag implies.
Pros and cons
Pros
- The art style and environmental presentation draw consistent, genuine praise, with reviewers describing the saturated colours and painterly aesthetic as genuinely beautiful and a standout even among a crowded genre
- The writing's deliberate absurdism and comedic tone earn real, specific affection from a meaningful share of reviewers, who describe the dialogue as "out of pocket" funny in a way that distinguishes it from more earnest farming-sim peers
- Several reviewers with very long playtimes, some past 2,000 minutes, describe a genuinely engaging and unexpectedly memorable experience once they adjusted to the game's unconventional tone
- The core farming, fishing, and cooking systems are described as functional and reasonably satisfying by multiple reviewers, with one specifically praising the pacing of stamina and quest availability compared to genre peers
- Flexible retry and quality-of-life features, including the ability to save and reload to work around specific bugs without losing significant progress, are noted by at least one reviewer as making the game's rough edges more tolerable
Cons
- The minimally detailed, near-identical NPC character models are the single most repeated point of contention, with reviewers sharply split between finding them a deliberate, funny stylistic choice and finding them a clear symptom of an incomplete, underdeveloped game
- English localisation is reported as meaningfully incomplete, with specific examples including untranslated menus, a museum feature missing most translations, and at least one quest whose required item name doesn't match its in-game description
- This review found only a small number of documented post-launch update posts, with the most recent occurring roughly three weeks after the 25 April 2024 launch, raising real questions about the depth of ongoing support relative to the game's own rough edges
- Multiple reviewers explicitly describe the game as feeling like an Early Access build despite being sold as a full release, citing unclear objectives, a bland interface lacking basic navigation aids like a quest marker or minimap, and a story that several say doesn't cohere
- Steam's own achievement data shows unusually low completion even for early milestones, with the most-earned achievement sitting at just 30%, suggesting a large share of buyers don't engage with the game for very long regardless of its potential appeal