Browse by year

Games released in 2024

506 games released in 2024 and reviewed here, best first.

Browse the reviews

506 reviews

Midnight Monitor: Aldercourt

A well-regarded entry in the crowded Exit 8-style "spot the anomaly" liminal-horror genre, praised by many fans as one of the best in its field thanks to a generous 80-anomaly roster and sustained post-launch support, but marked by a real, specific dispute over the scope of AI-generated content — officially disclosed by the developer for "concept imagery" alone, though multiple reviewers allege AI-generated art appears directly in playable in-game signage.

6 / 10

Reviewed

Read review of Midnight Monitor: Aldercourt

Mindlock - The Apartment

A solo-developed point-and-click adventure exploring depression, self-doubt, and a difficult father-son relationship through a surreal, maze-like apartment, whose emotional honesty deeply moves a large portion of players while an equally substantial portion finds its protagonist insufferable and its puzzle logic frustratingly obtuse.

6 / 10

Reviewed

Read review of Mindlock - The Apartment

Mini Airways

A real-time air traffic control management game that borrows its clean visual style from Mini Metro and Mini Motorways, whose addictive core loop earns real devotion from a dedicated playerbase, tempered by a specific, widely repeated accusation that it trades on those games' branding without matching their polish, plus reviewer complaints about simplified ATC mechanics and an escalating difficulty that many find becomes unfairly overwhelming.

6 / 10

Reviewed

Read review of Mini Airways

Monster Hunting: Incremental Grind Forever

A genuinely deep idle RPG that hooks its most dedicated fans for hundreds of hours on a thoughtful 72-hour offline time bank, undercut by an overwhelming pile of half-explained systems and a corroborated, apparently still-unpatched bug that stops the final boss cold.

6 / 10

Reviewed

Read review of Monster Hunting: Incremental Grind Forever

Moose Miners

A charming automation game about a mining operation staffed entirely by moose — genuinely addictive for its first several hours and backed by one of the most sustained, hands-on support records covered in this lane, but missing the prestige loop and offline progression that experienced idle-genre fans say the whole category depends on.

6 / 10

Reviewed

Read review of Moose Miners

Munch

A heavy-metal-soaked "eat, evolve, obliterate" action RPG that reviewers describe as Hades crossed with Pokemon, if the cute creatures were replaced by demonic monstrosities inspired by metal bands — a genuinely loved concept that launched as a buggy, thin-content mess its own developers have kept actively patching, including a major structural rework since.

6 / 10

Reviewed

Read review of Munch

myPOPGOES

An official Five Nights at Freddy's spinoff dressed up as a retro plastic LCD toy, charming enough to win over players who aren't even fans of the source material, but let down for a real share of its audience by a punishing difficulty spike and technical rough edges the developer has spent over a year patching.

6 / 10

Reviewed

Read review of myPOPGOES

NanoApostle

A tight, parry-focused anime boss-rush game pitting a trapped test subject and her sentient nanomachine companion against a gauntlet of gigantic monstrosities, whose responsive combat and surprisingly poignant story earn passionate praise, tempered by a near-universal complaint that six bosses and roughly five hours of content don't comfortably justify its full price.

6 / 10

Reviewed

Read review of NanoApostle

New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

Read review of New World: Aeternum

Nocturnals

A short, choice-driven narrative game about two teenage boys falling for each other in a quiet post-apocalyptic town, whose heartfelt central relationship and striking art style earn real devotion from most players, tempered by a large, consistent complaint that its under-two-hour runtime plays more like a prologue for a planned sequel than a complete, standalone story.

6 / 10

Reviewed

Read review of Nocturnals

Pepper Grinder

A 2D platformer built around a genuinely fresh drilling-traversal mechanic reminiscent of Ori and the Will of the Wisps' burrow sections, whose fluid movement and vibrant pixel art win real devotion, tempered by a remarkably consistent complaint, echoed by nearly every reviewer regardless of overall recommendation, that its boss fights are unfair and poorly designed relative to the polish of its core platforming.

6 / 10

Reviewed

Read review of Pepper Grinder

Pesticide Not Required

A charming bullet-heaven roguelite that casts you as a frog defending your farm from corrupted critters while planting crops, fishing, and mining between waves, whose likable twist on the genre earns genuine affection undercut by a widely repeated, specific complaint that its weapon and build variety runs out well before its playtime does.

