Key art for AsteroIdle

Game review

AsteroIdle

3.5 / 10

Developer
Avodhel
Publisher
Avodhel
Released
11 August 2022
Platforms
Windows
Genre
Idle simulation
Monetisation
One-time purchase, no DLC, no in-game purchases
Players
Single-player only, with an online leaderboard for total in-game "Wanted" crimes

The short version

AsteroIdle sells a genuinely appealing pitch — start as an asteroid miner, build a fleet, become a wanted criminal ranked on a leaderboard — backed by a content list that reads well on paper: 500-plus upgrades, 20-plus technologies, two bosses, daily quests. For ten months after its August 2022 Early Access launch, the developer patched at a pace few solo idle games manage. Then the updates stopped in mid-2023, the exponential math the whole genre depends on was never properly tuned, and the game is still sitting in Early Access four years later. Reviewers who came to it after the patches dried up describe scaling that's broken from the first few minutes, and one self-described veteran of nearly a hundred idle games calls it the worst one they've played.

Biggest strengths

  • The space-mining-to-space-piracy premise is more distinctive than most clicker reskins, complete with a "most Wanted" crime leaderboard and two boss encounters
  • For roughly ten months after its August 2022 Early Access launch, the developer shipped patches on a near-weekly cadence, including numbered devlogs explaining the changes
  • The content list is genuinely large on paper — 500-plus upgrades, 20-plus technologies, 15 space object types across multiple sectors and dimensions

Biggest weaknesses

  • No update has shipped since June 2023, over three years before this review, and the game remains tagged Early Access with no announced path to 1.0
  • Multiple reviewers across 2023 and 2024 independently describe the core progression math as broken, with one calling the scaling "absolutely broken from minute zero" after clearing roughly a hundred other idle games
  • The store page's own advertised "Limitless Offline Progress" is directly contradicted by an early reviewer who found "practically no idle" in the game and needed an autoclicker to make any headway

Who it's for: Only genre completionists curious about a stalled Early Access curiosity — not a recommendation for anyone looking for a functioning idle game to actually spend time in.

Our recommendation: Skip it. The content list promises more than the current build delivers, the core progression math is the specific thing multiple independent reviewers say is broken, and there's been no update in over three years to suggest that's changing.

3.5 / 10

AsteroIdle opens with a pitch that's better than most idle games manage: start as an asteroid miner, discover technologies, build a fleet, and work your way up to being the most wanted criminal in space on a public leaderboard. The store page lists 500-plus upgrades, 20-plus technologies, two boss fights and daily quests, and for about ten months after its August 2022 Early Access launch, the developer backed that pitch with a genuinely impressive patch cadence. What's left four years later, according to the small but consistent trail of reviews the game has accumulated, is a promising concept whose core math was never properly tuned before the updates stopped.

A distinctive premise, undercut by its own economy

Most idle games settle for a straight resource-to-multiplier loop. AsteroIdle layers a "Wanted" crime-ranking system and a leaderboard on top of the usual mining-and-upgrading structure, which is a real point of difference — a December 2022 review with 341 hours logged specifically calls out "being ranked on your total crimes" as the game's most fun idea. That kind of structural creativity is exactly what the genre needs more of.

The trouble starts almost immediately in the numbers underneath it. A launch-week review describes hitting negative 531 trillion dollars and being locked out of purchases until the balance counted back up to zero — a bug serious enough to trigger a refund, though the same review credits the developer with shipping a same-day fix. That kind of responsiveness is a good sign in isolation, but it previews a pattern that runs through the game's entire review history: the tuning problems keep surfacing, and they keep needing more than a quick patch to actually solve.

Ten months of real support, then nothing

Steam's news feed backs up just how seriously AsteroIdle was supported in its first year. Between September 2022 and June 2023, the developer shipped roughly 35 versioned updates — several weeks saw two or three in a row — alongside eight numbered devlogs walking through what had changed. That's a stronger post-launch cadence than most solo-developer idle games in this price bracket manage, and reviews from that window reflect it: an August 2022 review calls it "a decent start... but definitely think this game has a future," and a September 2022 review says it "has the bones of a good idle game" and is "worth keeping an eye on to see how it grows."

