Game review
Snezhinka: Sentinel Girls 2
6 / 10
- Developer
- hinyari9
- Publisher
- hinyari9
- Released
- 26 August 2024
- Platforms
- Windows
- Genre
- Twin-stick wave-defense shooter
- Monetisation
- One-time purchase, no DLC or microtransactions
- Players
- Single-player only
The short version
Snezhinka: Sentinel Girls 2 follows the younger sister of the original Marfusha Sentinel Girls's protagonist into the same grinding, hopeless war, defending a base from waves of mechs while recruiting colourful support characters between runs. This review's sample confirms genuine devotion to the game's cute pixel art, bleak story, and character-recruitment hook, but a large, specific negative-review consensus describes the underlying shooter mechanics as too shallow, too easy, and too short — a single run reportedly lasting well under an hour — to justify replaying it the many times its story and ending structure seem to expect.
Biggest strengths
- The cute pixel art and overall presentation earn consistent, specific praise across this review's sample, described repeatedly as charming and a clear improvement over the original game
- The support-character recruitment system, and the individual character stories that unfold through repeated playthroughs, are singled out by multiple reviewers as the game's most compelling and replay-worthy element
- Reviewers already invested in the franchise describe the story's escalating bleakness as a deliberate, effective tonal choice, with several praising its unflinching commitment to a grim wartime narrative rather than treating the darkness as a flaw
Biggest weaknesses
- A large, specific, and repeated negative-review theme describes the underlying shooter gameplay as extremely shallow, with multiple reviewers independently reporting a single playthrough lasts well under an hour and offers little in the way of tactics or strategy
- Global achievement data shows an unusually gentle difficulty curve, with the majority of achievements sitting above 97 percent completion, directly corroborating reviewer complaints about a lack of meaningful challenge or difficulty options
- Several reviewers report that upgrade choices don't meaningfully stack or combine, undermining the build-crafting depth that similar roguelite shooters typically offer
Who it's for: Fans of the original Marfusha Sentinel Girls and character-collection-driven story games looking for a short, cute, unusually bleak wartime narrative; not a fit for players wanting a genuinely deep or challenging roguelite shooter.
Our recommendation: A worthwhile cheap pickup for narrative and character-collection appeal specifically, provided buyers understand upfront that the shooting itself is thin, easy, and quickly exhausted, and that the story offers no happy ending across any route.
6 / 10
Snezhinka: Sentinel Girls 2 follows Marfusha's little sister into the same grim, mechanized war that defined the original game, tasking players with holding a defensive line while recruiting colourful support characters between runs. This review's sample confirms real, specific devotion to that character-driven hook, alongside a large, consistent set of complaints about how little substance sits underneath it.
A charming, well-loved sequel
Reviewers who already knew the original game describe this sequel in glowing, specific terms. "Sentinel Girls 2: Snezhinka is a marvelous sequel that iterates over the prequel and improves it in pretty much every single way," one reviewer writes, while another with over 106,000 minutes logged calls it "a 10/10 worthy sequel to Marfusa," adding, "The game is so good but it makes me so sad." A third reviewer frames the appeal through a genre comparison: "This game is analogous to Girls Frontline in every best way possible: theme, story flow, art, girls with guns." That enthusiasm centers consistently on presentation and character writing rather than the shooting mechanics themselves.
A specific, repeated complaint about shallow gameplay
Set against that praise, this review's negative sample converges repeatedly on the same underlying problem: there just isn't much game here. "This is extremely boring and has less then 40 minutes of gameplay from the start to the end. There are zero tactics or strategy, it's simply a mash-the-button-for-a-half-hour simulator," one reviewer writes. Another single-handedly identifies the same design gap from a different angle: "The upgrades you choose DO NOT MATTER because they do not stack beyond your core stats." A third reviewer, despite enjoying the art and story, is blunt about the mechanics: "Worst gameplay I have ever experienced... it is incredibly easy, and there is no option for a higher difficulty so far either." This review's own check of Steam's achievement data supports these complaints directly: the overwhelming majority of achievements sit above 97 percent completion, consistent with reports of minimal challenge.
An unresolved, deliberate darkness
Multiple reviewers flag a specific structural choice worth naming clearly for prospective buyers: there is no happy ending, in any route. "I will maintain the bad review until an update changes something very important of this game: there is no happy/good ending, not a single one," one reviewer writes. Another reviewer treats the same fact as a deliberate strength rather than an oversight: "the bleak story does a good job of gradually turning worse as the war goes on, there's a constant and enjoyable air of hopelessness." That split suggests this is a genuine, intentional authorial choice rather than an unfinished feature, and buyers sensitive to unresolved, downbeat endings should know that going in.
