Key art for Lumberjacked

Game review

Lumberjacked

6.5 / 10

Developer
Inner Realm Studios, Dumb Duck Games
Publisher
Inner Realm Studios, Dumb Duck Games
Released
18 April 2025
Platforms
Windows
Genre
Adventure, Simulation
Monetisation
One-time purchase; the only DLC is a NZ$2.99 cosmetic-only Supporters Pack whose 500 Amber Drops the store page confirms can also be earned free in-game
Players
None — single-player only, with Steam Achievements and Trading Cards the only online-adjacent features

The short version

Lumberjacked's own store description opens with the words "a 3D incremental clicker game," and that's a more honest label than the "Adventure" and "Simulation" genres Steam files it under — Steam's own vote-weighted community tags agree, ranking Incremental as the single most-voted tag on the page, ahead of both official genres. Wake up in a cabin, chop trees for cash, toss the logs in a chipper, spend the money on strength, axe-sharpness and stamina upgrades, and work toward one of two hidden story endings buried in a foggy, single-biome forest. It's a genuinely unusual hybrid — first-person exploration wrapped around a number-go-up loop — and for roughly the first two hours, by the corpus's own repeated account, it works. The trouble starts after that: the game's own achievement-completion curve shows a real cliff, not a gentle taper, right around the point most reviewers say the upgrade shop runs dry, and the two things reviewers ask for most — a map and something to spend money on in the back half — never fully arrive.

Biggest strengths

  • Steam's own vote-weighted community tags rank Incremental as the single highest-voted tag on the store page at 119 votes, ahead of both official genres Adventure (105) and Simulation (65), and the developer's own store description opens by calling it "a 3D incremental clicker game"
  • The global achievement curve shows genuine broad engagement with the first half of the game: eight of the sixteen achievements sit between 83.6% and 98.2%, meaning the large majority of buyers who register at all get well into the opening hours before anything goes wrong
  • Monetisation is close to a model example for the genre: a flat NZ$7.39 one-time purchase, and the only DLC on record, a NZ$2.99 Supporters Pack, hands over 500 Amber Drops and two exclusive cosmetic skins for a currency the store page confirms can also be earned for free during normal play

Biggest weaknesses

  • The same achievement data that shows a strong opening also shows an unmistakable cliff rather than a gentle taper: completion drops from 83.6% to 58.6% between two consecutive milestones and keeps sliding to a low of 15.5% for full completion, corroborating the corpus's single loudest complaint that the upgrade shop and its rewards run out long before the game itself does
  • There is no map for most of a run through a foggy, visually repetitive single-biome forest; a dedicated Tree Radar the developer had promised didn't ship until a November 2025 patch, seven months after launch, and by the developer's own post it only helps players chasing one specific late-game ending
  • The drone, the item most negative reviews describe spending hours working toward, is repeatedly described as too slow to matter once it's actually unlocked, a payoff that lands after most of the grind is already behind the player

Who it's for: Fans of odd genre hybrids who want an evening or two of chopping trees, unlocking cheap stat upgrades and following a small mystery narrative to one of two endings, and who don't mind the payoff thinning out well before the credits.

Our recommendation: Worth the asking price for the first sitting almost everyone in the corpus agrees is genuinely fun, but go in expecting the upgrade shop to empty out with thousands of trees still standing between you and either ending — and expecting to navigate a foggy, mostly unmapped forest to get there. A promised "major 2.0 update" with new gameplay and an ending was announced in November 2025 and, as of this review, has not been followed by any further news post about the game.

6.5 / 10

Lumberjacked's own storefront description doesn't hedge about what kind of game this is: "Welcome to LumberJacked, a 3D incremental clicker game that takes place deep in a mysterious forest." Steam files it under Adventure and Simulation, and neither is wrong exactly — there's a cabin to wake up in, a story to piece together, a forest to explore — but the players who actually vote on the store page's tags disagree with the official genre list more decisively than almost any other game in this library's recent run. Incremental sits at 119 votes, the single highest-voted tag on the entire page, ahead of Adventure's own 105 and more than fifty clear of Simulation's 65. This is a clicker wearing an adventure game's clothes, and reading it as anything else sets up the wrong expectations before a single tree gets chopped.

The loop: chop, chip, upgrade, repeat

The premise is simple and the screenshots bear it out exactly as described. Wake up in a cabin deep in a forest, axe in hand, and start chopping — trees fall in stages, drop logs, and those logs get tossed into a wood chipper for cash. A HUD in the corner tracks two running tallies at once, a 10,000-tree lifetime total and a separate 1,000-elder-tree count for the rarer, more valuable trees, alongside a day/night clock that keeps time passing whether or not there's a light source handy. The cash funds two separate upgrade tracks: a Body Upgrades panel covering Walk Speed, Sprint Endurance, Max Stamina, Swing Power, Carry Capacity and Throw Distance, and a separate Axe Sharpening track that unlocks access to tougher, more valuable tree tiers — a screenshot catches a tier-four sharpen priced at $2.5K. A gnome running a lantern-lit kiosk trades tools and story progress for money, and a mystery narrative runs quietly underneath all of it, resolving into one of two distinct endings depending on which of two paths — described in reviews as the "fairy arch" and the "gnome arch" — a player commits to.

