Key art for Kingdom Of Explorers

Game review

Kingdom Of Explorers

5.5 / 10

Developer
S.E.R.A. GAMES STUDIO
Publisher
GoGo Games Interactive
Released
24 July 2024
Platforms
Windows
Genre
Adventure RPG, Survival, Co-op
Monetisation
One-time purchase, no in-game store
Players
Local split-screen co-op, 2 players

The short version

Kingdom Of Explorers builds its whole loop around a simple cycle — gather wood and stone, unlock new areas, upgrade tools and weapons, fight tougher enemies, repeat — for up to two players on a mysterious island. Developed by S.E.R.A. GAMES STUDIO and published by GoGo Games Interactive, it reached its full 1.0 release on 24 July 2024 after roughly sixteen months in Early Access starting 10 March 2023. Its 18 English-language Steam reviews sit at Mixed, roughly 55.6%, and this review reads the entire available sample — all 8 negatives and all 10 positives — to find a genuinely engaging opening stretch that a consistent share of reviewers say turns repetitive and punishing, alongside a specific, verifiable gap between how its co-op is marketed and what it actually delivers.

Biggest strengths

  • The core gather-upgrade-fight loop draws genuine early praise for its sense of progression, with reviewers specifically noting each tool upgrade meaningfully changes what resources become accessible
  • Presentation earns consistent, if modest, credit as calming and pleasant, fitting the game's relaxed exploration premise
  • The price is repeatedly cited as fair for what's on offer, with several reviewers framing their recommendation specifically around good value at a low cost

Biggest weaknesses

  • A consistent share of reviewers describe the loop growing repetitive and pointless over time, with the same trees and rocks respawning to be farmed again with no meaningful escalation in what the player is actually doing
  • The advertised co-op is local split-screen with a shared camera that follows whichever player is hosting, rather than independent multiplayer — several reviewers specifically call this out as misleading relative to what "co-op" implies
  • Combat draws pointed criticism as poorly balanced, with unreliable hitboxes, a harsh death penalty that strips resources on defeat, and at least one reviewer reporting a level 9 enemy placed on the game's very first tiles capable of instantly killing a new player

Who it's for: Fans of simple, calming gather-and-upgrade loops who want a short, low-cost co-op experience and don't mind real repetition setting in after the opening hours; a poor fit for anyone specifically buying it for independent, full-screen multiplayer.

Our recommendation: A pleasant enough short-form gathering RPG at a fair price, best approached knowing its "co-op" is shared-screen split-screen rather than true multiplayer, and that the loop wears thin well before any late-game payoff arrives.

5.5 / 10

Introduction

Kingdom Of Explorers builds its entire pitch around a simple, readable loop: farm resources, unlock new areas, upgrade tools and weapons, fight stronger enemies, and repeat, for up to two players exploring a mysterious island together. S.E.R.A. GAMES STUDIO developed it and GoGo Games Interactive published it, reaching a full 1.0 release on 24 July 2024 after roughly sixteen months in Early Access that began 10 March 2023. Reading the entire available English-language review sample — all 8 negatives and all 10 positives, 18 total — finds a game whose short-term appeal is genuine and whose longer-term structure a consistent share of players found lacking.

A loop that starts well

Early impressions across this review's sample are largely positive, and specific about why. One reviewer laid out the core progression clearly: "Farm Resources -> Unlock new Areas -> Upgrade Tools -> Fight Stronger Enemies -> Repeat," crediting a constant sense of forward motion — upgrading an axe, for instance, doesn't just let the player cut higher-tier trees faster, it opens genuinely new options. Several long-time players from the Early Access period describe real enjoyment and anticipation for each content update as it arrived, and the game's presentation draws consistent, if modest, praise as calming and well suited to its relaxed exploration premise. The price is repeatedly cited as fair for what's delivered, a recurring theme across positive reviews regardless of their other complaints.

Repetition that several reviewers say sets in

The same specificity that makes the early praise credible shows up in the fatigue complaints too. One reviewer described the exact moment the loop stopped working for them: "you keep chopping trees and mining rocks to add more land tiles with more resources to keep chopping more trees and mining more rocks," with combat that felt "dull for the regular enemies but insanely difficult for the bosses." A harsh death penalty compounds this for several reviewers — losing gathered materials on defeat, sometimes permanently, turns failure into a real setback rather than a minor inconvenience, and at least one reviewer reported a level 9 enemy positioned on the game's very first tiles capable of instantly killing a fresh character, an early-game design choice that reads as a genuine oversight rather than intentional difficulty.

Co-op that isn't quite what it says

A specific, verifiable complaint concerns the game's advertised cooperative play. Multiple reviewers report that "co-op" here means local split-screen with a shared camera that follows whichever player is hosting — not independent, full-screen multiplayer. One reviewer put it bluntly: "if it was proper multiplayer it would be a positive review." That description lines up with the game's own public update history, which specifically added "Splitscreen" as a named feature in November 2023 — confirming this isn't a misunderstanding on reviewers' part, but an accurate description of what shipped. For a game marketed around a two-player experience, that's a meaningful gap between expectation and delivery worth knowing before buying specifically for the multiplayer angle.

Final Verdict

Kingdom Of Explorers offers a genuinely pleasant, well-paced opening stretch — its gather-upgrade loop earns real, specific praise for how clearly each upgrade changes what's possible — and a fair price for what it delivers. Where it comes up short, according to a consistent share of its own reviewers, is sustaining that loop past the early hours: repetition sets in, combat and death penalties draw pointed frustration, and its advertised co-op turns out to be shared-screen split-screen rather than the independent multiplayer many buyers likely expect. For a short, cheap, calming co-op session on one screen, that's a reasonable trade; for anything more, temper expectations accordingly.

Pros and cons

Pros

  • The core gather-upgrade-fight loop draws genuine early praise for its sense of progression, with reviewers specifically noting each tool upgrade meaningfully changes what resources become accessible
  • Presentation earns consistent, if modest, credit as calming and pleasant, fitting the game's relaxed exploration premise
  • The price is repeatedly cited as fair for what's on offer, with several reviewers framing their recommendation specifically around good value at a low cost
  • Multiple long-time players report real enjoyment through the game's Early Access period, describing themselves as eagerly anticipating each content update as it arrived

Cons

  • A consistent share of reviewers describe the loop growing repetitive and pointless over time, with the same trees and rocks respawning to be farmed again with no meaningful escalation in what the player is actually doing
  • The advertised co-op is local split-screen with a shared camera that follows whichever player is hosting, rather than independent multiplayer — several reviewers specifically call this out as misleading relative to what "co-op" implies
  • Combat draws pointed criticism as poorly balanced, with unreliable hitboxes, a harsh death penalty that strips resources on defeat, and at least one reviewer reporting a level 9 enemy placed on the game's very first tiles capable of instantly killing a new player
  • The game spent roughly sixteen months in Early Access before reaching 1.0, and several reviewers from that period specifically describe hitting a hard content wall after defeating the game's first two bosses, with updates arriving slowly

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Value 6 / 10