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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

Emergency Cleanup Co.

A House Flipper/PowerWash Simulator-style cleaning sim whose core scrub-and-restore loop lands well enough with cleaning-genre fans, but whose repetitive locations, weak upgrade progression, and slow post-launch content growth draw a large, specific negative-review consensus that it never distinguishes itself from the games it's clearly imitating.

5 / 10

Reviewed

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Farmagia

A monster-farming action RPG featuring Fairy Tail creator Hiro Mashima's character designs, whose menu-driven, visual-novel-adjacent structure badly mismatched the Rune Factory and Harvest Moon comparisons its marketing invited, with reviewers on both sides of the split agreeing its premium price outran the content on offer.

5 / 10

Reviewed

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Fast Food Simulator

A genuinely stressful, well-observed co-op fast-food chaos simulator with a strong opening stretch of content, whose momentum stalled roughly a year into Early Access and has stayed stalled long enough that the "abandoned" label its own community keeps reaching for is now hard to argue with.

5 / 10

Reviewed

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GUARDS!

A genuinely funny premise — up to 16 players as the corrupt, overzealous City Watch of a gang-ruled fantasy city — undone in practice by desync-riddled netcode, punishing solo balance, and a headline-grabbing photosensitivity hazard, despite real developer support both at launch and again over a year later.

5 / 10

Reviewed

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Happy Sheepies

A charming, drag-and-drop sheep-farming business sim whose demo drew over a million plays — undercut by a near-universal complaint that it demands constant, tiring manual clicking with almost no automation, a mandatory sheep-slaughter mechanic that clashes hard with its cozy branding, and a widely repeated accusation that it closely clones the well-known indie game Stacklands.

5 / 10

Reviewed

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Idle Fairy Fantasy

A NZ$5.99 xianxia-styled idle action-RPG almost nobody reviews in English — 95 of its 98 Steam reviews are Chinese, several from players with 200-plus hours reporting the game losing their entire save, on a title whose developer has spent the last two years promoting a newer game through this one's own news feed instead of patching it.

5 / 10

Reviewed

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iZolated

A pixel-art post-apocalyptic survival action RPG with genuine crafting and base-building depth, undermined at launch by game-breaking bugs including inventory resets on zone transitions, though the developers have kept working on it for nearly two years, including a full public reboot.

5 / 10

Reviewed

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Just Click The Button

A solo-developer clicker that grafts a Vampire Survivors-style build-picking loop onto the "just mash a button" premise, earning real praise for its opening run before this review's sample converges on the same complaint from multiple angles — the fun evaporates fast, RNG frustrates, and support stopped within weeks of launch.

5 / 10

Reviewed

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Killer Klowns from Outer Space: The Game

An asymmetric multiplayer horror game built on genuinely beloved 1980s cult-movie source material, from the studio behind Friday the 13th: The Game — and, according to a remarkably consistent and dated stream of reviews, following a similar trajectory of a dwindling player population, balance issues left unaddressed for over a year, and post-launch updates that lean almost entirely on paid cosmetics rather than fixes.

5 / 10

Reviewed

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Oh Deer

A genuinely funny asymmetric hide-and-seek party game — one hunter against a forest full of deer, some real and some human — whose appeal is real but whose thin content, rough performance, and now two years of silence from the developer have left a large share of its own fans feeling shortchanged.

5 / 10

Reviewed

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Oriental Valley

A visually striking, deliberately surreal farming-and-exploration life-sim whose deadpan-comedic writing and stylised world win over a genuine share of players, held back by a rough translation, sparse post-launch support, and NPCs so minimally detailed that reviewers can't agree whether it's an intentional charm or a sign of an unfinished game.

5 / 10

Reviewed

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Rune Coliseum

An Early Access deckbuilding gladiator roguelite whose telegraphed, timing-based combat earns real praise for originality, undercut throughout this review's sample by a persistently rough English translation and, more recently, a major system overhaul that a large share of longtime players describe as a step backward from the game they originally bought into.

5 / 10

Reviewed

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Sin Slayers: Reign of The 8th

A turn-based roguelite RPG that quietly relaunched after the original 2020 Sin Slayers was pulled from Steam, offering free replacement keys to affected owners, but running into the same grindy pacing and shallow combat complaints that dogged the original, alongside new balance and UI issues from the rebuild itself.

5 / 10

Reviewed

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Tank Team

A free-to-play co-op tank-crewing PvP game whose "everyone has a job inside one tank" concept earns genuine, specific praise from players who found a full crew, undercut by a large, specific negative-review consensus that the live playerbase is now too thin to reliably find matches, and by a confusing free-demo-versus-paid-DLC structure several reviewers call misleading.

5 / 10

Reviewed

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The Dragonhood

A cheap dragon-collecting clicker RPG with genuine "one more turn" appeal for some players, undercut by disclosed AI-generated art several reviewers actively dislike, punishing inflation-based economy balance, and a development cycle the solo developer has since confirmed, in the developer's own words quoted by a reviewer, is finished for good.

5 / 10

Reviewed

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The Pony Factory

A short, Doom 3-inspired first-person horror shooter about a well-meaning man who summons hell to turn a hateful town into gentle magical ponies, with predictably horrific results, whose striking atmosphere and premise earn genuine affection from fans of developer David Szymanski's other work, undercut by a near-universal complaint that its half-hour runtime and thin enemy variety don't match his stronger releases.

5 / 10

Reviewed

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Cafe Dash: Cooking, Diner Game

A genuinely fun free-to-play Diner Dash-style time-management game, undercut by a real, specific difficulty spike after level 50-60 that reviewers on both sides say pushes hard toward paid boosters, plus a persistent tutorial mode some reviewers say never stops interrupting play.

4.6 / 10

Reviewed

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University Tycoon - The College Management Simulator

A solo-developer campus-management sim with an unusually specific pitch — schedule real courses and sections, build dorms, hire professors, chase reputation — undercut by a launch-week save bug, support that appears to have stopped within days of release, and Steam's own achievement data showing almost nobody gets past the opening hour.

4.6 / 10

Reviewed

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Androsystem Idle

A very cheap sci-fi idle clicker whose ten planets and resources turn out to be copy-pasted variations on the same system, according to a strongly corroborated group of reviewers who each independently report seeing everything the game offers within minutes.

4.5 / 10

Reviewed

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Aurye Clicker

A NZ$14.80 clicker whose real product is tradeable Steam Marketplace drops, with a Mixed 61% score, an official "English" language listing contradicted by its own screenshots, and an achievement curve where even the easiest of 80 trophies clears for barely a quarter of owners.

4.5 / 10

Reviewed

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Galaxy Idle Clicker

A free space-conquest idle clicker whose 1.0 release tried to fix its most notorious complaint — AI-generated art — with a full visual overhaul, only for a meaningful slice of players to say the replacement still looks and feels AI-made; layered on top of a monetisation structure multiple long-time players call genuinely predatory, this is Mostly Positive at 71.5% for reasons its own detailed critics dispute in detail.

4.5 / 10

Reviewed

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