An unconfirmed manipulation allegation
One reviewer, frustrated by the mismatch between the game's high score and their own experience, states directly: "I simply cannot understand the hype and the Overwhelmingly Positive rating here. It's got to be gamed / manipulated." This review's sample found no specific, named, or sourced evidence supporting that claim. A more mundane explanation is available directly in Steam's own data: an unusually easy, short game with a devoted niche fanbase built around its characters and story can straightforwardly produce a very high review score without requiring manipulation. This review reports the allegation as unconfirmed opinion rather than fact.
What the update record shows
Steam's own partner-events feed documents an unusually dense burst of post-launch support, with more than a dozen bug-fix and balance-adjustment posts in the weeks immediately following the August 2024 launch, a save-data restore feature added in response to player reports, and — directly addressing one specific reviewer complaint about silent dialogue scenes — a later-added background music option. A 2025 console port further confirms this wasn't a one-and-done release. That level of responsiveness suggests a developer actively listening to the same category of feedback catalogued in this review's negative sample, even where the core shallow-gameplay complaint appears to remain unaddressed as of this review.
An RNG complaint distinct from the core gameplay criticism
Beyond the difficulty and depth complaints, several reviewers raise a separate, more specific gripe about how the character-recruitment system is gated. "ASK BEFORE STARTING THE STORY WHICH COWORKER I WANT TO PICK, rather than leaving it to them appearing in the cards," one reviewer requests directly, while another explains the practical consequence: "if you don't get the character you want by day 20, you already missed one of their scenes, and it is not rare to restart the game over and over" to see a specific character's story. That's a distinct complaint from the broader "too easy, too short" criticism — it's specifically about random gating standing between players and the story content they actually came for, which several reviewers frame as more frustrating than the combat's lack of challenge.
A sequel judged against its predecessor
Reviewers familiar with the original Marfusha Sentinel Girls consistently frame this sequel as an incremental improvement rather than a reinvention. "The original Marfusha is a very simple twin-stick side scrolling shooter. There wasn't much depth, but what it did, it did well... Snezhinka is more of the same but better," one reviewer explains, while another notes plainly: "Not much difference compared with marfusha sentinel girls." That framing matters for prospective buyers already familiar with the series: this is explicitly an iteration rather than a departure, and reviewers who found the first game's simplicity charming are more likely to feel the same way about this one, while those hoping for substantially deeper mechanics in a sequel are likely to be disappointed regardless of the improvements made elsewhere.
Final verdict
Snezhinka: Sentinel Girls 2 succeeds as a short, cute, character-driven story experience, and this review's sample confirms genuine, specific devotion from fans of its recruitment system and bleak wartime narrative. But a large, consistent negative-review theme — shallow, easy, non-stacking gameplay that offers well under an hour of substance per run — describes a real gap between the game's story ambitions and its mechanical depth. Buyers drawn specifically to the character writing and art will likely find it worthwhile at this price; anyone hoping for a genuinely deep roguelite shooter should look elsewhere.
Pros and cons
Pros
- The cute pixel art and overall presentation earn consistent, specific praise across this review's sample, described repeatedly as charming and a clear improvement over the original game
- The support-character recruitment system, and the individual character stories that unfold through repeated playthroughs, are singled out by multiple reviewers as the game's most compelling and replay-worthy element
- Reviewers already invested in the franchise describe the story's escalating bleakness as a deliberate, effective tonal choice, with several praising its unflinching commitment to a grim wartime narrative rather than treating the darkness as a flaw
- Steam's own partner-events feed documents an unusually dense post-launch patch cadence, with dozens of bug-fix and balance-adjustment posts in the weeks immediately following the August 2024 launch, plus a later console port
- The developer directly responded to at least one specific, repeated player complaint by adding a background-music option during the game's dialogue-heavy story breaks, confirmed in the partner-events feed
Cons
- A large, specific, and repeated negative-review theme describes the underlying shooter gameplay as extremely shallow, with multiple reviewers independently reporting a single playthrough lasts well under an hour and offers little in the way of tactics or strategy
- Global achievement data shows an unusually gentle difficulty curve, with the majority of achievements sitting above 97 percent completion, directly corroborating reviewer complaints about a lack of meaningful challenge or difficulty options
- Several reviewers report that upgrade choices don't meaningfully stack or combine, undermining the build-crafting depth that similar roguelite shooters typically offer
- Multiple reviewers explicitly warn that the story offers no happy or good ending across any route, a specific structural choice some reviewers accept as intentional and others find genuinely upsetting given the character investment the game otherwise encourages
- One reviewer raises an unsourced allegation that the game's overwhelmingly positive score has been "gamed or manipulated"; this review's own achievement-data check corroborates the game's ease and brevity as a plausible, more mundane explanation for the score, and treats the manipulation claim itself as unconfirmed opinion rather than fact