For the opening stretch, this works about as well as the tag vote suggests it should. It's worth stating plainly, because it's the one point almost the entire review corpus agrees on regardless of final verdict: even reviewers who ultimately marked Lumberjacked unrecommended tend to say the first hour or two is genuinely fun. The median negative English review — all 99 of which were read in full for this piece — comes from a reviewer who logged 5.2 hours before turning thumbs-down, and plenty explicitly credit the early loop before pivoting to what went wrong later. This isn't a game that loses people at the door.

Where it loses them: a cliff, not a taper

Where it loses them is documented in the game's own achievement data, and the shape of the curve matches the review corpus almost exactly. Eight of Lumberjacked's sixteen achievements sit in a tight band from 83.6% to 98.2% — chopping a first tree, selling a first load, a first stat upgrade, first axe sharpen, a money milestone, and whatever the mid-game "MagicalPrisoner" and "Deforestation" achievements gate, likely story or scale milestones given their position in the curve. That's a strong, broad opening: the large majority of buyers who register on Steam's achievement tracking at all get well into the game before anything goes wrong.

Then the curve drops hard. The next achievement, RazorSharp, sits at 58.6% — a 25-point fall in one step — and from there it keeps sliding: Beefy 53.3%, BrokenBonds 42.1%, Whistleblower 33.9%, Buzzsaw 29.7%, the hidden ending-flagged Escapee 26.5%, Stooge 23.6%, and a full-completion achievement, Thorough, at just 15.5%. That's not a gentle taper of players losing interest at a steady rate, it's a wall, and it lines up precisely with the corpus's single most repeated complaint. One of the higher-voted negative reviews puts a number on it directly: "at 4 hours in I had all the upgrades possible with only like 4700/10,000 trees cut. So 0 change in gameplay for the remainder of the game." Another, corroborated by the Buzzsaw achievement's own position on the curve, describes reaching the milestone that unlocks it — 1,000 elder logs — and finding "the only 'reward' for this was getting the buzzsaw and then being told to chop down the" remaining thousands with nothing new to show for it. The upgrade shop runs dry well before the tree count does, and what's left is the same loop with nothing left to spend money on.

No map, a slow drone, and a fog that doesn't help

The second most common complaint, raised independently by reviewers on both sides of the recommendation line, is navigation. Every outdoor screenshot Lumberjacked's own store page shows carries a persistent ground-level fog, and the forest is a single biome throughout — no landmark-rich zones to build a mental map from, just trees, more trees, and the occasional structure. One of the highest-voted positive reviews in the corpus — a review that still recommends the game — puts it bluntly: "I don't love the part where I have to find anything specific in the game, please let me use some of my in game tree money to buy a useful in game map that I can access anywhere." A negative review with a similar arc: "the entirety of the map exists for the sake of finding two sets of 3 macguffins... the grind becomes worse as the game goes on since you need to venture further out to get more valuable trees."

The developer clearly heard this — a Drone Radar shipped within days of launch to help find the game's headline late-unlock, and the patch notes for v1.92 in November 2025 promise a further Tree Radar "which works with the final tool when working to finish the gnome ending, giving you a large radius to see trees around you on a mini map." That's a real fix, but it arrived seven months after launch and, by the developer's own description, only helps players chasing one specific ending route rather than solving navigation for the whole game. The drone itself draws its own separate complaint: it's the single item most negative reviews describe spending hours working toward, and then finding "too slow to have any significant impact," in one reviewer's words, once it's actually in hand — a payoff engineered to land right around the point the achievement curve shows most players are already losing steam.

Bugs, mostly fixed early, not entirely gone

Lumberjacked's launch week produced a real bug wave, and the developer responded fast: a cursor-visibility hotfix within 24 hours, a "Vaporized Tree" and "Missing Trees" fix inside two weeks, and by 2 May 2025 a v1.1 "Performance & Saving Overhaul" that specifically targeted a save-corruption bug the developer's own patch notes trace to the game saving while closing, plus a new automatic save-backup system. That's a credible, fast response to a launch-week problem, and it shows up in the negative-review dates: 78 of the 99 English negatives date to 2025, 26 of those to launch month alone, tapering to two-to-four a month through 2026.

It didn't fully stop, though. Scattered through the sample are later reports of an achievement system that stopped unlocking despite full completion (July 2025), a movement bug that leaves the character stuck walking in one direction (surfacing as late as January 2026), and — notably, given that full controller support is one of the game's own listed Steam categories — a reviewer in October 2025 reporting the game "crashes constantly when playing with a controller... fine with mouse and keyboard," with no reply from support at the time of writing. None of this rivals the scale of the launch-week wave, but it's evidence the fixing didn't fully keep pace with everything players kept finding.

