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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

ASKA

A Viking colony sim with a genuinely loved foundation — Rimworld's scheduling, Medieval Dynasty's village-building, Valheim's Nordic survival — undercut by villager AI that both its biggest fans and its critics independently name as the one thing standing between it and greatness.

6 / 10

Reviewed

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Backpack Battles

A genuinely inventive PvP inventory-management auto-battler that grew from an itch.io demo into one of 2024's biggest indie breakout hits, undermined for a real and vocal share of its huge, dedicated player base by unaddressed high-rank cheating, a meta that narrows to the same cookie-cutter builds, and repeated, independently corroborated reports of players being banned from official community channels simply for raising these complaints.

6 / 10

Reviewed

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Blade Prince Academy

A Kickstarter-backed, Hades-inspired real-time-with-pause tactical RPG whose combo-driven combat and dark academia art style earn genuine praise, undercut at launch by softlocking bugs, an unforgiving energy system, and dialogue-heavy base sections a real share of reviewers found hard to sit through.

6 / 10

Reviewed

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Bodycam

An Unreal Engine 5 tactical shooter built around a genuinely distinctive body-camera perspective, whose reputation was badly damaged by a November 2024 update that stripped out hard-earned cosmetic progress and replaced it with a cash shop — the single highest-voted review this library has found on any game, at nearly 4,000 votes.

6 / 10

Reviewed

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BORE BLASTERS

A Motherload-inspired mining roguelite that delivers a genuinely satisfying, widely praised first half before running into a content wall reviewers describe with near-total consistency — once every upgrade is bought, the remaining runs become repetitive grinding, a problem the developer has publicly acknowledged and partially addressed without fully resolving.

6 / 10

Reviewed

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Breachway

A promising fusion of FTL, Slay the Spire and Into the Breach that entered Early Access in September 2024 and remains there today, with real balance and RNG-punishment complaints from deeply invested fans set against a genuinely active, recently restructured development push toward a 1.0 launch.

6 / 10

Reviewed

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Brighter Shores

Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.

6 / 10

Reviewed

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C.A.R.D.S. RPG: The Misty Battlefield

A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.

6 / 10

Reviewed

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Chicken Police: Into the HIVE!

A noir detective adventure sequel starring two rooster investigators, whose first three chapters deliver genuinely gripping atmosphere and dialogue in the vein of the beloved original, before a widely and specifically documented collapse in the final act that reviewers consistently attribute to real production hardship rather than a lack of ambition.

6 / 10

Reviewed

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Citadelum

A heartfelt, visually faithful spiritual successor to Caesar III and Zeus: Master of Olympus that nails the nostalgia and presentation its fans were hoping for, undercut by a strategic layer and difficulty curve a large share of the same nostalgic audience says never grows past its opening hours.

6 / 10

Reviewed

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Coffee Caravan

A cozy, single-player-friendly answer to PlateUp! where you run a mobile coffee, tea, and ice cream stand across procedurally generated maps, earning wide praise for its relaxing tone and accessible difficulty, tempered by a near-universal complaint that its recipes and upgrades run out within a handful of hours.

6 / 10

Reviewed

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CoinBlock Clicker

A paid clicker-idle hybrid with a genuinely unusual leaderboard built around catching autoclicker use, backed by nine months of real content updates, undercut for some players by cosmetic pricing and a detection system that took public pressure to soften.

6 / 10

Reviewed

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Creatures of Ava

A non-violent creature-collector action-adventure about befriending and rescuing the beautiful, doomed inhabitants of a dying planet, whose genuine emotional warmth and gorgeous creature designs earn heartfelt praise, undercut by a widely reported shallow gameplay loop and one specific, concrete design flaw that can quietly lock players out of full completion.

6 / 10

Reviewed

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Deep Among the Swarm

A distinctive RTS/tower-defense/roguelite hybrid about drilling ever deeper against an alien swarm, whose addictive expand-and-push core loop earns real, specific praise from strategy fans, tempered by a large, specific set of complaints about a missing in-mission save feature, a confusing interface, and an artificially rubber-banded difficulty curve.

6 / 10

Reviewed

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Deep Space Tavern

A charming, Scottish-voiced sci-fi cantina clicker where you shoot drinks at patrons and mop up their vomit — genuinely addictive for its first couple of hours, but reviewers and Steam's own achievement data agree the systems thin out fast after that.

6 / 10

Reviewed

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Doll Impostor

A prolifically updated co-op horror detective game about identifying a killer doll before dawn, whose huge, still-growing content library and genuine fan devotion are tempered by persistent multiplayer crash bugs, allegations of AI-generated art creeping into recent updates, and a specific, sourced controversy over the publisher's own branding that multiple reviewers describe as disrespectful toward Indigenous people.

6 / 10

Reviewed

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Dungeon Tycoon

A clever reverse-dungeon-management sim about laundering money through adventuring heroes, with a genuinely fun opening stretch undercut by a widely-reported unfinished feel, a slow multi-month patch cadence, and a paid DLC that landed while players were still asking for the base game to be completed.

6 / 10

Reviewed

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Empire of the Ants

A visually stunning UE5 adaptation of Bernard Werber's classic novel that nearly every reviewer agrees looks incredible and just as consistently says isn't the ant colony simulation its premise promised — reviewed here alongside a genuinely substantial free content update that answers some, if not all, of that disappointment.

6 / 10

Reviewed

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Finding Frankie

A mascot horror game that fuses Fall Guys-style obstacle-course parkour with genuinely graphic chase-sequence terror, whose willingness to show real menace rather than merely imply it earns fond genre comparisons, undercut by widely and specifically reported clunky movement mechanics and a runtime most reviewers say doesn't match its asking price.

6 / 10

Reviewed

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Follow the meaning

A surreal, hand-drawn point-and-click puzzle adventure in the visual and tonal spirit of Rusty Lake, following detective Paul Trilby into a strange island town, whose atmosphere and art earn consistent affection undercut by widely reported puzzles too easy and a story too short to fully deliver on its own mysteries.

6 / 10

Reviewed

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.Forty-Five

A free, open-source wild-west deckbuilding roguelite with a genuinely clever revolver-loading twist on the Slay the Spire formula, held back by persistent crashes, a punishing early difficulty curve, and thin post-launch support that has since given way to a full "Reloaded" successor.

6 / 10

Reviewed

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