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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

Highwater

A beautifully scored, well-drawn flooded-world adventure that a real share of players who loved this small studio's earlier games call a step down, mainly because of turn-based combat several reviewers, fans and critics alike, describe as slow and undemanding.

5.5 / 10

Reviewed

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Idle Planets

A cheap, colourful space-mining idler that launched thin and slow in mid-2024, drew serious unverified complaints from its own playtesters about how feedback was handled, then went quiet for over a year before a genuinely substantial 2025 content update.

5.5 / 10

Reviewed

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Isles of Silence

An Early Access incremental colony game about hunting monsters for materials and growing a village of survivors, praised for its art and music but repeatedly criticised for a slow, fiddly idle rhythm and at least one reported progression-blocking bug.

5.5 / 10

Reviewed

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Journey of Wrestling

A pick-up-and-play wrestling booking sim beloved enough that some fans have logged tens of thousands of hours, undercut by a confirmed lack of developer support since shortly after its June 2024 Steam launch and a risky reliance on an online content server that reviewers report has already gone down at least once.

5.5 / 10

Reviewed

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Just Another Night Shift

A tiny-team asymmetric 1v1/2v2 thief-versus-guard stealth game whose "one of a kind" core concept earns genuine, repeated praise from both sides of this review's sample, undercut by real and specific balance, technical, and matchmaking complaints that a small, actively updating dev team has only partly resolved.

5.5 / 10

Reviewed

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Machick

A charming wand-crafting survivors-like about magic chickens fighting an anti-magic toad army, whose developers patched intensely for its first month before support tapered off and eventually pivoted to announcing a sequel rather than fixing the bugs still reported years later.

5.5 / 10

Reviewed

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Machinika: Atlas

A direct sequel to the escape-room puzzle game Machinika Museum, sending you aboard a mysterious alien vessel with noticeably improved visuals, whose puzzles a large portion of returning fans describe as either too simple or frustratingly obscure compared to the original, compounded by specific, documented bugs that can block progress entirely at certain chapters.

5.5 / 10

Reviewed

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Meme Mayhem

A roguelite idle RPG built around throwing emojis at internet celebrities, with a genuinely large perk pool and a satirical premise that a large review base says doesn't survive contact with how random the runs actually are.

5.5 / 10

Reviewed

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Monsters Auto Battler

A NZ$7.39 solo-developer auto-battler about placing mercenaries in a small arena and watching the fight resolve — a coherent, fairly priced take on a crowded subgenre that has spent nearly eight months on Steam without attracting a single user review.

5.5 / 10

Reviewed

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Necroking

A gorgeously animated necromancer deckbuilding roguelite whose art and central fantasy of commanding an undead horde win real affection, undercut by a difficulty curve reviewers describe as wildly miscalibrated between tiers and a strategic layer several call thin once its opening hours wear off.

5.5 / 10

Reviewed

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Nightingale

A gorgeous Gaslamp Fantasy survival-crafting game with a passionately invested fanbase, currently caught between real studio turmoil — confirmed layoffs and a Tencent acquisition — and a content-direction reversal that alienated some of its most dedicated long-time players.

5.5 / 10

Reviewed

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Pinball Spire

A charming "pinballvania" that fuses forgiving, no-fail-state pinball tables with light exploration and ability-gated progression, whose art style and generous design earn real affection undercut by a widespread, specific dispute over whether it earns its metroidvania framing and a near-universal complaint that its two-to-three-hour runtime doesn't match its price.

5.5 / 10

Reviewed

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Platform 8

A spiritual sequel to the beloved anomaly-detection horror game The Exit 8, trading its predecessor's tense "spot the difference and turn back" structure for a forward-only survive-the-anomaly loop, a bold reinvention that a large portion of returning fans feel abandons exactly what made the original special.

5.5 / 10

Reviewed

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Recycling Center Simulator

A genuinely satisfying trash-sorting job-sim for its first ten hours, let down by a content ceiling reviewers describe with remarkable consistency, a confirmed use of AI-generated art that a large share of its own audience specifically objects to, and a base-game recycling chain that reviewers say only becomes complete once you buy a separate paid DLC.

5.5 / 10

Reviewed

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Skull and Bones

Ubisoft's long-delayed pirate action RPG launched to a Mixed reception it has never fully shaken — this review reads the full arc from launch-week server chaos through two and a half years of live-service seasons, and finds a genuinely enjoyed core loop that its own invested fans still won't recommend at full price.

5.5 / 10

Reviewed

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SolForge Fusion

A free-to-play digital companion to designer Richard Garfield and Justin Gary's physical card game, whose distinctive lane-based, manaless combat earns real praise from card-game veterans, undercut by a stingy, no-free-deckbuilder monetisation model and a specific, dated controversy over an announced blockchain/NFT integration that badly damaged trust with its existing fanbase.

5.5 / 10

Reviewed

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Starstruck Vagabond

A space-cargo-delivery adventure from critic-turned-developer Ben "Yahtzee" Croshaw whose witty, well-regarded writing is consistently praised even by disappointed reviewers, set against a large, remarkably consistent negative-review theme describing a repetitive core loop, glacial pacing, and a price many feel isn't justified against genre benchmarks like Stardew Valley.

5.5 / 10

Reviewed

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SUMMERHOUSE

A gorgeous, deliberately tiny solo-developer building toy that delivers exactly the cozy, goal-free atmosphere it promises on the store page, undercut by fiddly placement controls and a piece count that a large share of buyers say runs out within an hour or two.

5.5 / 10

Reviewed

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Super Mining Mechs

A relaxed, risk-free digging sim built around customising a mining mech and co-oping with up to seven friends, whose lack of any real fail state or meaningful upgrade choices leaves a genuinely divided audience split between finding it a perfect low-stakes time-waster and a repetitive, hollow sequel to a tighter original.

5.5 / 10

Reviewed

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Technotopia

A gorgeous art-deco cyberpunk puzzle-narrative game about an AI balancing four warring factions to build the perfect city, whose short, tightly written story and striking presentation earn real affection, undercut by a confirmed lack of post-launch development and a content ceiling reviewers consistently describe as reached within just a few hours.

5.5 / 10

Reviewed

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