Then, after the 28 June 2023 update, the feed goes silent. It has stayed silent for more than three years. The game is still tagged Early Access, still sitting at whatever balance state the June 2023 patch left it in, with no announced roadmap to a 1.0 release. The store page's own "About This Game" text still carries an apologetic note that its trailer is "outdated" and belongs to "the first release," promising an update "asap" — a promise that, like the game's development, appears to have stopped.

What happened once nobody was patching it

The reviews written after mid-2023 tell a much harsher story than the ones from the active-development window, and they're specific about why. A November 2023 review describes a "massive soft-wall" that took three real days at the game's fastest speed setting to make partial progress against. Two September 2024 reviews independently note that the last update was in 2023 and describe the early game as "a horrible slog" with grindy daily quests that rely on RNG to even be completable. The most damning is a November 2024 review from a self-described idle-genre veteran who says they've cleared "almost a hundred" idle games and calls AsteroIdle's scaling "absolutely broken from minute zero" with "no sense of progression, no sense of enjoyment" — concluding it's the worst idle game they've encountered.

There's also a direct contradiction worth flagging between what the store promises and what reviewers report experiencing. AsteroIdle's feature list advertises "Limitless Offline Progress," a core idle-genre expectation. An August 2022 review found the opposite: "there is practically no 'idle' in this game," and recommends an autoclicker instead of trusting the game to progress on its own. Whether that gap has narrowed since 2022 isn't something the current, sparse review corpus can confirm one way or the other — but it's exactly the kind of promise a shopper should verify for themselves before buying, given nobody has been patching it to find out.

The achievement curve, read carefully

AsteroIdle tracks 100 of its claimed 500-plus in-game achievements through Steam's API, and the curve looks like a fairly ordinary idle-game distribution at first glance: early purchases sit at 99.1%, dropping into the 20-40% range for mid-tier unlocks and under 2% for the deepest milestones. What's more telling than the shape is that even the single easiest tracked achievement — buying the starting Crowbar tool — sits at 99.1% rather than closer to 100%, meaning a small slice of owners never engage with the game at all past the opening seconds. Given the game's tiny overall review count, this data should be read as a rough shape rather than a statistically strong signal, but it doesn't contradict anything the reviews describe.

Final verdict

AsteroIdle had the ingredients of a genuinely interesting idle game — a crime-and-piracy theme with real personality, a developer who patched hard for the better part of a year, and a content list that's larger than most competitors at this price. What it didn't get was the follow-through: the progression math that reviewers flagged as broken in 2022 was still being called broken in late 2024, no update has landed since June 2023, and the game remains stuck in Early Access with no visible plan to finish it. Until that changes, there's no honest way to recommend spending time or money on it — the promise is real, but four years on, it's still just a promise.

Pros and cons

Pros

  • The space-mining-to-space-piracy premise is more distinctive than most clicker reskins, complete with a "most Wanted" crime leaderboard and two boss encounters
  • For roughly ten months after its August 2022 Early Access launch, the developer shipped patches on a near-weekly cadence, including numbered devlogs explaining the changes
  • The content list is genuinely large on paper — 500-plus upgrades, 20-plus technologies, 15 space object types across multiple sectors and dimensions
  • Early positive reviews from players with 143 to 341 hours logged describe real engagement with the leaderboard and crime-ranking systems during the game's most active development period

Cons

  • No update has shipped since June 2023, over three years before this review, and the game remains tagged Early Access with no announced path to 1.0
  • Multiple reviewers across 2023 and 2024 independently describe the core progression math as broken, with one calling the scaling "absolutely broken from minute zero" after clearing roughly a hundred other idle games
  • The store page's own advertised "Limitless Offline Progress" is directly contradicted by an early reviewer who found "practically no idle" in the game and needed an autoclicker to make any headway
  • The ascension and tech trees are repeatedly flagged for missing tooltips and unclear explanations, leaving players guessing what an unlock actually does
  • A launch-week bug sent one player's balance to negative 531 trillion, and while the developer shipped a quick fix, it's an early sign of the tuning problems that were never fully resolved

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Progression 3 / 10
  • Value 4 / 10
  • Originality 5.5 / 10
  • Replayability 3 / 10
  • Interface 4 / 10