Game review
Anomaly Agent
6 / 10
- Developer
- Phew Phew Games
- Publisher
- Phew Phew Games, GameDev.ist
- Released
- 24 January 2024
- Platforms
- Windows, macOS, Linux
- Genre
- Neon-noir action platformer brawler
- Monetisation
- One-time purchase, no in-game store or additional currency purchases
- Players
- Single-player only
The short version
Anomaly Agent puts you in the boots of a parry-happy operative fighting through neon-lit, graffiti-covered levels against brainwashed cultists, wrapped in a story full of dialogue choices, humour, and genre nods to Katana Zero and Hotline Miami. Its Very Positive rating reflects a real and vocal fanbase that enjoys its art style, soundtrack, and comedic writing. But this review's sample also contains an unusually large and specific cluster of dissenting reviews arguing the combat itself doesn't earn those comparisons: unresponsive controls, a small enemy roster, level design that becomes repetitive past the midpoint, and a bolted-on roguelite mode several reviewers call badly unbalanced. Both camps describe the same game accurately; they disagree about whether style and charm are enough to carry combat and level design that a meaningful share of players found genuinely frustrating rather than merely difficult.
Biggest strengths
- Art style, animation, and soundtrack draw wide and specific praise across the review sample, with reviewers repeatedly singling out the neon-noir presentation as a genuine standout for an indie release
- The writing and comedic tone are consistently praised, with multiple reviewers specifically citing the humour as a reason they kept playing even when other systems frustrated them
- The developer added a substantial free post-launch content update, "Rogue Agent Mode," roughly two months after launch, extending the base game with a dedicated roguelite structure at no additional cost
Biggest weaknesses
- A large and specific cluster of critical reviews argues the combat doesn't hold up to its most obvious genre comparisons, describing unresponsive controls and a noticeable delay between pressing an attack button and the character's animation
- Enemy variety draws repeated criticism, with reviewers describing only a small handful of distinct enemy types repeated throughout the campaign, undermining combat variety in the back half of the game
- The free Rogue Agent roguelite mode is criticised by multiple reviewers as poorly balanced, with reports of paper-thin player health and limited ability access compared to what the base campaign eventually unlocks
Who it's for: Fans of stylish, story-driven 2D action games who prioritise atmosphere, humour, and presentation over tight, highly responsive combat mechanics. A harder sell for players specifically seeking a genuine Katana Zero-tier combat experience, since several detailed reviews argue it falls well short of that specific comparison.
Our recommendation: Worth a look at a discount for the art style, music, and story if stylish 2D action appeals to you regardless of mechanical depth. Read the detailed critical reviews closely before buying at full price if tight, responsive combat specifically is what you're looking for.
6 / 10
Anomaly Agent knows exactly which genre giants it wants to be compared to. Neon-drenched levels covered in graffiti and moving billboards, a parry-focused combat system, a protagonist code-named Agent 70 taking down brainwashed enemies with acrobatic flair — the Katana Zero and Hotline Miami references write themselves, and the game's own marketing doesn't shy away from inviting them. That's a bold bet for a small studio to make, and this review's sample shows a genuine, sizeable fanbase who think the bet paid off — but also an unusually large and specific cluster of reviewers arguing the game invites comparisons its actual combat and level design can't fully back up.
Style that consistently lands
The presentation earns the least contested praise in the entire sample. "The jokes, the music, the art... were fun," even one otherwise disappointed reviewer concedes, and that pattern repeats across dozens of reviews on both sides of the recommendation line. "I never like to play action packed platformer games. I'm not into that. But this. This is an indie gem," one enthusiastic reviewer writes, specifically praising the music, art style, and overall satisfaction of the moment-to-moment experience. The story's dialogue-choice system draws similarly consistent praise, with reviewers appreciating a genuine sense of consequence in how the narrative can unfold depending on their decisions.
Where the genre comparisons start to strain
Set against that presentation, the negative sample makes a specific and detailed case that the combat itself doesn't hold up. "This might be one of the worst Overwhelmingly Positive-reviewed games I've ever played," one reviewer writes bluntly, going on to argue the review sample lacks a proper frame of reference for what genre-leading combat actually feels like. Another, drawing the Katana Zero comparison directly, states: "Controls are almost there, but too clumsy and unresponsive." A particularly detailed critical account breaks the problem down mechanically: "Combat - Anomaly Agent immediately introduces far too many different buttons and [mechanics]... it is especially repetitive in its macro-patterns," describing chaotic, visually busy backgrounds that make it genuinely difficult to track the player character against the environment. These are specific, mechanically grounded complaints rather than vague dissatisfaction, and their repetition across independent reviewers is hard to dismiss as simple mismatched expectations.
