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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

Alone in the Dark

A reimagining of the 1992 survival-horror pioneer, returning to Derceto Manor with Resident Evil-inspired third-person combat and a Lovecraftian mystery voiced by David Harbour and Jodie Comer, whose strong atmosphere and setting win real defenders even as a large, consistent complaint argues its linear structure, clunky combat, and technical rough edges fall well short of both the genre's modern standard-bearers and the classic it's remaking.

5.5 / 10

Reviewed

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Barbotine

A PSX-styled atmospheric horror micro-game spanning seven increasingly nightmarish days in a decaying apartment, whose striking body-horror visuals and eerie soundtrack earn real praise, tempered by a large, consistent negative-review theme that its fifteen-to-thirty-minute runtime leaves its themes of anxiety and isolation feeling underdeveloped rather than resolved.

5.5 / 10

Reviewed

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Bellwright

A medieval settlement-builder with a genuinely strong building system wrapped around combat many call broken and a grind several find exhausting, complicated further by community anxiety about the developer's history — anxiety this review's own check finds only partly holds up against Bellwright's own active patch record.

5.5 / 10

Reviewed

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Border Patrol

A tiny-sample Papers Please-style border-inspection sim whose biggest early complaint — no save feature — appears to have been fixed post-launch, alongside a specific unresolved scoring bug and an unverified asset-theft claim from a single reviewer.

5.5 / 10

Reviewed

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Broken Roads

A post-apocalyptic party-based RPG set in the Australian Outback, built around a distinctive philosophy-driven "Moral Compass" system, whose genuinely striking setting and ambition were undercut at launch by severe bugs and combat design complaints, and which this review finds has been meaningfully, if not completely, improved by roughly a year of sustained post-launch patching.

5.5 / 10

Reviewed

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Center Station Simulator

A sprawling, deliberately grindy desert shopping-center automation sim that has earned genuinely enormous playtimes from a devoted fanbase across nearly two and a half years of dense solo-developer updates, complicated by real disputes over onboarding, confirmed AI-generated art, and multiple independent reviewer accounts of hostile developer conduct toward critics.

5.5 / 10

Reviewed

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Chill Pulse

A cozy, pixel-art productivity hybrid pairing a Pomodoro timer and to-do lists with ambient lofi environments, drinks, and pets, whose genuine focus value earns real devotion from long-term users, tempered by a widely and specifically reported resource-usage problem and, for some unlucky players, a serious progress-loss bug.

5.5 / 10

Reviewed

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Claymores of the Lost Kingdom

A roguelike deckbuilder with a genuinely clever stat-based card discovery system, undercut by a repetitive bestiary, a difficulty curve reviewers call broken rather than hard, and specific interface problems — though a real post-launch expansion shows the developer working on exactly the complaints players raised loudest.

5.5 / 10

Reviewed

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Codex Lost

An ambitious, magic-only Soulslike built almost entirely by one developer, drawing genuine Dark Souls and Elden Ring comparisons for its interconnected world and spellcrafting, undercut by missing hit feedback, unrebindable controls and a scarcity of post-launch fixes for problems its own fans have been asking about since release.

5.5 / 10

Reviewed

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Cozy Island Idle

A cheap, genuinely charming fishing-and-aquarium idle game that a real audience finds relaxing, undercut by thin long-term progression and the same kind of concrete, repeated interface bugs this small studio's other release drew independently.

5.5 / 10

Reviewed

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Crawling Lab

A cheap, fanservice-driven roguelite shooter from a developer known for the formula, whose competent core gunplay and well-received character designs draw real, specific fan appreciation, tempered by a large negative-review consensus that its repeated maps, scarce ammo economy, and near-absent sound design leave the loop feeling thin even by the standard of the studio's own back catalogue.

5.5 / 10

Reviewed

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Cureocity

A free, hour-long puzzle-battle RPG about a healer and an adventurer that earns real, consistent praise for its charming art and unexpectedly bittersweet story, undercut throughout this review's sample by a confusing battle interface, rough English translation, and basic technical omissions like a missing fullscreen option.

5.5 / 10

Reviewed

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Dishwashing Simulator

A genuinely inventive genre mashup disguised behind a joke title, blending dungeon exploration, base-building automation, and creeping dread as a prisoner forced to wash dishes in a dystopian facility, whose real atmosphere and mystery are near-unanimously undercut by an almost farcically consistent complaint — a punishing, poorly-controlled parkour section at the very end that appears to frustrate nearly every reviewer regardless of how much they otherwise enjoyed the game.

5.5 / 10

Reviewed

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Dog Brew

A cheap, deliberately silly beer-brewing management game about an anthropomorphic dog paying off gambling debts, whose fans and critics agree on almost everything except whether its repetitive, grind-heavy simplicity is the whole point or the whole problem.

5.5 / 10

Reviewed

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Fabledom

A genuinely charming fairytale-themed city-builder whose reputation is defined less by its cozy first hours than by a confirmed, permanent bug at the game's late-game Nobles tier that starves villagers to death regardless of food supply — one the developers announced their final patch without fixing before moving on to a new project.

5.5 / 10

Reviewed

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Feed the Deep

A Lovecraftian cave-diving roguelike from Fruit Ninja co-creator Luke Muscat, whose atmosphere and premise draw real praise, undercut by a large, consistent negative-review theme describing a repetitive backtracking loop with no permanent meta-progression, alongside specific, seemingly unaddressed control and technical complaints from a developer who moved to bug fixes for only a few weeks before starting a new project.

5.5 / 10

Reviewed

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Flint: Treasure of Oblivion

A gorgeous, comic-book-styled pirate tactical RPG whose dice-and-deckbuilding combat system splits opinion sharply along one measurable line — reviewers who bailed within the first hour call it an unexplained mess, while those who stuck it out and actually read the in-game instructions largely came around, on top of a genuinely short, linear campaign with no ship battles.

5.5 / 10

Reviewed

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Gaiadon: Eternal Quest

A solo-developed incremental RPG about collecting monsters and building a hero team that hooks players hard for the first few days, then asks a lot of them to stay — a seven-month Early Access plan that is now well into its third year.

5.5 / 10

Reviewed

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Gorgon Shield

A retro-arcade roguelite built around a genuinely clever idea — rotating a shared shield to reposition a four-hero party mid-fight — undercut by a crash problem this review's full read of the review history finds so persistent the developer built a consolation message for it instead of fixing the source.

5.5 / 10

Reviewed

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Gray Zone Warfare

A hardcore open-world tactical extraction shooter with genuine "Ghost Recon meets Tarkov" ambition and a playerbase invested enough to log hundreds of hours each — reviewed here through a persistent, multiply-corroborated PvP cheating problem several reviewers say the developers actively suppress discussion of, alongside two years of genuinely frequent development.

5.5 / 10

Reviewed

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