An honest, and possibly stalled, monetisation model

On the numbers that don't need interpretation, Lumberjacked is close to a model example for how this genre should charge money. NZ$7.39 buys the whole game outright, no discount active at the time of writing. The only DLC on record is a NZ$2.99 Supporters Pack that its own store page describes as "purely for aesthetics and to further support the development of the game" — 500 Amber Drops for the in-game Skin Shop plus two exclusive cosmetic skins, and the page states plainly that "Amber Drops can be earned in game, but the skins are exclusive to this DLC." Nothing about it gates progression, and the phrasing makes clear the currency itself isn't pay-walled, just a headstart and two extra cosmetics for anyone who wants to chip in.

Whether the game itself is still being chipped away at is a separate question. The v1.92 patch notes from November 2025 describe the studio working toward "the major 2.0 update, which will add some new gameplay and an ending" — a direct answer, on paper, to the exact upgrade-drought and one-ending-per-branch complaints running through the review corpus. The news feed shows nothing about Lumberjacked since that post. The most recent item on the feed, from August 2026, is the developers announcing an entirely different game, The Outskirts, described as "a very different experience from Lumberjacked" with its own separate hook. One March 2026 reviewer noticed the same pattern from the outside, writing that "the devs are just churning out game after game... without even actually fi[xing]" the one already out. That's one voice, not proof of anything, but it's consistent with what the public patch history shows: real, fast support for the first seven months, and silence on this specific game since.

Final verdict

Lumberjacked earns its 82.5% Steam approval honestly for what it gets right: a genuinely unusual first-person spin on the incremental formula, a real mystery narrative worth following to one of two distinct endings, and — by this library's usual standards — clean, player-friendly monetisation on top of a fair asking price. The 6.5 here reflects a genuine split between a strong opening that the corpus, the recent-review sentiment (still 73% positive) and the achievement data all agree on, and a back half that the same three sources agree runs out of ideas at almost exactly the same point: no map worth the name for most of a run through repetitive fog, an upgrade shop that empties with thousands of trees still to chop, and a signature drone reward that lands too late to matter. Buy it for the first evening it delivers on; don't expect the second one the store page's own patch notes once promised was coming.

Pros and cons

Pros

  • Steam's own vote-weighted community tags rank Incremental as the single highest-voted tag on the store page at 119 votes, ahead of both official genres Adventure (105) and Simulation (65), and the developer's own store description opens by calling it "a 3D incremental clicker game"
  • The global achievement curve shows genuine broad engagement with the first half of the game: eight of the sixteen achievements sit between 83.6% and 98.2%, meaning the large majority of buyers who register at all get well into the opening hours before anything goes wrong
  • Monetisation is close to a model example for the genre: a flat NZ$7.39 one-time purchase, and the only DLC on record, a NZ$2.99 Supporters Pack, hands over 500 Amber Drops and two exclusive cosmetic skins for a currency the store page confirms can also be earned for free during normal play
  • The developer shipped real, fast post-launch support in the opening weeks, including a v1.1 "Performance & Saving Overhaul" inside two weeks of an April 2025 launch that specifically targeted a save-corruption bug and added automatic save backups
  • Even reviewers who ultimately marked the game unrecommended tend to say the opening is genuinely fun: the median negative English reviewer logged 5.2 hours before turning thumbs-down, not a bounce off a broken first impression

Cons

  • The same achievement data that shows a strong opening also shows an unmistakable cliff rather than a gentle taper: completion drops from 83.6% to 58.6% between two consecutive milestones and keeps sliding to a low of 15.5% for full completion, corroborating the corpus's single loudest complaint that the upgrade shop and its rewards run out long before the game itself does
  • There is no map for most of a run through a foggy, visually repetitive single-biome forest; a dedicated Tree Radar the developer had promised didn't ship until a November 2025 patch, seven months after launch, and by the developer's own post it only helps players chasing one specific late-game ending
  • The drone, the item most negative reviews describe spending hours working toward, is repeatedly described as too slow to matter once it's actually unlocked, a payoff that lands after most of the grind is already behind the player
  • Bug reports didn't end with the early save-corruption fix: crash reports, a "stuck walking" movement bug and controller-specific crashes continued to surface in reviews through into early 2026, well over a year after launch
  • The studio's own November 2025 news post promised a "major 2.0 update" adding new gameplay and an ending "coming soon"; the news feed shows nothing about Lumberjacked since, and by August 2026 the same two studios were instead promoting an unrelated new game

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 6.5 / 10
  • Progression 4.5 / 10
  • Performance 6 / 10
  • Value 6.5 / 10
  • Originality 7.5 / 10
  • Monetisation 9 / 10
  • Interface 4.5 / 10