A free content update that draws its own specific criticism
To its credit, the developer didn't stop at the base campaign. A free "Rogue Agent Mode" update landed roughly two months after launch, adding a dedicated roguelite structure at no extra cost — a genuinely generous gesture for a small studio. But the mode draws its own pointed criticism: "the roguelite mode can eat my ass... Incredibly unbalanced and just annoying as hell having paper thin health and no abilities from the story," one reviewer writes, describing a mode that strips away much of the base game's power progression without adjusting difficulty to compensate. Achievement data backs up the sense that this mode is a genuine wall for most players — completion rates for its deeper floors sit in the single digits, a much steeper drop-off than the base campaign's story-related milestones.
Specific, lingering technical complaints
Beyond design disagreements, several reviewers report concrete, reproducible bugs. A double-jump input failure specific to controller use draws repeated, independent complaints, with one reviewer noting the developer publicly acknowledged the issue as far back as January without it being resolved for an extended period afterward. Separately, unskippable dialogue sequences draw a specific complaint from reviewers interested in replaying the campaign, a real quality-of-life gap for a story-driven game that otherwise emphasises choice and replayable outcomes.
A studio that supported the game, then moved on
This review can confirm the developer maintained a genuinely dense hotfix cadence in the days immediately following launch, followed by the free Rogue Agent content update in March 2024 and Mac/Linux support added in September of the same year. By December 2024, though, the developer had announced its next, unrelated project — a reasonable trajectory for a small studio that shipped a complete game with a meaningful free update, rather than one abandoning promised content mid-stream, but worth naming directly for readers wondering whether further updates to this specific title are likely.
Weighing a fanbase against a genre comparison
It's worth being direct about one specific dynamic in this review sample: the developer, Enis Kirazoğlu, is a well-known content creator with an existing audience, a fact at least one reviewer notes explicitly while framing their own decision to buy the game. That's not evidence of anything improper on its own — plenty of well-regarded indie games are made by developers with existing platforms, and this review found no named-source manipulation claim of the kind that would warrant treating the review sample with real suspicion. But it's a reasonable, useful piece of context for why the "Overwhelmingly Positive"-adjacent reception here might not track purely with how the combat and level design would land in a review sample drawn exclusively from committed genre veterans — which is exactly the gap the detailed critical reviews in this sample seem to be pointing at when they express surprise at the score relative to their own experience.
Difficulty options that create their own trade-off
At least one detailed reviewer raises a specific concern about the game's difficulty settings: playing on "hard" from the start adds genuine challenge, but at a cost to enjoyment, since certain enemy-stagger windows that make combat feel fluid on lower difficulties become considerably rarer and stingier at the harder setting. That's a useful, specific data point for prospective buyers deciding which difficulty to start on — several reviewers who struggled with the game's combat feel specifically mention having played on a harder setting than the base experience seems tuned around, suggesting the default or easier options may present a meaningfully different, more forgiving experience than the one driving some of this review's harsher critical reception.
Final verdict
Anomaly Agent is a genuinely stylish, funny, well-scored action game that earns real, sustained affection from a meaningful share of players — and a genuinely unresolved set of specific, mechanically grounded complaints from another meaningful share who found its combat and level design didn't live up to the genre comparisons its own presentation invites. Both readings of the game are accurate; they weight style against substance differently. Worth trying at a discount if the aesthetic and story pull you in regardless of combat depth — go in with tempered expectations if tight, Katana Zero-level combat specifically is what you're chasing.
Pros and cons
Pros
- Art style, animation, and soundtrack draw wide and specific praise across the review sample, with reviewers repeatedly singling out the neon-noir presentation as a genuine standout for an indie release
- The writing and comedic tone are consistently praised, with multiple reviewers specifically citing the humour as a reason they kept playing even when other systems frustrated them
- The developer added a substantial free post-launch content update, "Rogue Agent Mode," roughly two months after launch, extending the base game with a dedicated roguelite structure at no additional cost
- Story-driven dialogue choices and multiple possible outcomes give the campaign genuine narrative variety, with reviewers specifically praising being able to shape how events unfold
- The developer maintained a dense, responsive patch cadence in the weeks immediately following launch, including several same-day hotfixes, and later added Mac and Linux support roughly eight months after release
Cons
- A large and specific cluster of critical reviews argues the combat doesn't hold up to its most obvious genre comparisons, describing unresponsive controls and a noticeable delay between pressing an attack button and the character's animation
- Enemy variety draws repeated criticism, with reviewers describing only a small handful of distinct enemy types repeated throughout the campaign, undermining combat variety in the back half of the game
- The free Rogue Agent roguelite mode is criticised by multiple reviewers as poorly balanced, with reports of paper-thin player health and limited ability access compared to what the base campaign eventually unlocks
- A specific, long-unresolved bug preventing double-jump from functioning correctly with a controller is reported by multiple reviewers, with at least one noting the developer acknowledged the issue publicly without a confirmed fix arriving for an extended period
- Unskippable dialogue sequences draw a specific, repeated complaint from reviewers interested in replaying the game or attempting speedrun-style runs, with several directly requesting a skip or fast-forward option that isn't currently available