6 / 10

Reviewed

Read review of Pesticide Not Required

Pixel Descent

A pixel-art roguelite that bills itself as "Vampire Survivors meets Gauntlet," drawing real affection from arcade-era Gauntlet fans while a consistent share of newcomers expecting a faster bullet-heaven find its slow pacing, minimal stat upgrades and unfair-feeling enemy scaling a poor match for their expectations.

6 / 10

Reviewed

Read review of Pixel Descent

PROXIMATE

A solo-developed horror game built around a genuinely inventive premise — exploring a haunted research lab entirely through an AI vision visor of uncertain accuracy — whose sound design and concept earn near-universal admiration, undercut by a large, specific negative-review consensus that the central gimmick is barely used after its opening minutes.

6 / 10

Reviewed

Read review of PROXIMATE

Rack and Slay

A genuinely inventive billiards-roguelike hybrid that lets you knock monster balls into holes across procedurally generated tables, executed with real physics polish, but held back for a real share of players by unpredictable cue-ball control and a build-variety ceiling reached faster than the genre's best examples.

6 / 10

Reviewed

Read review of Rack and Slay

Ready, Steady, Ship!

A local couch co-op logistics-chaos game in the Overcooked mold, casting players as warehouse workers racing to pack, sort, and ship boxes across conveyor belts, forklifts, and cranes — genuinely fun and often very funny with a partner in the room, but held back by consistently criticized vehicle controls and a persistent, unanswered demand for online multiplayer.

6 / 10

Reviewed

Read review of Ready, Steady, Ship!

Reborn: An Idle Roguelike RPG

A free, solo-developed idle roguelike that spent a full year in Early Access before its 9 May 2025 1.0 exit — Mixed at 64% lifetime across a small but genuinely long-playing corpus, whose own most-invested critics (one at over 4,700 hours) describe a game whose systems, especially crafting, arrive far too slowly for how much waiting it asks of you.

6 / 10

Reviewed

Read review of Reborn: An Idle Roguelike RPG

[REDACTED]

A stylish, well-produced isometric action roguelite set in the Callisto Protocol universe that reviewers repeatedly and directly call "Hades with guns," praised for its combat feel and presentation but marked down by a specific, unusual design choice that ramps difficulty up the more you play regardless of skill, alongside a confirmed, still-unresolved bug that can wipe an entire run's rewards.

6 / 10

Reviewed

Read review of [REDACTED]

Revue Starlight El Dorado

A visual novel epilogue to the beloved Revue Starlight multimedia franchise, giving its cast of stage performers a heartfelt send-off across multiple character routes, whose emotional payoff deeply satisfies devoted long-term fans, tempered by a real accessibility gap around its signature musical sequences and a structure that offers little for newcomers unfamiliar with the wider series.

6 / 10

Reviewed

Read review of Revue Starlight El Dorado

ROGUE FLIGHT

An on-rails arcade space shooter dripping with 80s and 90s space opera anime style, whose gorgeous presentation, voice acting, and soundtrack earn genuine admiration, tempered by a widely repeated complaint that its Star Fox-inspired marketing oversells a shorter, more repetitive, and more linear experience than buyers expect.

6 / 10

Reviewed

Read review of ROGUE FLIGHT

Snezhinka: Sentinel Girls 2

A cute pixel-art wave-defense shooter sequel following a soldier's little sister into the same doomed war, whose charming presentation and character-recruitment loop draw genuine devotion, tempered by a large, specific negative-review consensus that the core gameplay is too shallow, too easy, and too short to sustain its story-driven replay structure.

6 / 10

Reviewed

Read review of Snezhinka: Sentinel Girls 2

Songs of Silence

A gorgeously hand-painted fantasy 4X/RPG hybrid that streamlines Heroes of Might and Magic-style kingdom-building into auto-resolved card-driven battles, whose striking presentation and Total War-lite approachability win real fans, tempered by a remarkably consistent complaint that the strategic depth underneath doesn't match either its ambition or its launch price.

6 / 10

Reviewed

Read review of Songs of Silence

Other years